/* ** Command & Conquer Red Alert(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /* $Header: /CounterStrike/STRAW.H 1 3/03/97 10:25a Joe_bostic $ */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Command & Conquer * * * * File Name : STRAW.H * * * * Programmer : Joe L. Bostic * * * * Start Date : 07/02/96 * * * * Last Update : July 2, 1996 [JLB] * * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #ifndef STRAW_H #define STRAW_H #include /* ** The "bool" integral type was defined by the C++ committee in ** November of '94. Until the compiler supports this, use the following ** definition. */ #ifndef __BORLANDC__ #ifndef TRUE_FALSE_DEFINED #define TRUE_FALSE_DEFINED enum {false=0,true=1}; typedef int bool; #endif #endif /* ** This is a demand driven data carrier. It will retrieve the byte request by passing ** the request down the chain (possibly processing on the way) in order to fulfill the ** data request. Without being derived, this class merely passes the data through. Derived ** versions are presumed to modify the data in some useful way or monitor the data ** flow. */ class Straw { public: Straw(void) : ChainTo(0), ChainFrom(0) {} virtual ~Straw(void); virtual void Get_From(Straw * pipe); void Get_From(Straw & pipe) {Get_From(&pipe);} virtual int Get(void * buffer, int slen); /* ** Pointer to the next pipe segment in the chain. */ Straw * ChainTo; Straw * ChainFrom; private: /* ** Disable the copy constructor and assignment operator. */ Straw(Straw & rvalue); Straw & operator = (Straw const & pipe); }; #endif