/* ** Command & Conquer Red Alert(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*************************************************************************** ** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ** *************************************************************************** * * * Project Name : Westwood 32 bit Library * * * * File Name : BUFFGLBL.CPP * * * * Programmer : Phil W. Gorrow * * * * Start Date : January 10, 1995 * * * * Last Update : January 10, 1995 [PWG] * * * * This module holds the global fixup tables for the MCGA buffer class. * *-------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #include "wwstd.h" #include "gbuffer.h" #include "vbuffer.h" /*=========================================================================*/ /* The following PRIVATE functions are in this file: */ /*=========================================================================*/ /*= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =*/ /*=========================================================================*/ /* Globals required by GraphicBufferClass for function pointers. These */ /* pointers will be set to the proper function when set mode is called. */ /*=========================================================================*/ BOOL (*GVPC_Blit_to_VVPC_Func)(void *, void *, int, int, int, int, int, int, BOOL); BOOL (*GVPC_Scale_To_VVPC)( void *, void *, int, int, int, int, int, int, int, int, BOOL, char *); /*=========================================================================*/ /* Globals required by VideoBufferClass for function pointers. These */ /* pointers will be set to the proper function when set mode is called. */ /*=========================================================================*/ void (*VVPC_Clear_Func)(void *, unsigned char); long (*VVPC_To_Buffer_Func)(void *,int x, int y, int w, int h, void *buff, long size); void (*VVPC_Put_Pixel_Func)(void *,int x, int y, unsigned char color); int (*VVPC_Get_Pixel_Func)(void *, int x, int y); long (*VVPC_Buffer_To_Page)(int x, int y, int w, int h, void *Buffer, void *view); BOOL (*VVPC_Blit_to_GVPC_Func)(void *, void *, int, int, int, int, int, int, BOOL); BOOL (*VVPC_Blit_to_VVPC_Func)(void *, void *, int, int, int, int, int, int, BOOL); BOOL (*VVPC_Scale_To_GVPC)( void *, void *, int, int, int, int, int, int, int, int, BOOL, char *); BOOL (*VVPC_Scale_To_VVPC)( void *, void *, int, int, int, int, int, int, int, int, BOOL, char *); LONG (*VVPC_Print_Func)( void *, const char *, int, int, int, int); void (*VVPC_Draw_Stamp)(void *, void *, int, int, int, void *); long (*VVPC_Size_Of_Region)(void *, int, int); /*=========================================================================*/ /* We need to keep a pointer to the logic page hanging around somewhere */ /*=========================================================================*/ GraphicBufferClass *LogicPage;