/* ** Command & Conquer Red Alert(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /* $Header: /CounterStrike/FLASHER.CPP 1 3/03/97 10:24a Joe_bostic $ */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Command & Conquer * * * * File Name : FLASHER.CPP * * * * Programmer : Joe L. Bostic * * * * Start Date : May 28, 1994 * * * * Last Update : October 17, 1994 [JLB] * * * *---------------------------------------------------------------------------------------------* * Functions: * * FlasherClass::Debug_Dump -- Displays current status to the monochrome screen. * * FlasherClass::Process -- Performs the logic processing for the flashing ability. * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #include "function.h" #ifdef CHEAT_KEYS /*********************************************************************************************** * FlasherClass::Debug_Dump -- Displays current status to the monochrome screen. * * * * This utility function will output the current status of the FlasherClass to the mono * * screen. It is through this display that bugs may be fixed or detected. * * * * INPUT: none * * * * OUTPUT: none * * * * WARNINGS: none * * * * HISTORY: * * 05/31/1994 JLB : Created. * *=============================================================================================*/ void FlasherClass::Debug_Dump(MonoClass * mono) const { mono->Set_Cursor(50, 7); mono->Printf("%2d", FlashCount); } #endif /*********************************************************************************************** * FlasherClass::Process -- Performs the logic processing for the flashing ability. * * * * The ability for an object to flash is controlled by this logic processing routine. It * * should be called once per game tick per unit. * * * * INPUT: none * * * * OUTPUT: bool; Should the associated object be redrawn? * * * * WARNINGS: none * * * * HISTORY: * * 05/28/1994 JLB : Created. * * 06/20/1994 JLB : Is now independent of object it represents. * *=============================================================================================*/ bool FlasherClass::Process(void) { if (FlashCount) { FlashCount--; IsBlushing = false; if (FlashCount & 0x01) { IsBlushing = true; } return(true); } return(false); }