package com.ubt.jimu.controller.component; import android.content.Context; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.Canvas; import android.graphics.LinearGradient; import android.graphics.Matrix; import android.graphics.Paint; import android.graphics.Rect; import android.graphics.RectF; import android.graphics.Shader; import android.util.AttributeSet; import android.util.Log; import android.view.MotionEvent; import android.view.View; import com.ubt.jimu.R; import com.ubt.jimu.utils.BitmapUtils; import com.ubt.jimu.utils.LogUtils; /* loaded from: classes.dex */ public class TensionAngleSetView extends View { private RectF A; private RectF B; private RectF C; private Context D; private Bitmap E; private Bitmap F; private Bitmap G; private Bitmap H; private float I; private float J; private float K; private boolean L; private Paint M; private double N; private double O; private float P; private float Q; private String R; private String S; private float T; private float U; private String V; private String W; private float a; private float a0; private float b; private Matrix b0; private float c; private float c0; private float d; private boolean d0; private float e; private AngleUpdateListener e0; private float f; private float g; private float h; private float i; private float j; private float k; private Paint l; private Paint m; private Paint n; private Paint o; private Paint p; private Paint q; private Paint r; private Paint s; private Paint t; private RectF u; private RectF v; private RectF x; private RectF y; private RectF z; public interface AngleUpdateListener { void b(double d); void d(double d); } enum DataType { START, LAUNCH } public TensionAngleSetView(Context context) { super(context); this.j = 0.0f; this.k = 0.0f; this.T = -118.0f; this.U = 118.0f; this.D = context; a(); } private float[] b(float f) { this.O = 388.0f - (((Math.abs(118.0f) + Math.abs(-118.0f)) / 236.0f) * (118.0f - f)); double d = this.O; if (d >= 360.0d) { double radians = Math.toRadians((float) (d - 360.0d)); return new float[]{(float) (this.Q + (Math.cos(radians) * (this.g / 2.0f))), (float) (this.P + (Math.sin(radians) * (this.g / 2.0f)))}; } if (d >= 270.0d && d < 360.0d) { float f2 = (float) (360.0d - d); LogUtils.c("cosAnglecosAngle:" + f2); double radians2 = Math.toRadians((double) f2); return new float[]{(float) (this.Q + (Math.cos(radians2) * (this.g / 2.0f))), (float) (this.P - (Math.sin(radians2) * ((double) (this.g / 2.0f))))}; } double d2 = this.O; if (d2 < 270.0d && d2 >= 180.0d) { double radians3 = Math.toRadians((float) (d2 - 180.0d)); return new float[]{(float) (this.Q - (Math.cos(radians3) * (this.g / 2.0f))), (float) (this.P - (Math.sin(radians3) * (this.g / 2.0f)))}; } double d3 = this.O; if (d3 >= 180.0d || d3 <= 90.0d) { return null; } double radians4 = Math.toRadians((float) (180.0d - d3)); return new float[]{(float) (this.Q - (Math.cos(radians4) * (this.g / 2.0f))), (float) (this.P + (Math.sin(radians4) * (this.g / 2.0f)))}; } private float[] c(float f, float f2) { float b = b(f, f2); if (b < -28.0f) { b = -28.0f; } else if (b >= 208.0f) { b = 208.0f; } double radians = Math.toRadians(b); double sin = Math.sin(radians); double cos = Math.cos(radians); float f3 = this.g; return new float[]{(float) (this.u.centerX() + ((f3 / 2.0f) * cos)), (float) (this.u.centerY() - ((f3 / 2.0f) * sin))}; } private double d(float f, float f2) { float centerX = this.y.centerX(); double atan2 = ((Math.atan2(f2 - this.y.centerY(), f - centerX) * 180.0d) / 3.141592653589793d) + 180.0d; if (atan2 < 28.0d || atan2 >= 152.0d || centerX <= f) { return atan2; } return 28.0d; } private void setAngle(float f) { this.b0.reset(); float centerX = this.x.centerX(); float centerY = this.x.centerY(); this.b0.setTranslate(centerX - (this.F.getWidth() / 2.0f), centerY - (this.F.getHeight() / 2.0f)); this.b0.postRotate(-f, centerX, centerY); } public void a(float f, float f2) { if (this.T == f) { this.r.setAlpha(60); } else { this.r.setAlpha(255); } if (this.U == f2) { this.s.setAlpha(60); } else { this.s.setAlpha(255); } this.T = f; this.U = f2; this.V = ((int) f) + "°"; this.W = ((int) f2) + "°"; float[] a = a(f, DataType.START); float[] b = b(f2); RectF rectF = this.x; if (rectF != null && b != null) { float f3 = b[0]; float f4 = this.i; rectF.set(f3 - (f4 / 2.0f), b[1] - (f4 / 2.0f), b[0] + (f4 / 2.0f), b[1] + (f4 / 2.0f)); } RectF rectF2 = this.y; if (rectF2 != null) { float f5 = a[0]; float f6 = this.h; rectF2.set(f5 - (f6 / 2.0f), a[1] - (f6 / 2.0f), a[0] + (f6 / 2.0f), a[1] + (f6 / 2.0f)); } invalidate(); } public float getCurrentMax() { return this.J; } public float getCurrentMin() { return this.I; } @Override // android.view.View protected void onDraw(Canvas canvas) { canvas.drawArc(this.u, 152.0f, 236.0f, false, this.l); double d = this.O; double d2 = this.N; double d3 = 0.0d; if (d == d2) { d3 = 0.11d; setAngle(a(false)); } else if (d2 >= 90.0d || d < 360.0d || d - 360.0d < d2) { double d4 = this.N; if (d4 < 90.0d) { double d5 = this.O; if (d5 <= 360.0d) { d3 = (360.0d - d5) + d4; setAngle(a(true)); d2 = d5; } } double d6 = this.O; if (d6 >= 360.0d) { double d7 = this.N; if (d7 < 90.0d && d6 - 360.0d <= d7) { setAngle(a(true)); d2 = d6 - 360.0d; d3 = d7 - (d6 - 360.0d); } } double d8 = this.N; if (d8 > 90.0d && d8 <= 360.0d) { double d9 = this.O; if (d9 > 90.0d && d8 < d9) { d3 = d9 - d8; setAngle(a(false)); d2 = d8; } } double d10 = this.N; double d11 = this.O; if (d10 <= d11 || d10 <= 90.0d || d11 <= 90.0d) { d2 = 0.0d; } else { d3 = d10 - d11; setAngle(a(true)); d2 = d11; } } else { d3 = (d - 360.0d) - d2; setAngle(a(false)); } canvas.drawArc(this.v, (float) d2, (float) d3, false, this.m); LogUtils.c("isOnClickStartIcon:" + this.L); if (this.L) { canvas.drawBitmap(this.F, this.b0, this.n); canvas.drawBitmap(this.E, (Rect) null, this.y, this.n); } else { canvas.drawBitmap(this.E, (Rect) null, this.y, this.n); canvas.drawBitmap(this.F, this.b0, this.n); } canvas.drawBitmap(this.G, (Rect) null, this.z, this.s); canvas.drawBitmap(this.G, (Rect) null, this.A, this.q); canvas.drawBitmap(this.H, (Rect) null, this.B, this.t); canvas.drawBitmap(this.H, (Rect) null, this.C, this.r); canvas.drawText(this.V, this.A.centerX(), this.P - this.f, this.o); canvas.drawText(this.W, this.z.centerX(), this.P - this.f, this.o); canvas.drawText(this.R, this.z.centerX(), this.P + this.f, this.p); canvas.drawText(this.S, this.A.centerX(), this.P + this.f, this.p); super.onDraw(canvas); } @Override // android.view.View protected void onMeasure(int i, int i2) { int