/* ** Command & Conquer Red Alert(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /* $Header: /CounterStrike/TXTLABEL.CPP 1 3/03/97 10:26a Joe_bostic $ */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Command & Conquer * * * * File Name : TXTLABEL.H * * * * Programmer : Bill Randolph * * * * Start Date : 02/06/95 * * * * Last Update : February 6, 1995 [BR] * * * *---------------------------------------------------------------------------------------------* * Functions: * * TextLableClass::Draw_Me -- Graphical update routine * * TextLableClass::TextLabelClass -- Constructor * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #include "function.h" /*********************************************************************************************** * TextLableClass::TextLabelClass -- Constructor * * * * INPUT: * * txt pointer to text buffer to print from * * x x-coord for text printing * * y y-coord for text printing * * color color to print in * * style style to print (determines the meaning of x & y) * * * * OUTPUT: * * none. * * * * WARNINGS: * * none. * * * * HISTORY: * * 03/24/1995 BRR : Created. * *=============================================================================================*/ TextLabelClass::TextLabelClass(char *txt, int x, int y, RemapControlType * color, TextPrintType style) : GadgetClass(x, y, 1, 1, 0, 0) { Text = txt; Color = color; Style = style; UserData1 = 0; UserData2 = 0; PixWidth = -1; } /*********************************************************************************************** * TextLableClass::Draw_Me -- Graphical update routine * * * * INPUT: * * forced true = draw regardless of the current redraw flag state * * * * OUTPUT: * * true = gadget was redrawn, false = wasn't * * * * WARNINGS: * * none. * * * * HISTORY: * * 03/24/1995 BRR : Created. * *=============================================================================================*/ virtual int TextLabelClass::Draw_Me(int forced) { if (GadgetClass::Draw_Me(forced)) { if (PixWidth == -1) { Simple_Text_Print(Text, X, Y, Color, TBLACK, Style); // Fancy_Text_Print(Text, X, Y, Color, TBLACK, Style); } else { Conquer_Clip_Text_Print(Text, X, Y, Color, TBLACK, Style, PixWidth); } return(true); } return(false); }