/* ** Command & Conquer Red Alert(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /* $Header: /CounterStrike/FLY.H 1 3/03/97 10:24a Joe_bostic $ */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Command & Conquer * * * * File Name : FLY.H * * * * Programmer : Joe L. Bostic * * * * Start Date : April 24, 1994 * * * * Last Update : April 24, 1994 [JLB] * * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #ifndef FLY_H #define FLY_H typedef enum ImpactType { IMPACT_NONE, // No movement (of significance) occurred. IMPACT_NORMAL, // Some (non eventful) movement occurred. IMPACT_EDGE // The edge of the world was reached. } ImpactType; /**************************************************************************** ** Flying objects are handled by this class definition. */ class FlyClass { public: /*--------------------------------------------------------------------- ** Constructors, Destructors, and overloaded operators. */ FlyClass(void) : SpeedAccum(0), SpeedAdd(MPH_IMMOBILE) {}; FlyClass(NoInitClass const &) {}; ~FlyClass(void) {}; /*--------------------------------------------------------------------- ** Member function prototypes. */ void Fly_Speed(int speed, MPHType maximum); ImpactType Physics(COORDINATE &coord, DirType facing); MPHType Get_Speed(void) const {return(SpeedAdd);}; private: /* ** Object movement consists of incrementing the accumulator until enough "distance" ** has accumulated so that moving the object becomes reasonable. */ unsigned SpeedAccum; // Lepton accumulator. MPHType SpeedAdd; // Lepton add (per frame). }; #endif