/* ** Command & Conquer Red Alert(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*************************************************************************** ** C O N F I D E N T I A L --- W E S T W O O D A S S O C I A T E S ** *************************************************************************** * * * Project Name : Westwood 32 Bit Library * * * * File Name : GBUFFER.H * * * * Programmer : Phil W. Gorrow * * * * Start Date : May 26, 1994 * * * * Last Update : January 17, 1995 [PWG] * * * *************************************************************************** * * * This module contains the definition for the graphic buffer class. The * * primary functionality of the graphic buffer class is handled by inline * * functions that make a call through function pointers to the correct * * routine. This has two benefits: * * * * * * 1) C++ name mangling is not a big deal since the function pointers * * point to functions in standard C format. * * 2) The function pointers can be changed when we set a different * * graphic mode. This allows us to have both supervga and mcga * * routines present in memory at once. * * * * In the basic library, these functions point to stub routines which just * * return. This makes a product that just uses a graphic buffer take the * * minimum amount of code space. For programs that require MCGA or VESA * * support, all that is necessary to do is link either the MCGA or VESA * * specific libraries in, previous to WWLIB32. The linker will then * * overide the the necessary stub functions automatically. * * * * In addition, there are helpful inline function calls for parameter * * ellimination. This header file gives the defintion for all * * GraphicViewPort and GraphicBuffer classes. * * * * Terminology: * * * * Buffer Class - A class which consists of a pointer to an allocated * * buffer and the size of the buffer that was allocated. * * * * Graphic ViewPort - The Graphic ViewPort defines a window into a * * Graphic Buffer. This means that although a Graphic Buffer * * represents linear memory, this may not be true with a Graphic * * Viewport. All low level functions that act directly on a graphic * * viewport are included within this class. This includes but is not * * limited to most of the functions which can act on a Video Viewport * * Video Buffer. * * * * Graphic Buffer - A Graphic Buffer is an instance of an allocated buffer * * used to represent a rectangular region of graphics memory. * * The HidBuff and BackBuff are excellent examples of a Graphic Buffer. * * * * Below is a tree which shows the relationship of the VideoBuffer and * * Buffer classes to the GraphicBuffer class: * * * * BUFFER.H GBUFFER.H BUFFER.H VBUFFER.H * * ---------- ---------- ---------- ---------- * * | Buffer | | Graphic | | Buffer | | Video | * * | Class | | ViewPort | | Class | | ViewPort | * * ---------- ---------- ---------- ---------- * * \ / \ / * * \ / \ / * * ---------- ---------- * * | Graphic | | Video | * * | Buffer | | Buffer | * * ---------- ---------- * * GBUFFER.H VBUFFER.H * *-------------------------------------------------------------------------* * Functions: * * GBC::GraphicBufferClass -- inline constructor for GraphicBufferClass * * GVPC::Remap -- Short form to remap an entire graphic view port * * GVPC::Get_XPos -- Returns x offset for a graphic viewport class * * GVPC::Get_Ypos -- Return y offset in a GraphicViewPortClass * * VVPC::Get_XPos -- Get the x pos of the VP on the Video * * VVPC::Get_YPos -- Get the y pos of the VP on the video * * GBC::Get_Graphic_Buffer -- Get the graphic buffer of the VP. * * GVPC::Draw_Line -- Stub function to draw line in Graphic Viewport Class* * GVPC::Fill_Rect -- Stub function to fill rectangle in a GVPC * * GVPC::Remap -- Stub function to remap a GVPC * * GVPC::Print -- stub func to print a text string * * GVPC::Print -- Stub function to print an integer * * GVPC::Print -- Stub function to print a short to a graphic viewport * * GVPC::Print -- stub function to print a long on a graphic view port * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #include "window.h" #ifndef GBUFFER_H #define GBUFFER_H /*=========================================================================*/ /* If we have not already loaded the standard library header, than