makeMeasureSpec = View.MeasureSpec.makeMeasureSpec((int) this.c0, 1073741824); super.onMeasure(makeMeasureSpec, makeMeasureSpec); } @Override // android.view.View public boolean onTouchEvent(MotionEvent motionEvent) { int action = motionEvent.getAction(); if (action != 0) { if (action == 2) { float x = motionEvent.getX(); float y = motionEvent.getY(); float centerX = this.u.centerX(); float centerY = this.u.centerY(); if (!this.L) { this.x.centerX(); this.x.centerY(); if (this.d0) { LogUtils.c("按下微调箭头,不响应滑动计算事件"); return super.onTouchEvent(motionEvent); } float[] c = c(x, y); RectF rectF = this.x; float f = c[0]; float f2 = this.i; rectF.offsetTo(f - (f2 / 2.0f), c[1] - (f2 / 2.0f)); this.O = 360.0f - b(x, y); if (Math.round(this.O) == 152.0f) { this.t.setAlpha(60); } else { this.t.setAlpha(255); } if (Math.round(this.O) == 388.0f) { this.s.setAlpha(60); } else { this.s.setAlpha(255); } double a = a(this.O); this.W = ((int) a) + "°"; AngleUpdateListener angleUpdateListener = this.e0; if (angleUpdateListener != null) { angleUpdateListener.d(a); } } else { if (this.d0) { LogUtils.c("按下微调箭头,不响应滑动计算事件"); return super.onTouchEvent(motionEvent); } float[] c2 = c(x, y); RectF rectF2 = this.y; float f3 = c2[0]; float f4 = this.h; rectF2.offsetTo(f3 - (f4 / 2.0f), c2[1] - (f4 / 2.0f)); this.N = d(centerX, centerY); double a2 = a(this.N); if (Math.round(this.N) == 28.0f) { this.q.setAlpha(60); } else { this.q.setAlpha(255); } if (Math.round(this.N) == 152.0f) { this.r.setAlpha(60); } else { this.r.setAlpha(255); } this.V = ((int) a2) + "°"; AngleUpdateListener angleUpdateListener2 = this.e0; if (angleUpdateListener2 != null) { angleUpdateListener2.b(a2); } } invalidate(); } return super.onTouchEvent(motionEvent); } float x2 = motionEvent.getX(); float y2 = motionEvent.getY(); float centerX2 = this.x.centerX(); float centerY2 = this.x.centerY(); float centerX3 = this.y.centerX(); float centerY3 = this.y.centerY(); this.d0 = false; if (this.L) { float f5 = this.h; if (x2 >= centerX3 - (f5 / 2.0f) && x2 <= centerX3 + (f5 / 2.0f) && y2 >= centerY3 - (f5 / 2.0f) && y2 <= centerY3 + (f5 / 2.0f)) { this.L = true; return true; } float f6 = this.i; if (x2 >= centerX2 - (f6 / 2.0f) && x2 <= centerX2 + (f6 / 2.0f) && y2 >= centerY2 - (f6 / 2.0f) && y2 <= centerY2 + (f6 / 2.0f)) { this.L = false; return true; } } else { float f7 = this.i; if (x2 >= centerX2 - (f7 / 2.0f) && x2 <= centerX2 + (f7 / 2.0f) && y2 >= centerY2 - (f7 / 2.0f) && y2 <= centerY2 + (f7 / 2.0f)) { this.L = false; return true; } float f8 = this.h; if (x2 >= centerX3 - (f8 / 2.0f) && x2 <= centerX3 + (f8 / 2.0f) && y2 >= centerY3 - (f8 / 2.0f) && y2 <= centerY3 + (f8 / 2.0f)) { this.L = true; return true; } } float centerX4 = this.A.centerX(); float centerY4 = this.A.centerY(); float f9 = this.a; float f10 = this.a0; if (x2 >= (centerX4 - (f9 / 2.0f)) - f10 && x2 <= centerX4 + (f9 / 2.0f) + f10) { float f11 = this.b; if (y2 >= (centerY4 - (f11 / 2.0f)) - f10 && y2 <= centerY4 + (f11 / 2.0f) + f10) { this.L = false; this.d0 = true; this.N += 1.0d; double d = this.N; if (d < 28.0d || d >= 152.0d) { double d2 = this.N; double d3 = this.O; if (d2 == d3) { this.N = d3; } else if (d2 < 0.0d) { this.N = 360.0d; } else if (d2 > 360.0d) { this.N = d2 - 360.0d; } } else { this.N = 