package androidx.constraintlayout.solver; import androidx.constraintlayout.solver.SolverVariable; import java.util.Arrays; /* loaded from: classes.dex */ public class ArrayLinkedVariables { private final ArrayRow b; private final Cache c; private int[] f; private int[] g; private float[] h; private int i; private int j; private boolean k; int a = 0; private int d = 8; private SolverVariable e = null; ArrayLinkedVariables(ArrayRow arrayRow, Cache cache) { int i = this.d; this.f = new int[i]; this.g = new int[i]; this.h = new float[i]; this.i = -1; this.j = -1; this.k = false; this.b = arrayRow; this.c = cache; } public final void a(SolverVariable solverVariable, float f) { if (f == 0.0f) { a(solverVariable, true); return; } int i = this.i; if (i == -1) { this.i = 0; float[] fArr = this.h; int i2 = this.i; fArr[i2] = f; this.f[i2] = solverVariable.b; this.g[i2] = -1; solverVariable.j++; solverVariable.a(this.b); this.a++; if (this.k) { return; } this.j++; int i3 = this.j; int[] iArr = this.f; if (i3 >= iArr.length) { this.k = true; this.j = iArr.length - 1; return; } return; } int i4 = -1; for (int i5 = 0; i != -1 && i5 < this.a; i5++) { int[] iArr2 = this.f; int i6 = iArr2[i]; int i7 = solverVariable.b; if (i6 == i7) { this.h[i] = f; return; } if (iArr2[i] < i7) { i4 = i; } i = this.g[i]; } int i8 = this.j; int i9 = i8 + 1; if (this.k) { int[] iArr3 = this.f; if (iArr3[i8] != -1) { i8 = iArr3.length; } } else { i8 = i9; } int[] iArr4 = this.f; if (i8 >= iArr4.length && this.a < iArr4.length) { int i10 = 0; while (true) { int[] iArr5 = this.f; if (i10 >= iArr5.length) { break; } if (iArr5[i10] == -1) { i8 = i10; break; } i10++; } } int[] iArr6 = this.f; if (i8 >= iArr6.length) { i8 = iArr6.length; this.d *= 2; this.k = false; this.j = i8 - 1; this.h = Arrays.copyOf(this.h, this.d); this.f = Arrays.copyOf(this.f, this.d); this.g = Arrays.copyOf(this.g, this.d); } this.f[i8] = solverVariable.b; this.h[i8] = f; if (i4 != -1) { int[] iArr7 = this.g; iArr7[i8] = iArr7[i4]; iArr7[i4] = i8; } else { this.g[i8] = this.i; this.i = i8; } solverVariable.j++; solverVariable.a(this.b); this.a++; if (!this.k) { this.j++; } if (this.a >= this.f.length) { this.k = true; } int i11 = this.j; int[] iArr8 = this.f; if (i11 >= iArr8.length) { this.k = true; this.j = iArr8.length - 1; } } void b() { int i = this.i; for (int i2 = 0; i != -1 && i2 < this.a; i2++) { float[] fArr = this.h; fArr[i] = fArr[i] * (-1.0f); i = this.g[i]; } } public String toString() { int i = this.i; String str = ""; for (int i2 = 0; i != -1 && i2 < this.a; i2++) { str = ((str + " -> ") + this.h[i] + " : ") + this.c.c[this.f[i]]; i = this.g[i]; } return str; } final float b(int i) { int i2 = this.i; for (int i3 = 0; i2 != -1 && i3 < this.a; i3++) { if (i3 == i) { return this.h[i2]; } i2 = this.g[i2]; } return 0.0f; } public final float b(SolverVariable solverVariable) { int i = this.i; for (int i2 = 0; i != -1 && i2 < this.a; i2++) { if (this.f[i] == solverVariable.b) { return this.h[i]; } i = this.g[i]; } return 0.0f; } final void a(SolverVariable solverVariable, float f, boolean z) { if (f == 0.0f) { return; } int i = this.i; if (i == -1) { this.i = 0; float[] fArr = this.h; int i2 = this.i; fArr[i2] = f; this.f[i2] = solverVariable.b; this.g[i2] = -1; solverVariable.j++; solverVariable.a(this.b); this.a++; if (this.k) { return; } this.j++; int i3 = this.j; int[] iArr = this.f; if (i3 >= iArr.length) { this.k = true; this.j = iArr.length - 1; return; } return; } int i4 = -1; for (int i5 = 0; i != -1 && i5 < this.a; i5++) { int[] iArr2 = this.f; int i6 = iArr2[i]; int i7 = solverVariable.b; if (i6 == i7) { float[] fArr2 = this.h; fArr2[i] = fArr2[i] + f; if (fArr2[i] == 0.0f) { if (i == this.i) { this.i = this.g[i]; } else { int[] iArr3 = this.g; iArr3[i4] = iArr3[i]; } if (z) { solverVariable.b(this.b); } if (this.k) { this.j = i; } solverVariable.j--; this.a--; return; } return; } if (iArr2[i] < i7) { i4 = i; } i = this.g[i]; } int i8 = this.j; int i9 = i8 + 1; if (this.k) { int[] iArr4 = this.f; if (iArr4[i8] != -1) { i8 = iArr4.length; } } else { i8 = i9; } int[] iArr5 = this.f; if (i8 >= iArr5.length && this.a < iArr5.length) { int i10 = 0; while (true) { int[] iArr6 = this.f; if (i10 >= iArr6.length) { break; } if (iArr6[i10] == -1) { i8 = i10; break; } i10++; } } int[] iArr7 = this.f; if (i8 >= iArr7.length) { i8 = iArr7.length; this.d *= 2; this.k = false; this.j = i8 - 1; this.h = Arrays.copyOf(this.h, this.d); this.f = Arrays.copyOf(this.f, this.d); this.g = Arrays.copyOf(this.g, this.d); } this.f[i8] = solverVariable.b; this.h[i8] = f; if (i4 != -1) { int[] iArr8 = this.g; iArr8[i8] = iArr8[i4]; iArr8[i4] = i8; } else { this.g[i8] = this.i; this.i = i8; } solverVariable.j++; solverVariable.a(this.b); this.a++; if (!this.k) { this.j++; } int i11 = this.j; int[] iArr9 = this.f; if (i11 >= iArr9.length) { this.k = true; this.j = iArr9.length - 1; } } public final float a(SolverVariable solverVariable, boolean z) { if (this.e == solverVariable) { this.e = null; } int i = this.i; if (i == -1) { return 0.0f; } int i2 = 0; int i3 = -1; while (i != -1 && i2 < this.a) { if (this.f[i] == solverVariable.b) { if (i == this.i) { this.i = this.g[i]; } else { int[] iArr = this.g; iArr[i3] = iArr[i]; } if (z) { solverVariable.b(this.b); } solverVariable.j--; this.a--; this.f[i] = -1; if (this.k) { this.j = i; } return this.h[i]; } i2++; i3 = i; i = this.g[i]; } return 0.0f; } public final void a() { int i = this.i; for (int i2 = 0; i != -1 && i2 < this.a; i2++) { SolverVariable solverVariable = this.c.c[this.f[i]]; if (solverVariable != null) { solverVariable.b(this.b); } i = this.g[i]; } this.i = -1; this.j = -1; this.k = false; this.a = 0; } final boolean a(SolverVariable solverVariable) { int i = this.i; if (i == -1) { return false; } for (int i2 = 0; i != -1 && i2 < this.a; i2++) { if (this.f[i] == solverVariable.b) { return true; } i = this.g[i]; } return false; } void a(float f) { int i = this.i; for (int i2 = 0; i != -1 && i2 < this.a; i2++) { float[] fArr = this.h; fArr[i] = fArr[i] / f; i = this.g[i]; } } private boolean a(SolverVariable solverVariable, LinearSystem linearSystem) { return solverVariable.j <= 1; } /* JADX WARN: Removed duplicated region for block: B:14:0x0046 */ /* JADX WARN: Removed duplicated region for block: B:50:0x008f A[SYNTHETIC] */ /* Code decompiled incorrectly, please refer to instructions dump. To view partially-correct code enable 'Show inconsistent code' option in preferences */ androidx.constraintlayout.solver.SolverVariable a(androidx.constraintlayout.solver.LinearSystem r15) { /* r14 = this; int r0 = r14.i r1 = 0 r2 = 0 r3 = 0 r4 = r1 r5 = 0 r6 = 0 r7 = 0 r8 = 0 La: r9 = -1 if (r0 == r9) goto L97 int r9 = r14.a if (r2 >= r9) goto L97 float[] r9 = r14.h r10 = r9[r0] r11 = 981668463(0x3a83126f, float:0.001) androidx.constraintlayout.solver.Cache r12 = r14.c androidx.constraintlayout.solver.SolverVariable[] r12 = r12.c int[] r13 = r14.f r13 = r13[r0] r12 = r12[r13] int r13 = (r10 > r3 ? 1 : (r10 == r3 ? 0 : -1)) if (r13 >= 0) goto L35 r11 = -1165815185(0xffffffffba83126f, float:-0.001) int r11 = (r10 > r11 ? 1 : (r10 == r11 ? 0 : -1)) if (r11 <= 0) goto L41 r9[r0] = r3 androidx.constraintlayout.solver.ArrayRow r9 = r14.b r12.b(r9) goto L40 L35: int r11 = (r10 > r11 ? 1 : (r10 == r11 ? 