/* ** Command & Conquer Red Alert(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /* $Header: /CounterStrike/GOPTIONS.H 1 3/03/97 10:24a Joe_bostic $ */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Command & Conquer * * * * File Name : OPTIONS.H * * * * Programmer : Joe L. Bostic * * * * Start Date : June 8, 1994 * * * * Last Update : June 8, 1994 [JLB] * * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #ifndef GOPTIONS_H #define GOPTIONS_H #include "options.h" #include "gadget.h" class GameOptionsClass : public OptionsClass { enum GameOptionsButtonEnum { BUTTON_LOAD=1, BUTTON_SAVE, BUTTON_DELETE, BUTTON_GAME, BUTTON_QUIT, #ifdef FIXIT_VERSION_3 // Stalemate games. BUTTON_DRAW, #endif BUTTON_RESUME, BUTTON_RESTATE, BUTTON_COUNT }; enum GameOptionsEnum { OPTION_WIDTH=(216+8), OPTION_HEIGHT=100, OPTION_X=((320 - (216+8)) / 2), OPTION_Y=((200 - 100) / 2), #ifdef FRENCH BUTTON_WIDTH=142, #else BUTTON_WIDTH=130, #endif NUMBER_OF_BUTTONS=6, // ajw Not used. CAPTION_Y_POS=5, BUTTON_Y=21, BORDER1_LEN=72, BORDER2_LEN=16, BUTTON_RESUME_Y=(100-15) }; public: GameOptionsClass(void): OptionsClass () { }; void Adjust_Variables_For_Resolution(void); void Process(void); private: int OptionWidth; int OptionHeight; int OptionX; int OptionY; int ButtonWidth; int OButtonHeight; int CaptionYPos; int ButtonY; int Border1Len; int Border2Len; int ButtonResumeY; }; #endif