package com.unity3d.ads.adunit; /* loaded from: classes2.dex */ public class AdUnitMotionEvent { private int _action; private int _deviceId; private long _eventTime; private boolean _isObscured; private float _pressure; private float _size; private int _source; private int _toolType; private float _x; private float _y; public AdUnitMotionEvent(int i, boolean z, int i2, int i3, int i4, float f, float f2, long j, float f3, float f4) { this._action = i; this._isObscured = z; this._toolType = i2; this._source = i3; this._deviceId = i4; this._x = f; this._y = f2; this._eventTime = j; this._pressure = f3; this._size = f4; } public int getAction() { return this._action; } public int getDeviceId() { return this._deviceId; } public long getEventTime() { return this._eventTime; } public float getPressure() { return this._pressure; } public float getSize() { return this._size; } public int getSource() { return this._source; } public int getToolType() { return this._toolType; } public float getX() { return this._x; } public float getY() { return this._y; } public boolean isObscured() { return this._isObscured; } }