/* ** Command & Conquer Red Alert(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /* $Header: F:\projects\c&c\vcs\code\tarcom.h_v 2.17 01 Mar 1996 17:27:24 JOE_BOSTIC $ */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Command & Conquer * * * * File Name : TARCOM.H * * * * Programmer : Joe L. Bostic * * * * Start Date : April 23, 1994 * * * * Last Update : April 23, 1994 [JLB] * * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #ifndef TARCOM_H #define TARCOM_H #include "turret.h" #include "bullet.h" /**************************************************************************** ** Units that can perform combat are handled by this class. It performs ** such operations as determining threat value down to actually launching the ** projectile. */ class TarComClass : public TurretClass { public: /*--------------------------------------------------------------------- ** Constructors, Destructors, and overloaded operators. */ TarComClass(void) {}; TarComClass(UnitType classid, HousesType house) : TurretClass(classid, house) {}; virtual ~TarComClass(void); /*--------------------------------------------------------------------- ** Member function prototypes. */ #ifdef CHEAT_KEYS virtual void Debug_Dump(MonoClass *mono) const; #endif virtual void AI(void); // virtual bool Target_Something_Nearby(ThreatType rangmatters=THREAT_NORMAL); /* ** File I/O. */ virtual void Code_Pointers(void); virtual void Decode_Pointers(void); }; #endif