28.0d; } double a3 = a(this.N); this.V = ((int) a3) + "°"; float[] a4 = a((float) this.N); RectF rectF3 = this.y; float f12 = a4[0]; float f13 = this.h; rectF3.set(f12 - (f13 / 2.0f), a4[1] - (f13 / 2.0f), a4[0] + (f13 / 2.0f), a4[1] + (f13 / 2.0f)); if (a3 >= 118.0d) { this.q.setAlpha(60); } else { this.q.setAlpha(255); } this.r.setAlpha(225); invalidate(); AngleUpdateListener angleUpdateListener3 = this.e0; if (angleUpdateListener3 != null) { angleUpdateListener3.b(a3); } return true; } } float centerX5 = this.C.centerX(); float centerY5 = this.C.centerY(); float f14 = this.a; float f15 = this.a0; if (x2 >= (centerX5 - (f14 / 2.0f)) - f15 && x2 <= centerX5 + (f14 / 2.0f) + f15) { float f16 = this.b; if (y2 >= (centerY5 - (f16 / 2.0f)) - f15 && y2 <= centerY5 + (f16 / 2.0f) + f15) { this.L = false; this.d0 = true; this.N -= 1.0d; double d4 = this.N; if (d4 <= 28.0d || d4 >= 152.0d) { double d5 = this.N; double d6 = this.O; if (d5 == d6) { this.N = d6; } else if (d5 < 0.0d) { this.N = 360.0d; } } else { this.N = 152.0d; } double a5 = a(this.N); this.V = ((int) a5) + "°"; float[] a6 = a((float) this.N); RectF rectF4 = this.y; float f17 = a6[0]; float f18 = this.h; rectF4.set(f17 - (f18 / 2.0f), a6[1] - (f18 / 2.0f), a6[0] + (f18 / 2.0f), a6[1] + (f18 / 2.0f)); if (a5 <= this.T) { this.r.setAlpha(60); } else { this.r.setAlpha(225); } this.q.setAlpha(255); invalidate(); AngleUpdateListener angleUpdateListener4 = this.e0; if (angleUpdateListener4 != null) { angleUpdateListener4.b(a5); } return true; } } float centerX6 = this.B.centerX(); float centerY6 = this.B.centerY(); float f19 = this.a; float f20 = this.a0; if (x2 >= (centerX6 - (f19 / 2.0f)) - f20 && x2 <= centerX6 + (f19 / 2.0f) + f20) { float f21 = this.b; if (y2 >= (centerY6 - (f21 / 2.0f)) - f20 && y2 <= centerY6 + (f21 / 2.0f) + f20) { this.L = true; this.d0 = true; this.O -= 1.0d; double d7 = this.O; double d8 = this.N; if (d7 == d8) { this.O = d8; } else if (d7 > 28.0d && d7 <= 152.0d) { this.O = 152.0d; } else if (this.O < 0.0d) { this.O = 360.0d; } Log.e("Test", "最小值角度+1 progressEndAngle-Down" + this.O + " 28.0 152.0"); double a7 = a(this.O); if (a7 <= this.T) { this.t.setAlpha(60); } else { this.t.setAlpha(255); } this.s.setAlpha(225); float[] b = b((float) a7); this.W = ((int) a7) + "°"; if (b != null) { RectF rectF5 = this.x; float f22 = b[0]; float f23 = this.i; rectF5.set(f22 - (f23 / 2.0f), b[1] - (f23 / 2.0f), b[0] + (f23 / 2.0f), b[1] + (f23 / 2.0f)); } invalidate(); AngleUpdateListener angleUpdateListener5 = this.e0; if (angleUpdateListener5 != null) { angleUpdateListener5.d(a7); } return true; } } float centerX7 = this.z.centerX(); float centerY7 = this.z.centerY(); float f24 = this.a; float f25 = this.a0; if (x2 >= (centerX7 - (f24 / 2.0f)) - f25 && x2 <= centerX7 + (f24 / 2.0f) + f25) { float f26 = this.b; if (y2 >= (centerY7 - (f26 / 2.0f)) - f25 && y2 <= centerY7 + (f26 / 2.0f) + f25) { this.L = true; this.d0 = true; this.O += 1.0d; double d9 = this.O; if (d9 > 360.0d) { this.O = d9 - 360.0d; } double d10 = this.O; if (d10 < 28.0d || d10 >= 152.0d) { double d11 = this.O; double d12 = this.N; if (d11 == d12) { this.O = d12; } } else { this.O = 28.0d; } double a8 = a(this.O); if (a8 >= 118.0d) { this.s.setAlpha(60); } else { this.s.setAlpha(255); } this.t.setAlpha(225); float[] b2 = b((float) a8); this.W = ((int) a8) + "°"; if (b2 != null) { RectF rectF6 = this.x; float f27 = b2[0]; float f28 = this.i; rectF6.set(f27 - (f28 / 2.0f), b2[1] - (f28 / 2.0f), b2[0] + (f28 / 2.0f), b2[1] + (f28 / 2.0f)); } invalidate(); AngleUpdateListener angleUpdateListener6 = this.e0; if (angleUpdateListener6 != null) { angleUpdateListener6.d(a8); } return true; } } return super.onTouchEvent(motionEvent); } public void setAngleUpdateListener(AngleUpdateListener angleUpdateListener) { this.e0 = angleUpdateListener; } public void setCurrentMax(float f) { this.J = f; } public void setCurrentMin(float f) { this.I = f; } public TensionAngleSetView(Context context, AttributeSet attributeSet) { super(context, attributeSet); this.j = 0.0f; this.k = 0.0f; this.T = -118.0f; this.U = 118.0f; this.D = context; a(); } public void a() { float f; this.V = ((int) this.T) + "°"; this.W = ((int) this.U) + "°"; this.a0 = this.D.getResources().getDimension(R.dimen.arrow_down_offset); this.a = this.D.getResources().getDimension(R.dimen.arrow_width); this.b = this.D.getResources().getDimension(R.dimen.arrow_height); this.c = this.D.getResources().getDimension(R.dimen.arrow_sides_x); this.d = this.D.getResources().getDimension(R.dimen.arrow_sides_y); this.e = this.D.getResources().getDimension(R.dimen.arrow_sides_down_y); this.f = this.D.getResources().getDimension(R.dimen.angle_text_margin_top); this.K = this.D.getResources().getDimension(R.dimen.angle_set_progress_width); this.g = this.D.getResources().getDimension(R.dimen.angle_set_view_width); this.c0 = this.D.getResources().getDimension(R.dimen.angle_set_view_width) + getResources().getDimension(R.dimen.angle_set_match); this.j = getResources().getDimension(R.dimen.top_match); this.k = getResources().getDimension(R.dimen.top_match); this.h = this.K; this.i = this.D.getResources().getDimension(R.dimen.start_arrows_wh); this.R = this.D.getResources().getString(R.string.ejector_value); this.S = this.D.getResources().getString(R.string.default_value); this.o = new Paint(); this.o.setAntiAlias(true); this.o.setColor(this.D.getResources().getColor(R.color.txt_596F80)); this.o.setTextSize(this.D.getResources().getDimension(R.dimen.angle_text_size)); this.o.setTextAlign(Paint.Align.CENTER); this.p = new Paint(); this.p.setAntiAlias(true); this.p.setColor(this.D.getResources().getColor(R.color.txt_596F80)); this.p.setTextSize(this.D.getResources().getDimension(R.dimen.angle_text_hint_size)); this.p.setTextAlign(Paint.Align.CENTER); this.n = new Paint(); this.n.setFlags(3); this.q = new Paint(); this.q.setFlags(3); this.r = new Paint(); this.r.setFlags(3); this.r.setAlpha(60); this.s = new Paint(); this.s.setFlags(3); this.s.setAlpha(60); this.t = new Paint(); this.t.setFlags(3); this.M = new Paint(); this.M.setColor(-16776961); this.l = new Paint(); this.l.setColor(this.D.getResources().getColor(R.color.bg_3396A6B4)); this.l.setFlags(3); this.l.setStrokeWidth(this.K); this.l.setStyle(Paint.Style.STROKE); this.l.setStrokeCap(Paint.Cap.ROUND); this.m = new Paint(); this.m.setShader(new LinearGradient(0.0f, 0.0f, this.g + 500.0f, 0.0f, new