/*
** Command & Conquer Red Alert(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see .
*/
/* $Header: /CounterStrike/COLRLIST.H 1 3/03/97 10:24a Joe_bostic $ */
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Command & Conquer *
* *
* File Name : COLRLIST.H *
* *
* Programmer : Joe L. Bostic *
* *
* Start Date : 01/15/95 *
* *
* Last Update : January 15, 1995 [JLB] *
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef COLORLIST_H
#define COLORLIST_H
#include "list.h"
/***************************************************************************
** This class adds the ability for every list item to have a different color.
*/
class ColorListClass : public ListClass
{
public:
/*********************************************************************
** These enums are the ways a selected item can be drawn
*/
//lint -esym(578,SELECT_NONE)
typedef enum SelectEnum {
SELECT_NORMAL, // selected items aren't drawn differently
SELECT_HIGHLIGHT, // item is highlighted
SELECT_BOX, // draw a box around the item
SELECT_BAR, // draw a bar behind the item
SELECT_INVERT // draw the string inverted
} SelectStyleType;
ColorListClass(int id, int x, int y, int w, int h, TextPrintType flags, void const * up, void const * down);
virtual ~ColorListClass(void);
virtual int Add_Item(char const * text, RemapControlType * color = NULL);
virtual int Add_Item(int text, RemapControlType * color = NULL);
virtual void Remove_Item(char const * text);
virtual void Set_Selected_Style(SelectStyleType style, RemapControlType * color = NULL);
/*
** This is the list of colors for each item.
*/
DynamicVectorClass Colors;
protected:
virtual void Draw_Entry(int index, int x, int y, int width, int selected);
/*
** This tells how to draw the selected item.
*/
SelectStyleType Style;
RemapControlType * SelectColor;
};
#endif