/* ** Command & Conquer Red Alert(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ // Bigcheck.h // ajw 9/14/98 #ifdef WOLAPI_INTEGRATION #ifndef BIGCHECKBOX_H #define BIGCHECKBOX_H #include "toggle.h" #define BIGCHECK_OFFSETX 20 #define BIGCHECK_OFFSETY 0 //*********************************************************************************************** class BigCheckBoxClass : public ToggleClass { public: BigCheckBoxClass( unsigned id, int x, int y, int w, int h, const char* szCaptionIn, TextPrintType TextFlags, bool bInitiallyChecked = false ) : ToggleClass( id, x, y, w, h ), TextFlags( TextFlags ) { szCaption = new char[ strlen( szCaptionIn ) + 1 ]; strcpy( szCaption, szCaptionIn ); if( bInitiallyChecked ) Turn_On(); IsToggleType = 1; } virtual ~BigCheckBoxClass() { delete [] szCaption; } virtual int Draw_Me(int forced=false); virtual int Action(unsigned flags, KeyNumType & key); bool Toggle() { if( IsOn ) { Turn_Off(); return false; } Turn_On(); return true; } protected: TextPrintType TextFlags; char* szCaption; }; #endif #endif