/* ** Command & Conquer Red Alert(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /* $Header: /CounterStrike/TEXTBTN.H 1 3/03/97 10:25a Joe_bostic $ */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Command & Conquer * * * * File Name : TEXTBTN.H * * * * Programmer : Joe L. Bostic * * * * Start Date : 01/15/95 * * * * Last Update : January 15, 1995 [JLB] * * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #ifndef TEXTBTN_H #define TEXTBTN_H #include "toggle.h" class TextButtonClass : public ToggleClass { public: TextButtonClass(void); TextButtonClass(unsigned id, char const * text, TextPrintType style, int x, int y, int w=-1, int h=-1, int blackborder=false); TextButtonClass(unsigned id, int text, TextPrintType style, int x, int y, int w=-1, int h=-1, int blackborder=false); virtual int Draw_Me(int forced=false); virtual void Set_Text(char const *text, bool resize = false); virtual void Set_Text(int text, bool resize = false); virtual void Set_Style (TextPrintType style) {PrintFlags = style;} protected: virtual void Draw_Background(void); virtual void Draw_Text(char const * text); unsigned IsBlackBorder:1; /* ** This points to a constant string that is used for the button's text. */ char const * String; /* ** This is the print flags to use when rendering this button's text. */ TextPrintType PrintFlags; }; #endif