/* ** Command & Conquer Red Alert(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*************************************************************************** ** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ** *************************************************************************** * * * Project Name : Memory system. * * * * File Name : PRIOINIT.CPP * * * * Programmer : Ian M. Leslie * * * * Start Date : August 9, 1993 * * * * Last Update : August 9, 1994 [IML] * * * *-------------------------------------------------------------------------* * Functions: * * INIT_PRIORITY_SYSTEM -- Sets the buffer addresses for the priority * * system. * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #include "shape.h" /*=========================================================================*/ /* The following PRIVATE functions are in this file: */ /*=========================================================================*/ /*= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =*/ /*************************************************************************** * Init_Priority_System -- set the buffer addresses for the priority * * system. * * * * INPUT: * * mask - pointer to priority buffer class * * back - pointer to background buffer class * * * * OUTPUT: * * none * * * * HISTORY: * * 08/09/1994 IML : Created. * *=========================================================================*/ VOID cdecl Init_Priority_System (GraphicBufferClass *mask, GraphicBufferClass *back) { MaskPage = mask->Get_Buffer(); BackGroundPage = back->Get_Buffer(); } /************************** end of prioinit.cpp ****************************/