/* ** Command & Conquer Red Alert(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /* $Header: F:\projects\c&c0\vcs\code\turret.h_v 3.1 13 Mar 1996 09:43:14 JOE_BOSTIC $ */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Command & Conquer * * * * File Name : TURRET.H * * * * Programmer : Joe L. Bostic * * * * Start Date : April 25, 1994 * * * * Last Update : April 25, 1994 [JLB] * * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #ifndef TURRET_H #define TURRET_H #include "drive.h" class TurretClass : public DriveClass { public: /* ** File I/O. */ virtual void Code_Pointers(void); virtual void Decode_Pointers(void); protected: TurretClass(UnitType classid, HousesType house); TurretClass(void); virtual ~TurretClass(void); }; #endif