CnC_Red_Alert/CODE/FLY.H

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/*
** Command & Conquer Red Alert(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* $Header: /CounterStrike/FLY.H 1 3/03/97 10:24a Joe_bostic $ */
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Command & Conquer *
* *
* File Name : FLY.H *
* *
* Programmer : Joe L. Bostic *
* *
* Start Date : April 24, 1994 *
* *
* Last Update : April 24, 1994 [JLB] *
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef FLY_H
#define FLY_H
typedef enum ImpactType {
IMPACT_NONE, // No movement (of significance) occurred.
IMPACT_NORMAL, // Some (non eventful) movement occurred.
IMPACT_EDGE // The edge of the world was reached.
} ImpactType;
/****************************************************************************
** Flying objects are handled by this class definition.
*/
class FlyClass {
public:
/*---------------------------------------------------------------------
** Constructors, Destructors, and overloaded operators.
*/
FlyClass(void) : SpeedAccum(0), SpeedAdd(MPH_IMMOBILE) {};
FlyClass(NoInitClass const &) {};
~FlyClass(void) {};
/*---------------------------------------------------------------------
** Member function prototypes.
*/
void Fly_Speed(int speed, MPHType maximum);
ImpactType Physics(COORDINATE &coord, DirType facing);
MPHType Get_Speed(void) const {return(SpeedAdd);};
private:
/*
** Object movement consists of incrementing the accumulator until enough "distance"
** has accumulated so that moving the object becomes reasonable.
*/
unsigned SpeedAccum; // Lepton accumulator.
MPHType SpeedAdd; // Lepton add (per frame).
};
#endif