/* ** Command & Conquer Red Alert(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /* $Header: /CounterStrike/LAYER.H 1 3/03/97 10:25a Joe_bostic $ */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Command & Conquer * * * * File Name : LAYER.H * * * * Programmer : Joe L. Bostic * * * * Start Date : May 31, 1994 * * * * Last Update : May 31, 1994 [JLB] * * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #ifndef LAYER_H #define LAYER_H #include "vector.h" class ObjectClass; class LayerClass : public DynamicVectorClass { public: //----------------------------------------------------------------- void Sort(void); bool Submit(ObjectClass const * object, bool sort=false); int Sorted_Add(ObjectClass const * const object); virtual void Init(void) {Clear();}; virtual void One_Time(void) {}; /* ** File I/O. */ bool Load(Straw & file); bool Save(Pipe & file) const; virtual void Code_Pointers(void); virtual void Decode_Pointers(void); }; #endif