/* ** Command & Conquer Red Alert(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ #ifndef LOADBMP_HEADER #define LOADBMP_HEADER #include #include #include "wstypes.h" #include "winblows.h" // // Functions and data assocated with a loaded bitmap on a single window. // class LoadBmp { public: LoadBmp(); ~LoadBmp(); bit8 init(char *filename,HWND hwnd); // must call before the drawBmp bit8 drawBmp(void); // call this from your WM_PAINT message private: HBITMAP BitmapHandle_; HPALETTE PalHandle_; HWND WindowHandle_; }; #endif