int[]{this.D.getResources().getColor(R.color.color_FF4979), this.D.getResources().getColor(R.color.bg_F0553E)}, (float[]) null, Shader.TileMode.CLAMP)); this.m.setFlags(3); this.m.setStrokeWidth(this.K); this.m.setStyle(Paint.Style.STROKE); this.m.setStrokeCap(Paint.Cap.BUTT); float f2 = this.j; float f3 = this.k; float f4 = this.K; float f5 = this.g; this.u = new RectF(f2, f3 + f4, f2 + f5, f3 + f5 + f4); float f6 = this.j; float f7 = this.k; float f8 = this.K; float f9 = this.g; this.v = new RectF(f6, f7 + f8, f6 + f9, f7 + f9 + f8); this.b0 = new Matrix(); this.Q = this.u.centerX(); this.P = this.u.centerY(); float[] a = a(this.T, DataType.START); float f10 = a[0]; float f11 = a[1]; float[] b = b(this.U); float f12 = 0.0f; if (b != null) { f12 = b[0]; f = b[1]; } else { f = 0.0f; } float f13 = this.h; this.y = new RectF(f10 - (f13 / 2.0f), f11 - (f13 / 2.0f), f10 + (f13 / 2.0f), f11 + (f13 / 2.0f)); float f14 = this.Q; float f15 = this.c; float f16 = this.a; float f17 = this.P; float f18 = this.d; float f19 = this.b; this.z = new RectF((f14 + f15) - (f16 / 2.0f), (f17 - f18) - (f19 / 2.0f), f14 + f15 + (f16 / 2.0f), (f17 - f18) + (f19 / 2.0f)); float f20 = this.Q; float f21 = this.c; float f22 = this.a; float f23 = this.P; float f24 = this.d; float f25 = this.b; this.A = new RectF((f20 - f21) - (f22 / 2.0f), (f23 - f24) - (f25 / 2.0f), (f20 - f21) + (f22 / 2.0f), (f23 - f24) + (f25 / 2.0f)); float f26 = this.Q; float f27 = this.c; float f28 = this.a; float f29 = this.P; float f30 = this.e; float f31 = this.b; this.B = new RectF((f26 + f27) - (f28 / 2.0f), (f29 + f30) - (f31 / 2.0f), f26 + f27 + (f28 / 2.0f), f29 + f30 + (f31 / 2.0f)); float f32 = this.Q; float f33 = this.c; float f34 = this.a; float f35 = this.P; float f36 = this.e; float f37 = this.b; this.C = new RectF((f32 - f33) - (f34 / 2.0f), (f35 + f36) - (f37 / 2.0f), (f32 - f33) + (f34 / 2.0f), f35 + f36 + (f37 / 2.0f)); this.E = BitmapFactory.decodeResource(this.D.getResources(), R.drawable.tension_start); Context context = this.D; float f38 = this.i; this.F = BitmapUtils.a(context, R.drawable.tension_end, (int) f38, (int) f38); float f39 = this.i; this.x = new RectF(f12 - (f39 / 2.0f), f - (f39 / 2.0f), f12 + (f39 / 2.0f), f + (f39 / 2.0f)); this.G = BitmapFactory.decodeResource(this.D.getResources(), R.mipmap.arrow_up); this.H = BitmapFactory.decodeResource(this.D.getResources(), R.mipmap.arrow_down); } private float b(float f, float f2) { float centerX = this.u.centerX(); double degrees = Math.toDegrees(Math.atan((this.u.centerY() - f2) / (f - centerX))); if (f <= centerX) { degrees += 180.0d; } double d = -28.0f; if (degrees >= d) { d = degrees >= 208.0d ? 208.0d : degrees; } return (float) d; } private float[] a(float f, DataType dataType) { float f2; float f3; float abs = (Math.abs(118.0f) + Math.abs(-118.0f)) / 236.0f; if (dataType == DataType.START) { f2 = (abs * (f - (-118.0f))) + 152.0f; this.N = f2; double d = this.N; if (d > 360.0d) { this.N = d - 360.0d; } f3 = f2; } else { f2 = (abs * (118.0f - f)) + 236.0f; this.O = f2 + this.N; double d2 = this.O; f3 = d2 > 360.0d ? (float) (d2 - 360.0d) : 0.0f; LogUtils.c("launchLimitAngle:angleDeviation:" + f2 + " progressEndAngle:" + this.O); } if (f3 >= 90.0f && f3 <= 180.0f) { float f4 = 180.0f - f3; double radians = Math.toRadians(f4); double sin = Math.sin(radians) * (this.g / 2.0f); float f5 = (float) (this.P + sin); float