/* ** Command & Conquer Red Alert(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /* $Header: /CounterStrike/LCWPIPE.H 1 3/03/97 10:25a Joe_bostic $ */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Command & Conquer * * * * File Name : LCWPIPE.H * * * * Programmer : Joe L. Bostic * * * * Start Date : 06/30/96 * * * * Last Update : June 30, 1996 [JLB] * * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #ifndef LCWPIPE_H #define LCWPIPE_H #include "pipe.h" /* ** Performs LCW compression/decompression on the data stream that is piped through this ** class. The data is compressed in blocks so of small enough size to be compressed ** quickly and large enough size to get decent compression rates. */ class LCWPipe : public Pipe { public: typedef enum CompControl { COMPRESS, DECOMPRESS } CompControl; LCWPipe(CompControl, int blocksize=1024*8); virtual ~LCWPipe(void); virtual int Flush(void); virtual int Put(void const * source, int slen); private: /* ** This tells the pipe if it should be decompressing or compressing the data stream. */ CompControl Control; /* ** The number of bytes accumulated into the staging buffer. */ int Counter; /* ** Pointer to the working buffer that compression/decompression will use. */ char * Buffer; char * Buffer2; /* ** The working block size. Data will be compressed in chunks of this size. */ int BlockSize; /* ** LCW compression requires a safety margin when decompressing over itself. This ** margin is only for the worst case situation (very rare). */ int SafetyMargin; /* ** Each block has a header of this format. */ struct { unsigned short CompCount; // Size of data block (compressed). unsigned short UncompCount; // Bytes of uncompressed data it represents. } BlockHeader; LCWPipe(LCWPipe & rvalue); LCWPipe & operator = (LCWPipe const & pipe); }; #endif