/*
**	Command & Conquer Red Alert(tm)
**	Copyright 2025 Electronic Arts Inc.
**
**	This program is free software: you can redistribute it and/or modify
**	it under the terms of the GNU General Public License as published by
**	the Free Software Foundation, either version 3 of the License, or
**	(at your option) any later version.
**
**	This program is distributed in the hope that it will be useful,
**	but WITHOUT ANY WARRANTY; without even the implied warranty of
**	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
**	GNU General Public License for more details.
**
**	You should have received a copy of the GNU General Public License
**	along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

/***************************************************************************
 **   C O N F I D E N T I A L --- W E S T W O O D    S T U D I O S        **
 ***************************************************************************
 *                                                                         *
 *                 Project Name : Command & Conquer                        *
 *                                                                         *
 *                    File Name : UTRACKER.H                               *
 *                                                                         *
 *                   Programmer : Steve Tall                               *
 *                                                                         *
 *                   Start Date : June 3rd, 1996                           *
 *                                                                         *
 *                  Last Update : June 7th, 1996 [ST]                      *
 *                                                                         *
 *-------------------------------------------------------------------------*
 *  The UnitTracker class exists to track the various statistics           *
 *   required for internet games.                                          *
 *                                                                         *
 *                                                                         *
 * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */



/*
** UnitTracker Class
*/

class	UnitTrackerClass {

	public:

		UnitTrackerClass(int unit_count);
		~UnitTrackerClass(void);

		void 	Increment_Unit_Total (int unit_type);
		void 	Decrement_Unit_Total (int unit_type);
		void	Clear_Unit_Total(void);

		int 	Get_Unit_Total (int unit_type);
		long *Get_All_Totals (void);
		int	Get_Unit_Count (void){return (UnitCount);};

		void	To_Network_Format(void);
		void	To_PC_Format(void);

	private:

		long	*UnitTotals;
		int	UnitCount;
		int	InNetworkFormat;

};