/* ** Command & Conquer Red Alert(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see <http://www.gnu.org/licenses/>. */ /*************************************************************************** ** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ** *************************************************************************** * * * Project Name : Command & Conquer * * * * File Name : UTRACKER.H * * * * Programmer : Steve Tall * * * * Start Date : June 3rd, 1996 * * * * Last Update : June 7th, 1996 [ST] * * * *-------------------------------------------------------------------------* * The UnitTracker class exists to track the various statistics * * required for internet games. * * * * * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ /* ** UnitTracker Class */ class UnitTrackerClass { public: UnitTrackerClass(int unit_count); ~UnitTrackerClass(void); void Increment_Unit_Total (int unit_type); void Decrement_Unit_Total (int unit_type); void Clear_Unit_Total(void); int Get_Unit_Total (int unit_type); long *Get_All_Totals (void); int Get_Unit_Count (void){return (UnitCount);}; void To_Network_Format(void); void To_PC_Format(void); private: long *UnitTotals; int UnitCount; int InNetworkFormat; };