we can */ /* load it. */ /*=========================================================================*/ #ifndef WWSTD_H #include "wwstd.h" #endif #ifndef MCGAPRIM_H #include "mcgaprim.h" #endif #ifndef BUFFER_H #include "buffer.h" #endif #include /*=========================================================================*/ /* Define the screen width and height to make portability to other modules */ /* easier. */ /*=========================================================================*/ #define DEFAULT_SCREEN_WIDTH 320 #define DEFAULT_SCREEN_HEIGHT 200 /*=========================================================================*/ /* Let the compiler know that a GraphicBufferClass exists so that it can */ /* keep a pointer to it in a VideoViewPortClass. */ /*=========================================================================*/ class GraphicViewPortClass; class GraphicBufferClass; class VideoViewPortClass; class VideoBufferClass; GraphicBufferClass *Set_Logic_Page(GraphicBufferClass *ptr); GraphicBufferClass *Set_Logic_Page(GraphicBufferClass &ptr); /*=========================================================================*/ /* GraphicViewPortClass - Holds viewport information on a viewport which */ /* has been attached to a GraphicBuffer. A viewport is effectively a */ /* rectangular subset of the full buffer which is used for clipping and */ /* the like. */ /* */ /* char *Buffer - is the offset to view port buffer */ /* int Width - is the width of view port */ /* int Height - is the height of view port */ /* int XAdd - is add value to go from the end of a line */ /* to the beginning of the next line */ /* int XPos; - x offset into its associated VideoBuffer */ /* int YPos; - y offset into its associated VideoBuffer */ /*=========================================================================*/ class GraphicViewPortClass { public: /*===================================================================*/ /* Define the base constructor and destructors for the class */ /*===================================================================*/ GraphicViewPortClass(GraphicBufferClass* graphic_buff, int x, int y, int w, int h); GraphicViewPortClass(); ~GraphicViewPortClass(); /*===================================================================*/ /* define functions to get at the private data members */ /*===================================================================*/ long Get_Offset(void); int Get_Height(void); int Get_Width(void); int Get_XAdd(void); int Get_XPos(void); int Get_YPos(void); GraphicBufferClass *Get_Graphic_Buffer(void); int Lock(void) const {return(TRUE);} void Unlock(void) const {} /*===================================================================*/ /* Define a function which allows us to change a video viewport on */ /* the fly. */ /*===================================================================*/ BOOL Change(int x, int y, int w, int h); /*===================================================================*/ /* Define the set of common graphic functions that are supported by */ /* both Graphic ViewPorts and VideoViewPorts. */ /*===================================================================*/ long Size_Of_Region(int w, int h); void Put_Pixel(int x, int y, unsigned char color); int Get_Pixel(int x, int y); void Clear(unsigned char color = 0); long To_Buffer(int x, int y, int w, int h, void *buff, long size); long To_Buffer(int x, int y, int w, int h, BufferClass *buff); long To_Buffer(BufferClass *buff); BOOL Blit( GraphicViewPortClass& dest, int x_pixel, int y_pixel, int dx_pixel, int dy_pixel, int pixel_width, int pixel_height, BOOL trans = FALSE); BOOL Blit( GraphicViewPortClass& dest, int dx, int dy, BOOL trans = FALSE); BOOL Blit( GraphicViewPortClass& dest, BOOL trans = FALSE); BOOL Blit( VideoViewPortClass& dest, int x_pixel, int y_pixel, int dx_pixel, int dy_pixel, int pixel_width, int pixel_height, BOOL trans = FALSE); BOOL Blit( VideoViewPortClass& dest, int dx, int dy, BOOL trans = FALSE); BOOL Blit( VideoViewPortClass& dest, BOOL trans = FALSE); BOOL Scale( GraphicViewPortClass &dest, int src_x, int src_y, int dst_x, int dst_y, int src_w, int src_h, int dst_w, int dst_h, BOOL trans = FALSE, char *remap = NULL); BOOL Scale( GraphicViewPortClass &dest, int src_x, int src_y, int