/* ** Command & Conquer Red Alert(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Command & Conquer * * * * $Archive:: /Sun/WSProto.h $* * * * $Author:: Joe_b $* * * * $Modtime:: 8/12/97 5:42p $* * * * $Revision:: 4 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #ifndef WSPROTO_H #define WSPROTO_H #include "_WSProto.h" /* ** Include standard Winsock 1.0 header file. */ #include /* ** Misc defines */ #define WINSOCK_MINOR_VER 1 // Version of Winsock #define WINSOCK_MAJOR_VER 1 // that we require //#define WS_RECEIVE_BUFFER_LEN 32768 // Length of our temporary receive buffer. Needs to be more that the max packet size which is about 550 bytes. //#define SOCKET_BUFFER_SIZE 32768 // Length of winsocks internal buffer. #define WS_RECEIVE_BUFFER_LEN 1024 // Length of our temporary receive buffer. #define SOCKET_BUFFER_SIZE 1024*128 // Length of winsocks internal buffer. #define PLANET_WESTWOOD_HANDLE_MAX 20 // Max length of a WChat handle /* ** Define events for Winsock callbacks */ #define WM_IPXASYNCEVENT (WM_USER + 115) // IPX socket Async event #define WM_UDPASYNCEVENT (WM_USER + 116) // UDP socket Async event /* ** Enum to identify the protocols supported by the Winsock interface. */ typedef enum tProtocolEnum { PROTOCOL_NONE, PROTOCOL_IPX, PROTOCOL_UDP } ProtocolEnum; /* ** ** Class to interface with Winsock. This interface only supports connectionless packet protocols ** like UDP & IPX. Connection orientated or streaming protocols like TCP are not supported by this ** class. ** */ class WinsockInterfaceClass { public: WinsockInterfaceClass(void); virtual ~WinsockInterfaceClass(void); bool Init(void); void Close(void); virtual void Close_Socket(void); virtual int Read(void *buffer, int &buffer_len, void *address, int &address_len); virtual void WriteTo (void *buffer, int buffer_len, void *address); virtual void Broadcast (void *buffer, int buffer_len); virtual void Discard_In_Buffers (void); virtual void Discard_Out_Buffers (void); virtual bool Start_Listening (void); virtual void Stop_Listening (void); virtual void Clear_Socket_Error(SOCKET socket); virtual bool Set_Socket_Options ( void ); virtual void Set_Broadcast_Address ( void * ) {}; virtual ProtocolEnum Get_Protocol (void) { return (PROTOCOL_NONE); }; virtual int Protocol_Event_Message (void) { return (0); }; virtual bool Open_Socket ( SOCKET ) { return (false); }; virtual long Message_Handler(HWND, UINT, UINT, LONG) { return (1); } typedef enum ConnectStatusEnum { CONNECTED_OK = 0, NOT_CONNECTING, CONNECTING, UNABLE_TO_CONNECT_TO_SERVER, CONTACTING_SERVER, SERVER_ADDRESS_LOOKUP_FAILED, RESOLVING_HOST_ADDRESS, UNABLE_TO_ACCEPT_CLIENT, UNABLE_TO_CONNECT, CONNECTION_LOST } ConnectStatusEnum; inline ConnectStatusEnum Get_Connection_Status(void) {return (ConnectStatus);} protected: /* ** This struct contains the information needed for each incoming and outgoing packet. ** It acts as a temporary control for these packets. */ typedef struct tWinsockBufferType { unsigned char Address [64]; // Address. IN_ADDR, IPXAddressClass etc. int BufferLen; // Length of data in buffer bool IsBroadcast; // Flag to broadcast this packet unsigned char Buffer[1024]; // Buffer to store packet in. } WinsockBufferType; /* ** Array of buffers to temporarily store incoming and outgoing packets. */ DynamicVectorClass InBuffers; DynamicVectorClass OutBuffers; /* ** Is Winsock present and initialised? */ bool WinsockInitialised; /* ** Socket that communications will take place over. */ SOCKET Socket; /* ** Async object required for callbacks to our message handler. */ HANDLE ASync; /* ** Temporary receive buffer to use when querying Winsock for incoming packets. */ unsigned char ReceiveBuffer[WS_RECEIVE_BUFFER_LEN]; /* ** Current connection status. */ ConnectStatusEnum ConnectStatus; }; #endif //WSPROTO_H