/* ** Command & Conquer Red Alert(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /* $Header: /CounterStrike/CONTROL.H 1 3/03/97 10:24a Joe_bostic $ */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Command & Conquer * * * * File Name : CONTROL.H * * * * Programmer : Joe L. Bostic * * * * Start Date : 01/15/95 * * * * Last Update : January 15, 1995 [JLB] * * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #ifndef CONTROL_H #define CONTROL_H #include "gadget.h" /*************************************************************************** * ControlClass -- Region tracking class * * * * INPUT: int x -- x position of gadget * * int y -- y position of gadget * * int w -- width of gadget * * int h -- height of gadget * * UWORD flags -- see enumeration choices * * * * OUTPUT: 0 = new scenario created, -1 = not * * WARNINGS: This class is Abstract (cannot make an instance of it) * * * * HISTORY: * * 01/03/1995 MML : Created. * *=========================================================================*/ class ControlClass : public GadgetClass { public: ControlClass(NoInitClass const & x) : GadgetClass(x) {}; ControlClass(unsigned id, int x, int y, int w, int h, unsigned flags=LEFTPRESS|RIGHTPRESS, int sticky=false); ControlClass(ControlClass const & control); virtual void Make_Peer(GadgetClass & gadget); /* ** Render support function. */ virtual int Draw_Me(int forced=false); /* ** This is the ID number for this control gadget. This number is used to generate ** a special pseudo-key when the gadget detects valid input. */ unsigned ID; protected: virtual unsigned Get_ID(void) const; virtual int Action(unsigned flags, KeyNumType & key); /* ** This points to the peer button to inform when something happens to this ** gadget. */ GadgetClass * Peer; }; #endif