dst_x, int dst_y, int src_w, int src_h, int dst_w, int dst_h, char *remap); BOOL Scale( GraphicViewPortClass &dest, BOOL trans = FALSE, char *remap = NULL); BOOL Scale( GraphicViewPortClass &dest, char *remap); BOOL Scale( VideoViewPortClass &dest, int src_x, int src_y, int dst_x, int dst_y, int src_w, int src_h, int dst_w, int dst_h, BOOL trans = FALSE, char *remap = NULL); BOOL Scale( VideoViewPortClass &dest, int src_x, int src_y, int dst_x, int dst_y, int src_w, int src_h, int dst_w, int dst_h, char *remap); BOOL Scale( VideoViewPortClass &dest, BOOL trans = FALSE, char *remap = NULL); BOOL Scale( VideoViewPortClass &dest, char *remap); unsigned long Print(char const *string, int x_pixel, int y_pixel, int fcolor, int bcolor); unsigned long Print(short num, int x_pixel, int y_pixel, int fcol, int bcol); unsigned long Print(int num, int x_pixel, int y_pixel, int fcol, int bcol); unsigned long Print(long num, int x_pixel, int y_pixel, int fcol, int bcol); /*===================================================================*/ /* Define the list of graphic functions which work only with a */ /* graphic buffer. */ /*===================================================================*/ VOID Draw_Line(int sx, int sy, int dx, int dy, unsigned char color); VOID Draw_Rect(int sx, int sy, int dx, int dy, unsigned char color); VOID Fill_Rect(int sx, int sy, int dx, int dy, unsigned char color); VOID Fill_Quad(VOID *span_buff, int x0, int y0, int x1, int y1, int x2, int y2, int x3, int y3, int color); VOID Remap(int sx, int sy, int width, int height, VOID *remap); VOID Remap(VOID *remap); void Draw_Stamp(void const *icondata, int icon, int x_pixel, int y_pixel, void const *remap); void Draw_Stamp(void const *icondata, int icon, int x_pixel, int y_pixel, void const *remap, int clip_window); VOID Grey_Out_Region(int x, int y, int width, int height, int color); protected: /*===================================================================*/ /* Define functions to attach the viewport to a graphicbuffer */ /*===================================================================*/ VOID Attach(GraphicBufferClass *graphic_buff, int x, int y, int w, int h); void Attach(GraphicBufferClass *video_buff, int w, int h); /*===================================================================*/ /* Define the data used by a GraphicViewPortClass */ /*===================================================================*/ long Offset; // offset to graphic page int Width; // width of graphic page int Height; // height of graphic page int XAdd; // xadd for graphic page (0) int XPos; // x offset in relation to graphicbuff int YPos; // y offset in relation to graphicbuff GraphicBufferClass *GraphicBuff; // related graphic buff }; /*=========================================================================*/ /* GraphicBufferClass - A GraphicBuffer refers to an actual instance of an */ /* allocated buffer. The GraphicBuffer may be drawn to directly */ /* becuase it inherits a ViewPort which represents its physcial size. */ /* */ /* BYTE *Buffer - is the offset to graphic buffer */ /* int Width - is the width of graphic buffer */ /* int Height - is the height of graphic buffer */ /* int XAdd - is the xadd of graphic buffer */ /* int XPos; - will be 0 because it is graphicbuff */ /* int YPos; - will be 0 because it is graphicbuff */ /*=========================================================================*/ class GraphicBufferClass : public GraphicViewPortClass, public BufferClass { public: GraphicBufferClass( long size = 64500, int w = DEFAULT_SCREEN_WIDTH, int h = DEFAULT_SCREEN_HEIGHT, VOID *buffer = 0); GraphicBufferClass(int w, int h, void *buffer = 0); ~GraphicBufferClass(); void Scale_Rotate(BitmapClass &bmp,const TPoint2D &pt,long scale=0x0100,unsigned char angle=0); }; /*************************************************************************** * GVPC::GET_OFFSET -- Get offset for virtual view port class instance * * * * INPUT: none * * * * OUTPUT: long the offset for the virtual viewport instance * * * * HISTORY: * * 06/07/1994 PWG : Created. * *=========================================================================*/ inline long GraphicViewPortClass::Get_Offset(void) { return(Offset); } /*************************************************************************** * GVPC::GET_HEIGHT -- Gets the height of a virtual viewport instance * * * * INPUT: none * * * * OUTPUT: WORD the height of the virtual viewport instance * * * * HISTORY: * * 06/07/1994 PWG : Created. * *=========================================================================*/ inline int GraphicViewPortClass::Get_Height(void) { return(Height); } /*************************************************************************** * GVPC::GET_WIDTH -- Get the width of a virtual viewport instance * * * * INPUT: none * * * * OUTPUT: WORD the width of the virtual viewport instance * * * * HISTORY: * * 06/07/1994 PWG : Created. * *=========================================================================*/ inline int GraphicViewPortClass::Get_Width(void) { return(Width); } /*************************************************************************** * GVPC::GET_XADD -- Get the X add offset for virtual viewport instance * * * * INPUT: none * * * * OUTPUT: WORD the xadd for a virtual viewport instance * * * * HISTORY: * * 06/07/1994 PWG : Created. * *=========================================================================*/ inline int GraphicViewPortClass::Get_XAdd(void) { return(XAdd); } /*************************************************************************** * GVPC::GET_XPOS -- Get the x pos of the VP on the Video * * * * INPUT: none * * * * OUTPUT: WORD the x offset to VideoBufferClass * * * * HISTORY: * ;* 08/22/1994 SKB : Created. * *=========================================================================*/ inline int GraphicViewPortClass::Get_XPos(void) { return(XPos); } /*************************************************************************** * GVPC::GET_YPOS -- Get the y pos of the VP on the video * * * * INPUT: none * * * * OUTPUT: WORD the x offset to VideoBufferClass * * * * WARNINGS: * * * * HISTORY: * ;* 08/22/1994 SKB : Created. * *=========================================================================*/ inline int GraphicViewPortClass::Get_YPos(void) { return(YPos); } /*************************************************************************** * GVPC::GET_GRAPHIC_BUFFER -- Get the graphic buffer of the VP. * * * * INPUT: * * * * OUTPUT: * * * * HISTORY: * * 08/22/1994 SKB : Created. * *=========================================================================*/ inline GraphicBufferClass *GraphicViewPortClass::Get_Graphic_Buffer(void) { return (GraphicBuff); } /*************************************************************************** * GVPC::SIZE_OF_REGION -- stub to call curr graphic mode Size_Of_Region * * * * INPUT: * * * * OUTPUT: * * * * WARNINGS: * * * * HISTORY: * * 03/01/1995 BWG : Created. * *=========================================================================*/ inline long GraphicViewPortClass::Size_Of_Region(int w, int h) { return MCGA_Size_Of_Region(this, w, h); } /*************************************************************************** * GVPC::PUT_PIXEL -- stub to call curr graphic mode Put_Pixel * * * * INPUT: * * * * OUTPUT: * * * * WARNINGS: * * * * HISTORY: * * 01/06/1995 PWG : Created. * *=========================================================================*/ inline void GraphicViewPortClass::Put_Pixel(int x, int y, unsigned char color) { MCGA_Put_Pixel(this, x, y, color); } /*************************************************************************** * GVPC::GET_PIXEL -- stub to call curr graphic mode Get_Pixel * * * * INPUT: * * * * OUTPUT: * * * * WARNINGS: * * * * HISTORY: * * 01/06/1995 PWG : Created. * *=========================================================================*/ inline int GraphicViewPortClass::Get_Pixel(int x, int y) { return(MCGA_Get_Pixel(this, x, y)); } /*************************************************************************** * GVPC::CLEAR -- stub to call curr graphic mode Clear * * * * INPUT: * * * * OUTPUT: * * * * WARNINGS: * * * * HISTORY: * * 01/06/1995 PWG : Created. * *=========================================================================*/ inline void GraphicViewPortClass::Clear(unsigned char color) { MCGA_Clear(this, color); } /*************************************************************************** * GVPC::TO_BUFFER -- stub 1 to call curr graphic mode To_Buffer * * * * INPUT: * * * * OUTPUT: * * * * WARNINGS: * * * * HISTORY: * * 01/06/1995 PWG : Created. * *=========================================================================*/ inline long GraphicViewPortClass::To_Buffer(int x, int y, int w, int h, void *buff, long size) { return(MCGA_To_Buffer(this, x, y, w, h, buff, size)); } /*************************************************************************** * GVPC::TO_BUFFER -- stub 2 to call curr graphic mode To_Buffer * * * * INPUT: * * * * OUTPUT: * * * * WARNINGS: * * * * HISTORY: * * 01/06/1995 PWG : Created. * *=========================================================================*/ inline long GraphicViewPortClass::To_Buffer(int x, int y, int w, int h, BufferClass *buff) { return(MCGA_To_Buffer(this, x, y, w, h, buff->Get_Buffer(), buff->Get_Size())); } /*************************************************************************** * GVPC::TO_BUFFER -- stub 3 to call curr graphic mode To_Buffer * * * * INPUT: * * * * OUTPUT: * * * * WARNINGS: * * * * HISTORY: * * 01/06/1995 PWG : Created. * *=========================================================================*/ inline long GraphicViewPortClass::To_Buffer(BufferClass *buff) { return(MCGA_To_Buffer(this, 0, 0, Width, Height, buff->Get_Buffer(), buff->Get_Size())); } /*************************************************************************** * GVPC::BLIT -- stub 1 to call curr graphic mode Blit to GVPC * * * * INPUT: * * * * OUTPUT: * * * * WARNINGS: * * * * HISTORY: * * 01/06/1995 PWG : Created. * *=========================================================================*/ inline BOOL GraphicViewPortClass::Blit( GraphicViewPortClass& dest, int x_pixel, int y_pixel, int dx_pixel, int dy_pixel, int pixel_width, int pixel_height, BOOL trans) { return(Linear_Blit_To_Linear(this, &dest, x_pixel, y_pixel, dx_pixel, dy_pixel, pixel_width, pixel_height, trans)); } /*************************************************************************** * GVPC::BLIT -- Stub 2 to call curr graphic mode Blit to GVPC * * * * INPUT: * * * * OUTPUT: * * * * WARNINGS: * * * * HISTORY: * * 01/06/1995 PWG : Created. * *=========================================================================*/ inline BOOL GraphicViewPortClass::Blit( GraphicViewPortClass& dest, int dx, int dy, BOOL trans) { return(Linear_Blit_To_Linear(this, &dest, 0, 0, dx, dy, Width, Height, trans)); } /*************************************************************************** * GVPC::BLIT -- stub 3 to call curr graphic mode Blit to GVPC * * * * INPUT: * * * * OUTPUT: * * * * WARNINGS: * * * * HISTORY: * * 01/06/1995 PWG : Created. * *=========================================================================*/ inline BOOL GraphicViewPortClass::Blit( GraphicViewPortClass& dest, BOOL trans) { return(Linear_Blit_To_Linear(this, &dest, 0, 0, 0, 0, Width, Height, trans)); } /*************************************************************************** * GVPC::SCALE -- stub 1 to call curr graphic mode Scale to GVPC * * * * INPUT: * * * * OUTPUT: * * * * WARNINGS: * * * * HISTORY: * * 01/06/1995 PWG : Created. * *=========================================================================*/ inline BOOL GraphicViewPortClass::Scale( GraphicViewPortClass &dest, int src_x, int src_y, int dst_x, int dst_y, int src_w, int src_h, int dst_w, int dst_h, BOOL trans, char *remap) { return(Linear_Scale_To_Linear(this, &dest, src_x, src_y, dst_x, dst_y, src_w, src_h, dst_w, dst_h, trans, remap)); } /*************************************************************************** * GVPC::SCALE -- stub 2 to call curr graphic mode Scale to GVPC * * * * INPUT: * * * * OUTPUT: * * * * WARNINGS: * * * * HISTORY: * * 01/06/1995 PWG : Created. * *=========================================================================*/ inline BOOL GraphicViewPortClass::Scale( GraphicViewPortClass &dest, int src_x, int src_y, int dst_x, int dst_y, int src_w, int src_h, int dst_w, int dst_h, char *remap) { return(Linear_Scale_To_Linear(this, &dest, src_x, src_y, dst_x, dst_y, src_w, src_h, dst_w, dst_h, FALSE, remap)); } /*************************************************************************** * GVPC::SCALE -- stub 3 to call curr graphic mode Scale to GVPC * * * * INPUT: * * * * OUTPUT: * * * * WARNINGS: * * * * HISTORY: * * 01/06/1995 PWG : Created. * *=========================================================================*/ inline BOOL GraphicViewPortClass::Scale( GraphicViewPortClass &dest, BOOL trans, char *remap) { return(Linear_Scale_To_Linear(this, &dest, 0, 0, 0, 0, Width, Height, dest.Get_Width(), dest.Get_Height(), trans, remap)); } /*************************************************************************** * GVPC::SCALE -- stub 4 to call curr graphic mode Scale to GVPC * * * * INPUT: * * * * OUTPUT: * * * * WARNINGS: * * * * HISTORY: * * 01/06/1995 PWG : Created. * *=========================================================================*/ inline BOOL GraphicViewPortClass::Scale( GraphicViewPortClass &dest, char *remap) { return(Linear_Scale_To_Linear(this, &dest, 0, 0, 0, 0, Width, Height, dest.Get_Width(), dest.Get_Height(), FALSE, remap)); } /*************************************************************************** * GVPC::PRINT -- stub func to print a text string * * * * INPUT: * * * * OUTPUT: * * * * WARNINGS: * * * * HISTORY: * * 01/17/1995 PWG : Created. * *=========================================================================*/ inline unsigned long GraphicViewPortClass::Print(char const *str, int x, int y, int fcol, int bcol) { return(MCGA_Print(this, str, x, y, fcol, bcol)); } /*************************************************************************** * GVPC::PRINT -- Stub function to print an integer * * * * INPUT: * * * * OUTPUT: * * * * WARNINGS: * * * * HISTORY: * *=========================================================================*/ inline unsigned long GraphicViewPortClass::Print(int num, int x, int y, int fcol, int bcol) { char str[17]; return(MCGA_Print(this, itoa(num, str, 10), x, y, fcol, bcol)); } /*************************************************************************** * GVPC::PRINT -- Stub function to print a short to a graphic viewport * * * * INPUT: * * * * OUTPUT: * * * * WARNINGS: * * * * HISTORY: * *=========================================================================*/ inline unsigned long GraphicViewPortClass::Print(short num, int x, int y, int fcol, int bcol) { char str[17]; return(MCGA_Print(this, itoa(num, str, 10), x, y, fcol, bcol)); } /*************************************************************************** * GVPC::PRINT -- stub function to print a long on a graphic view port * * * * INPUT: * * * * OUTPUT: * * * * WARNINGS: * * * * HISTORY: * *=========================================================================*/ inline unsigned long GraphicViewPortClass::Print(long num, int x, int y, int fcol, int bcol) { char str[33]; return(MCGA_Print(this, ltoa(num, str,10), x, y, fcol, bcol)); } /*************************************************************************** * GVPC::DRAW_STAMP -- stub function to draw a tile on a graphic view port * * * * INPUT: * * * * OUTPUT: * * * * WARNINGS: * * * * HISTORY: * *=========================================================================*/ inline void GraphicViewPortClass::Draw_Stamp(void const *icondata, int icon, int x_pixel, int y_pixel, void const *remap) { MCGA_Draw_Stamp(this, icondata, icon, x_pixel, y_pixel, remap); } /*************************************************************************** * GVPC::DRAW_STAMP -- stub function to draw a tile on a graphic view port * * This version clips the tile to a window * * * * INPUT: * * * * OUTPUT: * * * * WARNINGS: * * * * HISTORY: * * 07/31/1995 BWG : Created. * *=========================================================================*/ inline void GraphicViewPortClass::Draw_Stamp(void const *icondata, int icon, int x_pixel, int y_pixel, void const *remap, int clip_window) { MCGA_Draw_Stamp_Clip(this, icondata, icon, x_pixel, y_pixel, remap, WindowList[clip_window][WINDOWX], WindowList[clip_window][WINDOWY], WindowList[clip_window][WINDOWWIDTH], WindowList[clip_window][WINDOWHEIGHT]); } /*************************************************************************** * GVPC::DRAW_LINE -- Stub function to draw line in Graphic Viewport Class * * * * INPUT: * * * * OUTPUT: * * * * WARNINGS: * * * * HISTORY: * * 01/16/1995 PWG : Created. * *=========================================================================*/ inline VOID GraphicViewPortClass::Draw_Line(int sx, int sy, int dx, int dy, unsigned char