; ; Command & Conquer Red Alert(tm) ; Copyright 2025 Electronic Arts Inc. ; ; This program is free software: you can redistribute it and/or modify ; it under the terms of the GNU General Public License as published by ; the Free Software Foundation, either version 3 of the License, or ; (at your option) any later version. ; ; This program is distributed in the hope that it will be useful, ; but WITHOUT ANY WARRANTY; without even the implied warranty of ; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ; GNU General Public License for more details. ; ; You should have received a copy of the GNU General Public License ; along with this program. If not, see . ; ;*************************************************************************** ;** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ** ;*************************************************************************** ;* * ;* Project Name : Clear the Full Mcga Screen * ;* * ;* File Name : GETPIXEL.ASM * ;* * ;* Programmer : Phil Gorrow * ;* * ;* Start Date : June 7, 1994 * ;* * ;* Last Update : June 7, 1994 [PWG] * ;* * ;*-------------------------------------------------------------------------* ;* Functions: * ;* VVPC::Clear -- Clears a virtual viewport instance * ;* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - * IDEAL P386 MODEL USE32 FLAT INCLUDE "mcgaprim.inc" INCLUDE ".\gbuffer.inc" CODESEG ;*************************************************************************** ;* VVPC::GET_PIXEL -- Gets a pixel from the current view port * ;* * ;* INPUT: WORD the x pixel on the screen. * ;* WORD the y pixel on the screen. * ;* * ;* OUTPUT: UBYTE the pixel at the specified location * ;* * ;* WARNING: If pixel is to be placed outside of the viewport then * ;* this routine will abort. * ;* * ;* HISTORY: * ;* 06/07/1994 PWG : Created. * ;*=========================================================================* PROC MCGA_Get_Pixel C near USES ebx,ecx,edx,edi ARG this:DWORD ; this is a member function ARG x_pixel:DWORD ; x position of pixel to set ARG y_pixel:DWORD ; y position of pixel to set ;*=================================================================== ; Get the viewport information and put bytes per row in ecx ;*=================================================================== mov ebx,[this] ; get a pointer to viewport xor eax,eax mov edi,[(GraphicViewPort ebx).GVPOffset] ; get the correct offset mov ecx,[(GraphicViewPort ebx).GVPHeight] ; edx = height of viewport mov edx,[(GraphicViewPort ebx).GVPWidth] ; ecx = width of viewport ;*=================================================================== ; Verify that the X pixel offset if legal ;*=================================================================== mov eax,[x_pixel] ; find the x position cmp eax,edx ; is it out of bounds jae short ??exit ; if so then get out add edi,eax ; otherwise add in offset ;*=================================================================== ; Verify that the Y pixel offset if legal ;*=================================================================== mov eax,[y_pixel] ; get the y position cmp eax,ecx ; is it out of bounds jae ??exit ; if so then get out add edx,[(GraphicViewPort ebx).GVPXAdd] ; otherwise find bytes per row mul edx ; offset = bytes per row * y add edi,eax ; add it into the offset ;*=================================================================== ; Write the pixel to the screen ;*=================================================================== xor eax,eax ; clear the word mov al,[edi] ; read in the pixel ??exit: ret ENDP MCGA_Get_Pixel END