For German version: call the batch file GERMAN.BAT. This will copy the appropriate conquer.h and credits.txt files where they need to be, and set the proper network aliases for drives S: and T:. It also deletes all the object modules, and ends by briefing up DEFINES.H. You should comment out //#define ENGLISH and //#define FRENCH, and un-comment #define GERMAN. Also, change the release flag to make sure that #define RELEASE_VERSION is the only version being made, and make sure that //#define DONGLE is commented out. Make sure that the german maps and such are all up to date, by copying the maps to the directory GERMAPS, and then building the maps by calling MAKEGER.BAT EXPAND2.MIX and MAKEGER GENERAL.MIX. If GENERAL changes, then you also have to rebuild v:\projects\c&c0\cstrike2\cdger\cd4\main.mix. If EXPAND2.MIX changes, you have to copy s:t\m\expand2.mix to the patch directory, f:\projects\c&c0\setup\aftermth\patch\german\ra200. After building RA95.EXE and GAME.DAT, also copy them up to the patch directory. The .MIX files that changed are MOVIES1, EXPAND2, SOUNDS, and GENERAL. There may have been others, but that's probably about it. Note, German version has several different art files, primarily removing blood from the infantry/civilians and removing some movies. Also different is PIPS.ANM, with words for HOLD, READY, and PRIMARY. For French version: Follow all the above steps, but substitute FRENCH.BAT and MAKEFRE.BAT. The final destination directory is CDFRE instead of CDGER, of course, and the patch directory is FRENCH instead of GERMAN, again of course. If MAKEFRE locks up processing sound files, use MAKER instead of MAKE. Note, French version uses most of the same art files. Different is PIPS.ANM, with words for HOLD, READY, and PRIMARY. Also different are all the hi-res version's sidebar icons. German has its own icons as well.