cos = (float) (this.Q - (Math.cos(radians) * (this.g / 2.0f))); Log.e("Test", "minBallX:" + cos + " minBallY:" + f5 + " radiansA:" + f4); return new float[]{cos, f5}; } if (f3 > 180.0f && f3 <= 270.0f) { float f6 = f2 - 180.0f; double radians2 = Math.toRadians(f6); double sin2 = Math.sin(radians2) * (this.g / 2.0f); float f7 = (float) (this.P - sin2); float cos2 = (float) (this.Q - (Math.cos(radians2) * (this.g / 2.0f))); Log.e("Test", "minBallX:" + cos2 + " minBallY:" + f7 + " radiansA:" + f6); return new float[]{cos2, f7}; } if (f3 > 270.0f && f3 <= 360.0f) { float f8 = f2 - 270.0f; double radians3 = Math.toRadians(f8); double sin3 = Math.sin(radians3) * (this.g / 2.0f); float cos3 = (float) (this.P - (Math.cos(radians3) * (this.g / 2.0f))); float f9 = (float) (this.Q + sin3); Log.e("Test", "minBallX:" + f9 + " minBallY:" + cos3 + " radiansA:" + f8); return new float[]{f9, cos3}; } if (f3 >= 360.0f) { float f10 = f2 - 360.0f; double radians4 = Math.toRadians(f10); double sin4 = Math.sin(radians4) * (this.g / 2.0f); float f11 = (float) (this.P + sin4); float cos4 = (float) (this.Q + (Math.cos(radians4) * (this.g / 2.0f))); Log.e("Test", "minBallX:" + cos4 + " minBallY:" + f11 + " radiansA:" + f10); return new float[]{cos4, f11}; } double radians5 = Math.toRadians(28.0f); double sin5 = Math.sin(radians5) * (this.g / 2.0f); float cos5 = (float) (this.Q - (Math.cos(radians5) * (this.g / 2.0f))); float f12 = (float) (sin5 + this.P); this.N = 152.0d; this.O = 28.0d; return new float[]{cos5, f12}; } private float[] a(float f) { if (f >= 90.0f && f <= 180.0f) { float f2 = 180.0f - f; double radians = Math.toRadians(f2); double sin = Math.sin(radians) * (this.g / 2.0f); float f3 = (float) (this.P + sin); float cos = (float) (this.Q - (Math.cos(radians) * (this.g / 2.0f))); Log.e("Test", "minBallX:" + cos + " minBallY:" + f3 + " radiansA:" + f2); return new float[]{cos, f3}; } if (f > 180.0f && f <= 270.0f) { float f4 = f - 180.0f; double radians2 = Math.toRadians(f4); double sin2 = Math.sin(radians2) * (this.g / 2.0f); float f5 = (float) (this.P - sin2); float cos2 = (float) (this.Q - (Math.cos(radians2) * (this.g / 2.0f))); Log.e("Test", "minBallX:" + cos2 + " minBallY:" + f5 + " radiansA:" + f4); return new float[]{cos2, f5}; } if (f > 270.0f && f <= 360.0f) { double radians3 = Math.toRadians(f - 270.0f); return new float[]{(float) (this.Q + (Math.sin(radians3) * (this.g / 2.0f))), (float) (this.P - (Math.cos(radians3) * (this.g / 2.0f)))}; } if (f >= 0.0f && f < 90.0f) { double radians4 = Math.toRadians(f); return new float[]{(float) (this.Q + (Math.cos(radians4) * (this.g / 2.0f))), (float) (this.P + (Math.sin(radians4) * (this.g / 2.0f)))}; } double radians5 = Math.toRadians(28.0f); double sin3 = Math.sin(radians5) * (this.g / 2.0f); float cos3 = (float) (this.Q - (Math.cos(radians5) * (this.g / 2.0f))); float f6 = (float) (sin3 + this.P); this.N = 152.0d; this.O = 28.0d; return new float[]{cos3, f6}; } private double a(double d) { if (Math.round(d) < 152.0f) { d += 360.0d; } return Math.round((d - 152.0d) * 1.0d) - 118.0d; } public float a(boolean z) { float degrees = (float) Math.toDegrees(Math.atan2(this.u.centerX() - this.x.centerX(), this.u.centerY() - this.x.centerY())); return !z ? degrees + 180.0f : degrees; } }