68 lines
3.3 KiB
C++
68 lines
3.3 KiB
C++
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/*
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** Command & Conquer Red Alert(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef DRAWBUFF_H
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#define DRAWBUFF_H
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#ifndef WWSTD_H
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#include "wwstd.h"
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#endif
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class GraphicViewPortClass;
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class GraphicBufferClass;
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/*=========================================================================*/
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/* Define functions which have not under-gone name mangling */
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/*=========================================================================*/
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extern "C" {
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/*======================================================================*/
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/* Externs for all of the common functions between the video buffer */
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/* class and the graphic buffer class. */
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/*======================================================================*/
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long __cdecl Buffer_Size_Of_Region(void *thisptr, int w, int h);
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void __cdecl Buffer_Put_Pixel(void * thisptr, int x, int y, unsigned char color);
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int __cdecl Buffer_Get_Pixel(void * thisptr, int x, int y);
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void __cdecl Buffer_Clear(void *thisptr, unsigned char color);
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long __cdecl Buffer_To_Buffer(void *thisptr, int x, int y, int w, int h, void *buff, long size);
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long __cdecl Buffer_To_Page(int x, int y, int w, int h, void *Buffer, void *view);
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BOOL __cdecl Linear_Blit_To_Linear( void *thisptr, void * dest, int x_pixel, int y_pixel, int dx_pixel,
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int dy_pixel, int pixel_width, int pixel_height, BOOL trans);
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BOOL __cdecl Linear_Scale_To_Linear( void *, void *, int, int, int, int, int, int, int, int, BOOL, char *);
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LONG __cdecl Buffer_Print(void *thisptr, const char *str, int x, int y, int fcolor, int bcolor);
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/*======================================================================*/
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/* Externs for all of the graphic buffer class only functions */
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/*======================================================================*/
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VOID __cdecl Buffer_Draw_Line(void *thisptr, int sx, int sy, int dx, int dy, unsigned char color);
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VOID __cdecl Buffer_Fill_Rect(void *thisptr, int sx, int sy, int dx, int dy, unsigned char color);
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VOID __cdecl Buffer_Remap(void * thisptr, int sx, int sy, int width, int height, void *remap);
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VOID __cdecl Buffer_Fill_Quad(void * thisptr, VOID *span_buff, int x0, int y0, int x1, int y1,
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int x2, int y2, int x3, int y3, int color);
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void __cdecl Buffer_Draw_Stamp(void const *thisptr, void const *icondata, int icon, int x_pixel, int y_pixel, void const *remap);
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void __cdecl Buffer_Draw_Stamp_Clip(void const *thisptr, void const *icondata, int icon, int x_pixel, int y_pixel, void const *remap, int ,int,int,int);
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void * __cdecl Get_Font_Palette_Ptr ( void );
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}
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extern GraphicViewPortClass *LogicPage;
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extern BOOL AllowHardwareBlitFills;
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#endif
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