/* ** Command & Conquer Red Alert(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /* $Header: /CounterStrike/FUSE.H 1 3/03/97 10:24a Joe_bostic $ */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Command & Conquer * * * * File Name : FUSE.H * * * * Programmer : Joe L. Bostic * * * * Start Date : April 24, 1994 * * * * Last Update : April 24, 1994 [JLB] * * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #ifndef FUSE_H #define FUSE_H /**************************************************************************** ** The fuse is used by projectiles to determine whether detonation should ** occur. This is usually determined by tracking the distance to the ** designated target reaches zero or when the timer expires. */ class FuseClass { public: FuseClass(void); FuseClass(NoInitClass const &) {}; ~FuseClass(void) {}; void Arm_Fuse(COORDINATE location, COORDINATE target, int time=0xFF, int arming=0); bool Fuse_Checkup(COORDINATE newlocation); void Fuse_Write(FileClass & file); void Fuse_Read(FileClass & file); COORDINATE Fuse_Target(void); /* ** Fuses can detonate if enough time has elapsed. This value counts ** down. When it reaches zero, detonation occurs. */ unsigned char Timer; private: /* ** Some fuses need a certain amount of time before detonation can ** occur. This counts down and when it reaches zero, normal fuse ** detonation checking can occur. */ unsigned char Arming; /* ** This is the designated impact point of the projectile. The fuse ** will trip when the closest point to this location has been reached. */ COORDINATE HeadTo; /* ** This is the running proximity value to the impact point. This value ** will progressively get smaller. Detonation occurs when it reaches ** zero or when it starts to grow larger. */ short Proximity; }; inline COORDINATE FuseClass::Fuse_Target(void) { return(HeadTo); } #endif