/* ** Command & Conquer Red Alert(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /* $Header: /CounterStrike/BUFFERX.H 1 3/03/97 10:24a Joe_bostic $ */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Command & Conquer * * * * File Name : BUFFER.H * * * * Programmer : Joe L. Bostic * * * * Start Date : 05/04/96 * * * * Last Update : May 4, 1996 [JLB] * * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #ifndef BUFFERx_H #define BUFFERx_H #include "wwfile.h" /* ** This is a transmuter interface designed to aid implementation of compression, encryption, or ** data analysis classes. The Transmuter should be derived into a class that performs the necessary ** processing. */ class Transmuter { public: Transmuter(void) : Output(0) {} virtual ~Transmuter(void) {} /* ** These are the interface function that are used to pass data to the transmuter. The ** default implementation of these functions do nothing other than pass the data onto ** the subsequent transmuter. For practical use, these functions should be overloaded to ** do something more useful. */ virtual void Attach(Transmuter * transmuter) {Output = transmuter;} virtual void Flush(void) {if (Output) Output->Flush();} virtual void Put(const void * input, unsigned length) {if (Output) Output->Put(input, length);} protected: /* ** Pointer to the output transmuter. */ Transmuter * Output; }; class FileTransmuter { public: FileTransmuter(FileClass * file = NULL) : OutputFile(file) {} virtual void Attach(FileClass * file) {OutputFile = file;} virtual void Flush(void) {} virtual void Put(const void * input, unsigned length) {if (OutputFile) OutputFile->Write(input, length);} protected: FileClass * OutputFile; }; class BufferTransmuter { public: BufferTransmuter(void * buffer = NULL) : BufferPtr(buffer) {} virtual void Attach(void * buffer) {BufferPtr = buffer;} virtual void Flush(void) {} virtual void Put(const void * input, unsigned length) {if (BufferPtr) {memcpy(BufferPtr, input, length);((char *&)BufferPtr) += length;}} protected: void * BufferPtr; }; #endif