color) { MCGA_Draw_Line(this, sx, sy, dx, dy, color); } /*************************************************************************** * GVPC::FILL_RECT -- Stub function to fill rectangle in a GVPC * * * * INPUT: * * * * OUTPUT: * * * * WARNINGS: * * * * HISTORY: * * 01/16/1995 PWG : Created. * *=========================================================================*/ inline VOID GraphicViewPortClass::Fill_Rect(int sx, int sy, int dx, int dy, unsigned char color) { MCGA_Fill_Rect(this, sx, sy, dx, dy, color); } /*************************************************************************** * GVPC::REMAP -- Stub function to remap a GVPC * * * * INPUT: * * * * OUTPUT: * * * * WARNINGS: * * * * HISTORY: * * 01/16/1995 PWG : Created. * *=========================================================================*/ inline VOID GraphicViewPortClass::Remap(int sx, int sy, int width, int height, VOID *remap) { MCGA_Remap(this, sx, sy, width, height, remap); } inline VOID GraphicViewPortClass::Fill_Quad(VOID *span_buff, int x0, int y0, int x1, int y1, int x2, int y2, int x3, int y3, int color) { MCGA_Fill_Quad(this, span_buff, x0, y0, x1, y1, x2, y2, x3, y3, color); } /*************************************************************************** * GVPC::REMAP -- Short form to remap an entire graphic view port * * * * INPUT: BYTE * to the remap table to use * * * * OUTPUT: none * * * * HISTORY: * * 07/01/1994 PWG : Created. * *=========================================================================*/ inline VOID GraphicViewPortClass::Remap(VOID *remap) { MCGA_Remap(this, 0, 0, Width, Height, remap); } /*=========================================================================*/ /* The following BufferClass functions are defined here because they act */ /* on graphic viewports. */ /*=========================================================================*/ /*************************************************************************** * BUFFER_TO_PAGE -- Generic 'c' callable form of Buffer_To_Page * * * * INPUT: * * * * OUTPUT: * * * * WARNINGS: * * * * HISTORY: * * 01/12/1995 PWG : Created. * *=========================================================================*/ inline long Buffer_To_Page(int x, int y, int w, int h, void *Buffer, GraphicViewPortClass &view) { return(MCGA_Buffer_To_Page(x, y, w, h, Buffer, &view)); } /*************************************************************************** * BC::TO_PAGE -- Copys a buffer class to a page with definable w, h * * * * INPUT: int width - the width of copy region * * int height - the height of copy region * * GVPC& dest - virtual viewport to copy to * * * * OUTPUT: none * * * * WARNINGS: x and y position are the upper left corner of the dest * * viewport * * * * HISTORY: * * 07/01/1994 PWG : Created. * *=========================================================================*/ inline long BufferClass::To_Page(int w, int h, GraphicViewPortClass &view) { return(MCGA_Buffer_To_Page(0, 0, w, h, Buffer, &view)); } /*************************************************************************** * BC::TO_PAGE -- Copys a buffer class to a page with definable w, h * * * * INPUT: GVPC& dest - virtual viewport to copy to * * * * OUTPUT: none * * * * WARNINGS: x and y position are the upper left corner of the dest * * viewport. width and height are assumed to be the * * viewport's width and height. * * * * HISTORY: * * 07/01/1994 PWG : Created. * *=========================================================================*/ inline long BufferClass::To_Page(GraphicViewPortClass &view) { return(MCGA_Buffer_To_Page(0, 0, view.Get_Width(), view.Get_Height(), Buffer, &view)); } /*************************************************************************** * BC::TO_PAGE -- Copys a buffer class to a page with definable x, y, w, h * * * * INPUT: int x - x pixel on viewport to copy from * * int y - y pixel on viewport to copy from * * int width - the width of copy region * * int height - the height of copy region * * GVPC& dest - virtual viewport to copy to * * * * OUTPUT: none * * * * HISTORY: * * 07/01/1994 PWG : Created. * *=========================================================================*/ inline long BufferClass::To_Page(int x, int y, int w, int h, GraphicViewPortClass &view) { return(MCGA_Buffer_To_Page(x, y, w, h, Buffer, &view)); } #endif