#
#	Command & Conquer Red Alert(tm)
#	Copyright 2025 Electronic Arts Inc.
#
#	This program is free software: you can redistribute it and/or modify
#	it under the terms of the GNU General Public License as published by
#	the Free Software Foundation, either version 3 of the License, or
#	(at your option) any later version.
#
#	This program is distributed in the hope that it will be useful,
#	but WITHOUT ANY WARRANTY; without even the implied warranty of
#	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#	GNU General Public License for more details.
#
#	You should have received a copy of the GNU General Public License
#	along with this program.  If not, see <http://www.gnu.org/licenses/>.
#

#***************************************************************************
#**     C O N F I D E N T I A L --- W E S T W O O D   S T U D I O S       **
#***************************************************************************
#*                                                                         *
#*                 Project Name : Westwood Library .LIB makefile	   		*
#*                                                                         *
#*                    File Name : MAKEFILE                                 *
#*                                                                         *
#*                   Programmer : Julio R. Jerez			   					*
#*                                                                         *
#*                   Start Date : Jan 26, 1995                           	*
#*                                                                         *
#*                                                                         *
#*-------------------------------------------------------------------------*
#*                                                                         *
#* Required environment variables:					   								*
#* WIN32LIB		= your root WWFLAT path					   							*
#* WIN32VCS		= root directory for wwlib version control archive	   		*
#* COMPILER		= your Watcom installation path				   					*
#*									   															*
#* Required changes to makefile:					   									*
#* PROJ_NAME	= name of the library you're building			   				*
#* OBJECTS		= list of objects in your library			   					*
#*                                                                         *
#* Optional changes to makefile:					   									*
#* PROJ_DIR		= full pathname of your working directory		   				*
#* .path.xxx	= full pathname where various file types live		   		*
#*                                                                         *
#***************************************************************************

.AUTODEPEND
#---------------------------------------------------------------------------
# Verify user's environment
#---------------------------------------------------------------------------
!ifndef WIN32LIB
!error WIN32LIB Environment var not configured.
!endif

!ifndef WIN32VCS  
!error WIN32VCS Environment var not configured.
!endif

!ifndef COMPILER
!error COMPILER Environment var not configured.
!endif

#===========================================================================
# User-defined section: the user should tailor this section for each project
#===========================================================================

PROJ_NAME   = tile
PROJ_DIR    = $(WIN32LIB)\$(PROJ_NAME)
LIB_DIR     = $(WIN32LIB)\lib

!include $(WIN32LIB)\\project.cfg

#---------------------------------------------------------------------------
# Project-dependent variables
#---------------------------------------------------------------------------

OBJECTS =	\
				iconset.obj		

#---------------------------------------------------------------------------
# Path macros: one path for each file type.
#	These paths are used to tell make where to find/put each file type.
#---------------------------------------------------------------------------
.path.asm	=	$(PROJ_DIR)
.path.c		=	$(PROJ_DIR)
.path.cpp	=	$(PROJ_DIR)
.path.h		=	$(PROJ_DIR)
.path.obj	=	$(PROJ_DIR)
.path.lib	=	$(WIN32LIB)\lib
.path.exe	=	$(PROJ_DIR)

#===========================================================================
# Pre-defined section: there should be little need to modify this section.
#===========================================================================

#---------------------------------------------------------------------------
# Tools/commands
#---------------------------------------------------------------------------
C_CMD	  		= bcc32
CPP_CMD	  	= bcc32
LIB_CMD	  	= tlib
LINK_CMD  	= tlink32
ASM_CMD	  	= tasm32

#---------------------------------------------------------------------------
# Include & library paths
#	If LIB & INCLUDE are already defined, they are used in addition to the
#	WWLIB32 lib & include; otherwise, they're constructed from
#	BCDIR & TNTDIR
#---------------------------------------------------------------------------
LIBPATH	  	= $(WIN32LIB)\LIB;$(COMPILER)\LIB
INCLUDEPATH	= $(WIN32LIB)\INCLUDE;$(COMPILER)\INCLUDE

#---------------------------------------------------------------------------
# Implicit rules
# Compiler: 
# 	($< = full dependent with path)
# Assembler:
# 	output obj's are constructed from .obj: & the $& macro
# 	($< = full dependent with path)
# 	tasm's cfg file is not invoked as a response file.
#---------------------------------------------------------------------------

.c.obj:	
	$(C_CMD) $(CC_CFG) $<

.cpp.obj: 
	$(CPP_CMD) $(CC_CFG) $<

.asm.obj:
	$(ASM_CMD) $(ASM_CFG) $<

#---------------------------------------------------------------------------
# Default target: configuration files & library (in that order)
#---------------------------------------------------------------------------
all:	$(LIB_DIR)\$(PROJ_NAME).lib 

#---------------------------------------------------------------------------
# Build the library
# The original library is deleted by the librarian
# Lib objects & -+ commands are constructed by substituting within the
# $^@ macro (which expands to all target dependents, separated with
# spaces)
# Tlib's cfg file is not invoked as a response file.
# All headers & source files are copied into WIN32LIB\SRCDEBUG, for debugging
#---------------------------------------------------------------------------
$(LIB_DIR)\\$(PROJ_NAME).lib: $(OBJECTS) 
	 copy *.h   $(WIN32LIB)\\include 
	 copy *.inc $(WIN32LIB)\\include 
	 copy *.cpp $(WIN32LIB)\\srcdebug 
	 copy *.asm $(WIN32LIB)\\srcdebug 
	$(LIB_CMD) $< $(LIB_CFG)  @&&| 
 -+iconset.obj
|


#---------------------------------------------------------------------------
# Create the test directory and make it.
#---------------------------------------------------------------------------
test:
	mkdir test
	cd test
	copy $(WWVCS)\\$(PROJ_NAME)\test\vcs.cfg
	update
	wmake 
	cd ..