package com.bumptech.glide.load.resource.bitmap; import com.bumptech.glide.load.Option; /* loaded from: classes.dex */ public abstract class DownsampleStrategy { public static final DownsampleStrategy a = new FitCenter(); public static final DownsampleStrategy b = new CenterOutside(); public static final DownsampleStrategy c; public static final DownsampleStrategy d; public static final DownsampleStrategy e; public static final Option f; private static class AtLeast extends DownsampleStrategy { AtLeast() { } @Override // com.bumptech.glide.load.resource.bitmap.DownsampleStrategy public SampleSizeRounding a(int i, int i2, int i3, int i4) { return SampleSizeRounding.QUALITY; } @Override // com.bumptech.glide.load.resource.bitmap.DownsampleStrategy public float b(int i, int i2, int i3, int i4) { if (Math.min(i2 / i4, i / i3) == 0) { return 1.0f; } return 1.0f / Integer.highestOneBit(r1); } } private static class AtMost extends DownsampleStrategy { AtMost() { } @Override // com.bumptech.glide.load.resource.bitmap.DownsampleStrategy public SampleSizeRounding a(int i, int i2, int i3, int i4) { return SampleSizeRounding.MEMORY; } @Override // com.bumptech.glide.load.resource.bitmap.DownsampleStrategy public float b(int i, int i2, int i3, int i4) { int ceil = (int) Math.ceil(Math.max(i2 / i4, i / i3)); return 1.0f / (r2 << (Math.max(1, Integer.highestOneBit(ceil)) >= ceil ? 0 : 1)); } } private static class CenterInside extends DownsampleStrategy { CenterInside() { } @Override // com.bumptech.glide.load.resource.bitmap.DownsampleStrategy public SampleSizeRounding a(int i, int i2, int i3, int i4) { return SampleSizeRounding.QUALITY; } @Override // com.bumptech.glide.load.resource.bitmap.DownsampleStrategy public float b(int i, int i2, int i3, int i4) { return Math.min(1.0f, DownsampleStrategy.a.b(i, i2, i3, i4)); } } private static class CenterOutside extends DownsampleStrategy { CenterOutside() { } @Override // com.bumptech.glide.load.resource.bitmap.DownsampleStrategy public SampleSizeRounding a(int i, int i2, int i3, int i4) { return SampleSizeRounding.QUALITY; } @Override // com.bumptech.glide.load.resource.bitmap.DownsampleStrategy public float b(int i, int i2, int i3, int i4) { return Math.max(i3 / i, i4 / i2); } } private static class FitCenter extends DownsampleStrategy { FitCenter() { } @Override // com.bumptech.glide.load.resource.bitmap.DownsampleStrategy public SampleSizeRounding a(int i, int i2, int i3, int i4) { return SampleSizeRounding.QUALITY; } @Override // com.bumptech.glide.load.resource.bitmap.DownsampleStrategy public float b(int i, int i2, int i3, int i4) { return Math.min(i3 / i, i4 / i2); } } private static class None extends DownsampleStrategy { None() { } @Override // com.bumptech.glide.load.resource.bitmap.DownsampleStrategy public SampleSizeRounding a(int i, int i2, int i3, int i4) { return SampleSizeRounding.QUALITY; } @Override // com.bumptech.glide.load.resource.bitmap.DownsampleStrategy public float b(int i, int i2, int i3, int i4) { return 1.0f; } } public enum SampleSizeRounding { MEMORY, QUALITY } static { new AtLeast(); new AtMost(); c = new CenterInside(); d = new None(); e = b; f = Option.a("com.bumptech.glide.load.resource.bitmap.Downsampler.DownsampleStrategy", e); } public abstract SampleSizeRounding a(int i, int i2, int i3, int i4); public abstract float b(int i, int i2, int i3, int i4); }