CnC_Red_Alert/CODE/WSPIPX.H

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/*
** Command & Conquer Red Alert(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Command & Conquer *
* *
* $Archive:: /Sun/WSPIPX.h $*
* *
* $Author:: Joe_b $*
* *
* $Modtime:: 8/12/97 5:42p $*
* *
* $Revision:: 3 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef WSPIPX_H
#define WSPIPX_H
#include "WSProto.h"
/*
** Include Windows specific extensions for Winsock that allow IPX over winsock 1.1
*/
#include <wsipx.h>
/*
** This file normally resides with the SDK. However, since it needs fixing up before watcom will
** compile it, it has been incorporated into the project.
*/
#include "wsnwlink.h"
/*
** IPX interface class. This handles access to the IPX specific portions of the
** Winsock interface.
**
*/
class IPXInterfaceClass : public WinsockInterfaceClass {
public:
IPXInterfaceClass (void);
//virtual ~IPXInterfaceClass(void){Close();};
bool Get_Network_Card_Address (int card_number, SOCKADDR_IPX *addr);
virtual long Message_Handler(HWND window, UINT message, UINT wParam, LONG lParam);
virtual bool Open_Socket ( SOCKET socketnum );
virtual ProtocolEnum Get_Protocol (void) {
return (PROTOCOL_IPX);
};
virtual int Protocol_Event_Message (void) {
return (WM_IPXASYNCEVENT);
};
private:
/*
** The address of the network we will send broadcasts to. Normally you would expect
** this to be ff,ff,ff,ff but this fails under NT 4.0. Instead, we can use the network
** number of the net that this PC is attached to. This limits broadcasts to the current
** network.
*/
unsigned char BroadcastNet[4];
/*
** The node to use as a broadcast address. Normally ff,ff,ff,ff,ff,ff.
*/
unsigned char BroadcastNode[6];
/*
** The id of the network cars in this machine.
*/
unsigned char MyNode[6];
/*
** The socket number to connect with. Normally this will be virgins reserved socket
** number - VIRGIN_SOCKET (0x8813).
*/
SOCKET IPXSocketNumber;
};
#endif