/* ** Command & Conquer Red Alert(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ #ifndef MCGAPRIM_H #define MCGAPRIM_H #ifndef WWSTD_H #include "wwstd.h" #endif class GraphicViewPortClass; class GraphicBufferClass; class VideoBufferClass; /*=========================================================================*/ /* Define functions which have not under-gone name mangling */ /*=========================================================================*/ #ifdef __cplusplus extern "C" { #endif /*======================================================================*/ /* Externs for all of the common functions between the video buffer */ /* class and the graphic buffer class. */ /*======================================================================*/ extern long MCGA_Size_Of_Region(void *thisptr, int w, int h); extern void MCGA_Put_Pixel(void * thisptr, int x, int y, unsigned char color); extern int MCGA_Get_Pixel(void * thisptr, int x, int y); extern void MCGA_Clear(void *thisptr, unsigned char color); extern long MCGA_To_Buffer(void *thisptr, int x, int y, int w, int h, void *buff, long size); extern long MCGA_Buffer_To_Page(int x, int y, int w, int h, void *Buffer, void *view); extern BOOL Linear_Blit_To_Linear( void *thisptr, void * dest, int x_pixel, int y_pixel, int dx_pixel, int dy_pixel, int pixel_width, int pixel_height, BOOL trans); extern BOOL Linear_Scale_To_Linear( void *, void *, int, int, int, int, int, int, int, int, BOOL, char *); extern void Vesa_Put_Pixel(void * thisptr, int x, int y, unsigned char color); extern int Vesa_Get_Pixel(void * thisptr, int x, int y); extern void Vesa_Clear(void *thisptr, unsigned char color); extern long Vesa_To_Buffer(void *thisptr, int x, int y, int w, int h, void *buff, long size); extern long Vesa_Buffer_To_Page(int x, int y, int w, int h, void *Buffer, void *view); extern BOOL Linear_Blit_To_Vesa( void *thisptr, void * dest, int x_pixel, int y_pixel, int dx_pixel, int dy_pixel, int pixel_width, int pixel_height, BOOL trans); extern BOOL Vesa_Blit_To_Linear( void *thisptr, void * dest, int x_pixel, int y_pixel, int dx_pixel, int dy_pixel, int pixel_width, int pixel_height, BOOL trans); extern BOOL Vesa_Blit_To_Vesa( void *thisptr, void * dest, int x_pixel, int y_pixel, int dx_pixel, int dy_pixel, int pixel_width, int pixel_height, BOOL trans); extern BOOL Linear_Scale_To_Vesa( void *, void *, int, int, int, int, int, int, int, int, BOOL, char *); extern BOOL Vesa_Scale_To_Linear( void *, void *, int, int, int, int, int, int, int, int, BOOL, char *); extern BOOL Vesa_Scale_To_Vesa( void *, void *, int, int, int, int, int, int, int, int, BOOL, char *); extern LONG MCGA_Print( void *thisptr, const char *str, int x, int y, int fcolor, int bcolor); extern LONG Vesa_Print( void *thisptr, const char *str, int x, int y, int fcolor, int bcolor); /*======================================================================*/ /* Externs for all of the graphic buffer class only functions */ /*======================================================================*/ extern VOID MCGA_Draw_Line(void *thisptr, int sx, int sy, int dx, int dy, unsigned char color); extern VOID MCGA_Fill_Rect(void *thisptr, int sx, int sy, int dx, int dy, unsigned char color); extern VOID MCGA_Remap(void * thisptr, int sx, int sy, int width, int height, void *remap); extern VOID MCGA_Fill_Quad(void * thisptr, VOID *span_buff, int x0, int y0, int x1, int y1, int x2, int y2, int x3, int y3, int color); extern void MCGA_Draw_Stamp(void const *thisptr, void const *icondata, int icon, int x_pixel, int y_pixel, void const *remap); extern void MCGA_Draw_Stamp_Clip(void const *thisptr, void const *icondata, int icon, int x_pixel, int y_pixel, void const *remap, int min_x, int min_y, int max_x, int max_y); extern void Shadow_Blit(long int xpix, long int ypix, long int width, long int height, GraphicViewPortClass &src, VideoBufferClass &dst, void *shadowbuff); extern void *Get_Font_Palette_Ptr(void); // extern int Get_Standard_Selector(VOID); // extern VOID Set_Selector(UWORD sel); #ifdef __cplusplus } #endif extern BOOL (*VVPC_Blit_to_GVPC_Func)(void *, void *, int, int, int, int, int, int, BOOL); extern BOOL (*VVPC_Blit_to_VVPC_Func)(void *, void *, int, int, int, int, int, int, BOOL); extern void (*VVPC_Clear_Func)(void *, unsigned char); extern long (*VVPC_To_Buffer_Func)(void *,int x, int y, int w, int h, void *buff, long size); extern void (*VVPC_Put_Pixel_Func)(void *,int x, int y, unsigned char color); extern int (*VVPC_Get_Pixel_Func)(void *, int x, int y); extern long (*VVPC_Buffer_To_Page)(int x, int y, int w, int h, void *buffer, void *view); extern BOOL (*GVPC_Blit_to_VVPC_Func)(void *, void *, int, int, int, int, int, int, BOOL); extern BOOL (*VVPC_Blit_to_GVPC_Func)(void *, void *, int, int, int, int, int, int, BOOL); extern BOOL (*VVPC_Blit_to_VVPC_Func)(void *, void *, int, int, int, int, int, int, BOOL); extern BOOL (*VVPC_Scale_To_GVPC)( void *, void *, int, int, int, int, int, int, int, int, BOOL, char *); extern BOOL (*VVPC_Scale_To_VVPC)( void *, void *, int, int, int, int, int, int, int, int, BOOL, char *); extern BOOL (*GVPC_Scale_To_VVPC)( void *, void *, int, int, int, int, int, int, int, int, BOOL, char *); extern LONG (*VVPC_Print_Func)(void *, const char *, int, int, int, int); extern GraphicBufferClass *LogicPage; #endif