/* ** Command & Conquer Red Alert(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ #ifndef VQMCOMP_H #define VQMCOMP_H /**************************************************************************** * * C O N F I D E N T I A L -- W E S T W O O D S T U D I O S * *---------------------------------------------------------------------------- * * FILE * compress.h * * DESCRIPTION * Compression definitions. (32-Bit protected mode) * * PROGRAMMER * Denzil E. Long, Jr. * * DATE * January 26, 1995 * ****************************************************************************/ /* Prototypes */ #ifdef __cplusplus extern "C" { #endif unsigned long cdecl LCW_Compress(char const *source, char *dest, unsigned long length); unsigned long cdecl LCW_Uncompress(char const *source, char *dest, unsigned long length); long AudioZap(void *source, void *dest, long size); long cdecl AudioUnzap(void *source, void *dest, long); #ifdef __cplusplus } #endif #endif /* VQMCOMP_H */