/* ** Command & Conquer Red Alert(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*************************************************************************** ** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ** *************************************************************************** * * * Project Name : Memory System * * * * File Name : MEM.H * * * * Programmer : Jeff Wilson * * * * Start Date : April 4, 1994 * * * * Last Update : September 8, 1994 [IML] * * * *-------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #ifndef WWMEM_H #define WWMEM_H #include "wwstd.h" #include "new.h" #include "memflag.h" // Defines //============== /*=========================================================================*/ /* The following prototypes are for the file: MEM.CPP */ /*=========================================================================*/ int Mem_Init(void *buffer, long size); void *Mem_Alloc(void *poolptr, long lsize, unsigned long id); int Mem_Free(void *poolptr, void *buffer); void Mem_Reference(void *node); void Mem_Lock_Block(void *node); void Mem_In_Use(void *node); void *Mem_Find(void *poolptr, unsigned long id); unsigned long Mem_Get_ID(void *node); void *Mem_Find_Oldest(void *poolptr); void *Mem_Free_Oldest(void *poolptr); long Mem_Pool_Size(void *poolptr); long Mem_Avail(void *poolptr); long Mem_Largest_Avail(void *poolptr); void Mem_Cleanup(void *poolptr); #endif