/* ** Command & Conquer Red Alert(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /* $Header: /CounterStrike/SLIDER.H 1 3/03/97 10:25a Joe_bostic $ */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Command & Conquer * * * * File Name : SLIDER.H * * * * Programmer : Joe L. Bostic * * * * Start Date : 01/15/95 * * * * Last Update : January 15, 1995 [JLB] * * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #ifndef SLIDER_H #define SLIDER_H #include "gauge.h" #include "shapebtn.h" /*************************************************************************** * SliderClass -- Like a Windows ListBox structure * * * * INPUT: int id-- id of gadget * * int x -- x position of gadget * * int y -- y position of gadget * * int w -- width of gadget * * int h -- height of gadget * * int belong_to_list -- does this slider go with a listclass? * * * * OUTPUT: none. * * WARNINGS: * * HISTORY: 01/03/1995 MML : Created. * *=========================================================================*/ class SliderClass : public GaugeClass { public: SliderClass(unsigned id, int x, int y, int w, int h, int belong_to_list=false); virtual ~SliderClass(void); virtual void Set_Thumb_Size(int value); virtual int Set_Maximum(int value); virtual int Set_Value(int); virtual int Bump(int up); virtual int Step(int up); virtual int Draw_Me(int forced); virtual void Peer_To_Peer(unsigned flags, KeyNumType & key, ControlClass & whom); virtual int Thumb_Pixels(void) { return (ThumbSize);} protected: /* ** If the slider bar has been created, these point to the respective gadgets ** that it is composed of. */ ShapeButtonClass * PlusGadget; ShapeButtonClass * MinusGadget; /* ** If I belong to a listbox, I have to draw myself differently... **/ unsigned BelongToList:1; /* ** This is the logical size of the thumb. This value is used when drawing ** the thumb imagery. It is also the amount that is bumped when the ** Bump() function is called. (This value is in application units.) */ int Thumb; /* ** This is the current thumb pixel size and starting offset from beginning ** of slider region. (These values are in pixels.) */ int ThumbSize; int ThumbStart; // x or y position for the thumb virtual int Action(unsigned flags, KeyNumType &key); virtual void Draw_Thumb(void); private: void Recalc_Thumb(void); }; #endif