0 : -1)) if (r11 >= 0) goto L41 r9[r0] = r3 androidx.constraintlayout.solver.ArrayRow r9 = r14.b r12.b(r9) L40: r10 = 0 L41: r9 = 1 int r11 = (r10 > r3 ? 1 : (r10 == r3 ? 0 : -1)) if (r11 == 0) goto L8f androidx.constraintlayout.solver.SolverVariable$Type r11 = r12.g androidx.constraintlayout.solver.SolverVariable$Type r13 = androidx.constraintlayout.solver.SolverVariable.Type.UNRESTRICTED if (r11 != r13) goto L6b if (r4 != 0) goto L56 boolean r4 = r14.a(r12, r15) L52: r6 = r4 r5 = r10 r4 = r12 goto L8f L56: int r11 = (r5 > r10 ? 1 : (r5 == r10 ? 0 : -1)) if (r11 <= 0) goto L5f boolean r4 = r14.a(r12, r15) goto L52 L5f: if (r6 != 0) goto L8f boolean r11 = r14.a(r12, r15) if (r11 == 0) goto L8f r5 = r10 r4 = r12 r6 = 1 goto L8f L6b: if (r4 != 0) goto L8f int r11 = (r10 > r3 ? 1 : (r10 == r3 ? 0 : -1)) if (r11 >= 0) goto L8f if (r1 != 0) goto L7b boolean r1 = r14.a(r12, r15) L77: r8 = r1 r7 = r10 r1 = r12 goto L8f L7b: int r11 = (r7 > r10 ? 1 : (r7 == r10 ? 0 : -1)) if (r11 <= 0) goto L84 boolean r1 = r14.a(r12, r15) goto L77 L84: if (r8 != 0) goto L8f boolean r11 = r14.a(r12, r15) if (r11 == 0) goto L8f r7 = r10 r1 = r12 r8 = 1 L8f: int[] r9 = r14.g r0 = r9[r0] int r2 = r2 + 1 goto La L97: if (r4 == 0) goto L9a return r4 L9a: return r1 */ throw new UnsupportedOperationException("Method not decompiled: androidx.constraintlayout.solver.ArrayLinkedVariables.a(androidx.constraintlayout.solver.LinearSystem):androidx.constraintlayout.solver.SolverVariable"); } final void a(ArrayRow arrayRow, ArrayRow arrayRow2, boolean z) { int i = this.i; while (true) { for (int i2 = 0; i != -1 && i2 < this.a; i2++) { int i3 = this.f[i]; SolverVariable solverVariable = arrayRow2.a; if (i3 == solverVariable.b) { float f = this.h[i]; a(solverVariable, z); ArrayLinkedVariables arrayLinkedVariables = arrayRow2.d; int i4 = arrayLinkedVariables.i; for (int i5 = 0; i4 != -1 && i5 < arrayLinkedVariables.a; i5++) { a(this.c.c[arrayLinkedVariables.f[i4]], arrayLinkedVariables.h[i4] * f, z); i4 = arrayLinkedVariables.g[i4]; } arrayRow.b += arrayRow2.b * f; if (z) { arrayRow2.a.b(arrayRow); } i = this.i; } else { i = this.g[i]; } } return; } } void a(ArrayRow arrayRow, ArrayRow[] arrayRowArr) { int i = this.i; while (true) { for (int i2 = 0; i != -1 && i2 < this.a; i2++) { SolverVariable solverVariable = this.c.c[this.f[i]]; if (solverVariable.c != -1) { float f = this.h[i]; a(solverVariable, true); ArrayRow arrayRow2 = arrayRowArr[solverVariable.c]; if (!arrayRow2.e) { ArrayLinkedVariables arrayLinkedVariables = arrayRow2.d; int i3 = arrayLinkedVariables.i; for (int i4 = 0; i3 != -1 && i4 < arrayLinkedVariables.a; i4++) { a(this.c.c[arrayLinkedVariables.f[i3]], arrayLinkedVariables.h[i3] * f, true); i3 = arrayLinkedVariables.g[i3]; } } arrayRow.b += arrayRow2.b * f; arrayRow2.a.b(arrayRow); i = this.i; } else { i = this.g[i]; } } return; } } SolverVariable a(boolean[] zArr, SolverVariable solverVariable) { SolverVariable.Type type; int i = this.i; SolverVariable solverVariable2 = null; float f = 0.0f; for (int i2 = 0; i != -1 && i2 < this.a; i2++) { if (this.h[i] < 0.0f) { SolverVariable solverVariable3 = this.c.c[this.f[i]]; if ((zArr == null || !zArr[solverVariable3.b]) && solverVariable3 != solverVariable && ((type = solverVariable3.g) == SolverVariable.Type.SLACK || type == SolverVariable.Type.ERROR)) { float f2 = this.h[i]; if (f2 < f) { solverVariable2 = solverVariable3; f = f2; } } } i = this.g[i]; } return solverVariable2; } final SolverVariable a(int i) { int i2 = this.i; for (int i3 = 0; i2 != -1 && i3 < this.a; i3++) { if (i3 == i) { return this.c.c[this.f[i2]]; } i2 = this.g[i2]; } return null; } }