/* ** Command & Conquer Red Alert(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /* $Header: /CounterStrike/FIXED.CPP 1 3/03/97 10:24a Joe_bostic $ */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Command & Conquer * * * * File Name : FIXED.CPP * * * * Programmer : Joe L. Bostic * * * * Start Date : 06/20/96 * * * * Last Update : July 3, 1996 [JLB] * * * *---------------------------------------------------------------------------------------------* * Functions: * * fixed::As_ASCII -- Returns a pointer (static) of this number as an ASCII string. * * fixed::To_ASCII -- Convert a fixed point number into an ASCII string. * * fixed::fixed -- Constructor for fixed integral from ASCII initializer. * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #include "fixed.h" #include #include #include #include /* ** These are some handy fixed point constants. Using these constants instead of manually ** constructing them is not only faster, but more readable. */ const fixed fixed::_1_2(1, 2); // 1/2 const fixed fixed::_1_3(1, 3); // 1/3 const fixed fixed::_1_4(1, 4); // 1/4 const fixed fixed::_3_4(3, 4); // 3/4 const fixed fixed::_2_3(2, 3); // 2/3 fixed::fixed(int numerator, int denominator) { if (denominator == 0) { Data.Raw = 0; } else { Data.Raw = (unsigned short)((unsigned)(numerator * 256) / (unsigned)denominator); } } /*********************************************************************************************** * fixed::fixed -- Constructor for fixed integral from ASCII initializer. * * * * This will parse the ASCII initialization string into a fixed point number. * * The source string can be a conventional fixed point representation (e.g., "1.0", ".25") * * or a percent value (e.g. "100%", "25%", "150%"). For percent values, the trailing "%" * * is required. * * * * INPUT: ascii -- Pointer to the ascii source to translate into a fixed point number. * * * * OUTPUT: none * * * * WARNINGS: It is possible to specify an ASCII string that has more precision and * * magnitude than can be represented by the fixed point number. In such a case, * * the resulting value is undefined. * * * * HISTORY: * * 06/20/1996 JLB : Created. * *=============================================================================================*/ fixed::fixed(char const * ascii) { /* ** If there is no valid pointer, then default to zero value. This takes care of any ** compiler confusion that would call this routine when the programmer wanted the ** integer parameter constructor to be called. */ if (ascii == NULL) { Data.Raw = 0; return; } /* ** The whole part (if any) always starts with the first legal characters. */ char const * wholepart = ascii; /* ** Skip any leading white space. */ while (isspace(*ascii)) { ascii++; } /* ** Determine if the number is expressed as a percentage. Detect this by ** seeing if there is a trailing "%" character. */ char const * tptr = ascii; while (isdigit(*tptr)) { tptr++; } /* ** Percentage value is specified as a whole number but is presumed to be ** divided by 100 to get mathematical fixed point percentage value. */ if (*tptr == '\%') { Data.Raw = (unsigned short)((atoi(ascii) * 256) / 100); } else { Data.Composite.Whole = Data.Composite.Fraction = 0; if (wholepart && *wholepart != '.') { Data.Composite.Whole = (unsigned char)atoi(wholepart); } char * fracpart = strchr(ascii, '.'); if (fracpart) fracpart++; if (fracpart) { int frac = atoi(fracpart); int len = 0; int base = 1; char const * fptr = fracpart; while (isdigit(*fptr)) { fptr++; len++; base *= 10; } Data.Composite.Fraction = (unsigned char)((256 * frac) / base); } } } /*********************************************************************************************** * fixed::To_ASCII -- Convert a fixed point number into an ASCII string. * * * * Use this routine to convert this fixed point number into an ASCII null terminated * * string. This is the counterpart to the fixed point constructor that takes an ASCII * * string. * * * * INPUT: buffer -- Pointer to the buffer to hold the fixed point ASCII string. * * * * maxlen -- The length of the buffer. * * * * OUTPUT: Returns with the number of characters placed in the buffer. The trailing null is * * not counted in this total. * * * * WARNINGS: none * * * * HISTORY: * * 07/03/1996 JLB : Created. * *=============================================================================================*/ int fixed::To_ASCII(char * buffer, int maxlen) const { if (buffer == NULL) return(0); /* ** Determine the whole and fractional parts of the number. The fractional ** part number is the value in 1000ths. */ int whole = Data.Composite.Whole; int frac = ((int)Data.Composite.Fraction * 1000) / 256; char tbuffer[32]; /* ** If there number consists only of a whole part, then the number is simply ** printed into the buffer. If there is a fractional part, then there ** will be a decimal place followed by up to three digits of accuracy for the ** fractional component. */ if (frac == 0) { sprintf(tbuffer, "%d", whole); } else { sprintf(tbuffer, "%d.%02d", whole, frac); char * ptr = &tbuffer[strlen(tbuffer)-1]; while (*ptr == '0') { *ptr = '\0'; ptr--; } } /* ** If no maximum length to the output buffer was specified, then presume the ** output buffer is just long enough to store the number and the trailing ** zero. */ if (maxlen == -1) { maxlen = strlen(tbuffer)+1; } /* ** Fill the output buffer with the ASCII number. */ strncpy(buffer, tbuffer, maxlen); /* ** Return with the number of ASCII characters placed into the output buffer. */ int len = strlen(tbuffer); if (len < maxlen-1) return(len); return(maxlen-1); } /*********************************************************************************************** * fixed::As_ASCII -- Returns a pointer (static) of this number as an ASCII string. * * * * This number will be converted into an ASCII string (using a static buffer) and the * * string pointer will be returned. * * * * INPUT: none * * * * OUTPUT: Returns with a pointer to the ASCII representation of this fixed point number. * * * * WARNINGS: As with all static return pointers, the pointer is valid only until such time * * as this routine is called again. * * * * HISTORY: * * 07/03/1996 JLB : Created. * *=============================================================================================*/ char const * fixed::As_ASCII(void) const { static char buffer[32]; To_ASCII(buffer, sizeof(buffer)); return(buffer); }