/* ** Command & Conquer Red Alert(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /* $Header: /CounterStrike/LOGIC.H 1 3/03/97 10:25a Joe_bostic $ */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Command & Conquer * * * * File Name : LOGIC.H * * * * Programmer : Joe L. Bostic * * * * Start Date : May 29, 1994 * * * * Last Update : May 29, 1994 [JLB] * * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #ifndef LOGIC_H #define LOGIC_H #include "layer.h" /*********************************************************************************************** ** Game logic processing is controlled by this class. The graphic and AI logic is handled ** separately so that on slower machines, the graphic display is least affected. */ class LogicClass : public LayerClass { public: void AI(void); void Detach(TARGET target, bool all=true); #ifdef CHEAT_KEYS void Debug_Dump(MonoClass *mono) const; #endif }; #endif