/* ** Command & Conquer Red Alert(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /* $Header: /CounterStrike/DIAL8.H 1 3/03/97 10:24a Joe_bostic $ */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Command & Conquer * * * * File Name : DIAL8.H * * * * Programmer : Bill Randolph * * * * Start Date : 02/06/95 * * * * Last Update : February 6, 1995 [BR] * * * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #ifndef DIAL8_H #define DIAL8_H class Dial8Class : public ControlClass { public: /* ** Constructor/Destructor */ Dial8Class(int id, int x, int y, int w, int h, DirType dir); /* ** Get/Set the direction the dial is currently pointing */ DirType Get_Direction(void) const; void Set_Direction(DirType dir); /* ** Overloaded draw routine */ virtual int Draw_Me(int forced = false); protected: /* ** Overloaded event processing routine */ virtual int Action(unsigned flags, KeyNumType &key); private: int FaceX; // x-coord of center of face int FaceY; // y-coord of center of face int FacePoint[8][2]; // coords of the little dial decorations int FaceLine[8][2]; // coords for drawing the dial hand DirType Direction; // 0-255 numerical direction of dial FacingType Facing; // numerical facing direction of dial (0 - 7) FacingType OldFacing; // previous Facing value }; #endif