/* ** Command & Conquer Red Alert(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ #ifdef WOLAPI_INTEGRATION // SEditDlg.h - "SimpleEditDlgClass": An ok/cancel type dialog with a single edit box. // ajw 07/21/98 #include "function.h" class SimpleEditDlgClass { public: SimpleEditDlgClass( int iDialogWidth, const char* szTitle, const char* szPrompt, int iEditCharsAccept, const char* szPrompt2 = NULL, int iEditCharsAccept2 = 0 ); virtual ~SimpleEditDlgClass(); const char* Show(); // Shows dialog, returns text of button pressed. // Unless SetButtons() is used, value will be TXT_OK or TXT_CANCEL string values. void SetButtons( const char* szOk, const char* szCancel, const char* szMiddle = NULL ); char szEdit[ 300 ]; // iEditCharsAccept upper limit. char szEdit2[ 300 ]; protected: int iDialogWidth; // X pixels width of entire dialog. char* szTitle; // Title of dialog, or NULL for no title. char* szPrompt; // Text appearing to the left of edit box. int iEditCharsAccept; // Max length of string allowed in edit, includes null-terminator. char* szPrompt2; int iEditCharsAccept2; const char* szOkButton; // Text of button that acts like an Ok button. Appears on left. const char* szCancelButton; // Text of button that acts like an Cancel button. Appears on right. const char* szMiddleButton; // Optional middle button text. Null = no middle button. }; #endif