/* ** Command & Conquer Red Alert(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /* $Header: /CounterStrike/REGION.H 1 3/03/97 10:25a Joe_bostic $ */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Command & Conquer * * * * File Name : REGION.H * * * * Programmer : Joe L. Bostic * * * * Start Date : 03/09/95 * * * * Last Update : March 9, 1995 [JLB] * * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #ifndef REGION_H #define REGION_H class RegionClass { public: RegionClass(void) {Threat = 0;}; ~RegionClass(void) {}; int operator != (RegionClass const & region) {return memcmp(this, ®ion, sizeof(RegionClass));}; int operator == (RegionClass const & region) {return !memcmp(this, ®ion, sizeof(RegionClass));}; int operator > (RegionClass const & region) {return memcmp(this, ®ion, sizeof(RegionClass)) > 0;}; int operator < (RegionClass const & region) {return memcmp(this, ®ion, sizeof(RegionClass)) < 0;}; void Reset_Threat(void) {Threat = 0;}; void Adjust_Threat(int threat, int neg) {if (neg) Threat -= threat; else Threat+= threat;}; int Threat_Value(void) const {return Threat;}; protected: long Threat; }; #endif