/* ** Command & Conquer Red Alert(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /* $Header: /CounterStrike/CREW.H 1 3/03/97 10:24a Joe_bostic $ */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Command & Conquer * * * * File Name : CREW.H * * * * Programmer : Joe L. Bostic * * * * Start Date : April 23, 1994 * * * * Last Update : April 23, 1994 [JLB] * * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #ifndef CREW_H #define CREW_H /**************************************************************************** ** This class handles the basic crew logic. This includes hero tracking, ** crew bail-out, and attached object logic. */ class CrewClass { public: /* ** This keeps track of the number of "kills" the unit as accumulated. ** When it reaches a certain point, the unit improves. */ unsigned short Kills; /* ** Constructors, Destructors, and overloaded operators. */ CrewClass(void) : Kills(0) {}; CrewClass(NoInitClass const &) {}; ~CrewClass(void) {}; int Made_A_Kill(void) { Kills++; return(Kills); }; private: }; #endif