222 lines
5.8 KiB
Plaintext
222 lines
5.8 KiB
Plaintext
![]() |
#
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# Command & Conquer Red Alert(tm)
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# Copyright 2025 Electronic Arts Inc.
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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#
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# Microsoft Visual C++ Generated NMAKE File, Format Version 2.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Static Library" 0x0104
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!IF "$(CFG)" == ""
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CFG=Win32 Debug
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!MESSAGE No configuration specified. Defaulting to Win32 Debug.
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!ENDIF
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!IF "$(CFG)" != "Win32 Release" && "$(CFG)" != "Win32 Debug"
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!MESSAGE Invalid configuration "$(CFG)" specified.
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!MESSAGE You can specify a configuration when running NMAKE on this makefile
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "mem.mak" CFG="Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "Win32 Release" (based on "Win32 (x86) Static Library")
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!MESSAGE "Win32 Debug" (based on "Win32 (x86) Static Library")
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!MESSAGE
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!ERROR An invalid configuration is specified.
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!ENDIF
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################################################################################
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# Begin Project
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# PROP Target_Last_Scanned "Win32 Debug"
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CPP=cl.exe
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!IF "$(CFG)" == "Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "WinRel"
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# PROP BASE Intermediate_Dir "WinRel"
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "WinRel"
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# PROP Intermediate_Dir "WinRel"
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OUTDIR=.\WinRel
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INTDIR=.\WinRel
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ALL : $(OUTDIR)/mem.lib $(OUTDIR)/mem.bsc
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$(OUTDIR) :
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if not exist $(OUTDIR)/nul mkdir $(OUTDIR)
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# ADD BASE CPP /nologo /W3 /GX /YX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR /c
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# ADD CPP /nologo /W3 /GX /YX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR /c
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CPP_PROJ=/nologo /W3 /GX /YX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\
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/FR$(INTDIR)/ /Fp$(OUTDIR)/"mem.pch" /Fo$(INTDIR)/ /c
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CPP_OBJS=.\WinRel/
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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BSC32_FLAGS=/nologo /o$(OUTDIR)/"mem.bsc"
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BSC32_SBRS= \
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$(INTDIR)/NEWDEL.SBR \
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$(INTDIR)/ALLOC.SBR \
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$(INTDIR)/MEM.SBR
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$(OUTDIR)/mem.bsc : $(OUTDIR) $(BSC32_SBRS)
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$(BSC32) @<<
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$(BSC32_FLAGS) $(BSC32_SBRS)
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<<
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LIB32=lib.exe
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# ADD BASE LIB32 /NOLOGO
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# ADD LIB32 /NOLOGO
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LIB32_FLAGS=/NOLOGO /OUT:$(OUTDIR)\"mem.lib"
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DEF_FLAGS=
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DEF_FILE=
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LIB32_OBJS= \
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$(INTDIR)/NEWDEL.OBJ \
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$(INTDIR)/ALLOC.OBJ \
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$(INTDIR)/MEM.OBJ \
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.\MEM_COPY.OBJ
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$(OUTDIR)/mem.lib : $(OUTDIR) $(DEF_FILE) $(LIB32_OBJS)
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$(LIB32) @<<
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$(LIB32_FLAGS) $(DEF_FLAGS) $(LIB32_OBJS)
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<<
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!ELSEIF "$(CFG)" == "Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "WinDebug"
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# PROP BASE Intermediate_Dir "WinDebug"
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "WinDebug"
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# PROP Intermediate_Dir "WinDebug"
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OUTDIR=.\WinDebug
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INTDIR=.\WinDebug
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ALL : $(OUTDIR)/mem.lib $(OUTDIR)/mem.bsc
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$(OUTDIR) :
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if not exist $(OUTDIR)/nul mkdir $(OUTDIR)
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# ADD BASE CPP /nologo /W3 /GX /Z7 /YX /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /c
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# ADD CPP /nologo /W3 /GX /Z7 /YX /Od /I "c:\wwlib32\include" /D "_DEBUG" /D "_WINDOWS" /FR /c
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CPP_PROJ=/nologo /W3 /GX /Z7 /YX /Od /I "c:\wwlib32\include" /D "_DEBUG" /D\
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"_WINDOWS" /FR$(INTDIR)/ /Fp$(OUTDIR)/"mem.pch" /Fo$(INTDIR)/ /c
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CPP_OBJS=.\WinDebug/
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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BSC32_FLAGS=/nologo /o$(OUTDIR)/"mem.bsc"
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BSC32_SBRS= \
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$(INTDIR)/NEWDEL.SBR \
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$(INTDIR)/ALLOC.SBR \
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$(INTDIR)/MEM.SBR
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$(OUTDIR)/mem.bsc : $(OUTDIR) $(BSC32_SBRS)
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$(BSC32) @<<
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$(BSC32_FLAGS) $(BSC32_SBRS)
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<<
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LIB32=lib.exe
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# ADD BASE LIB32 /NOLOGO
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# ADD LIB32 /NOLOGO
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LIB32_FLAGS=/NOLOGO /OUT:$(OUTDIR)\"mem.lib"
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DEF_FLAGS=
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DEF_FILE=
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LIB32_OBJS= \
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$(INTDIR)/NEWDEL.OBJ \
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$(INTDIR)/ALLOC.OBJ \
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$(INTDIR)/MEM.OBJ \
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.\MEM_COPY.OBJ
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$(OUTDIR)/mem.lib : $(OUTDIR) $(DEF_FILE) $(LIB32_OBJS)
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$(LIB32) @<<
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$(LIB32_FLAGS) $(DEF_FLAGS) $(LIB32_OBJS)
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<<
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!ENDIF
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.c{$(CPP_OBJS)}.obj:
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$(CPP) $(CPP_PROJ) $<
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.cpp{$(CPP_OBJS)}.obj:
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$(CPP) $(CPP_PROJ) $<
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.cxx{$(CPP_OBJS)}.obj:
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$(CPP) $(CPP_PROJ) $<
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################################################################################
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# Begin Group "Source Files"
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################################################################################
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# Begin Source File
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SOURCE=.\MEM_COPY.ASM
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# End Source File
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################################################################################
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# Begin Source File
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SOURCE=.\NEWDEL.CPP
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DEP_NEWDE=\
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.\WWMEM.H\
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\wwlib32\include\wwstd.h\
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.\MEMFLAG.H
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$(INTDIR)/NEWDEL.OBJ : $(SOURCE) $(DEP_NEWDE) $(INTDIR)
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# End Source File
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################################################################################
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# Begin Source File
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SOURCE=.\ALLOC.CPP
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DEP_ALLOC=\
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.\WWMEM.H\
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\wwlib32\include\mono.h\
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\wwlib32\include\wwstd.h\
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.\MEMFLAG.H
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$(INTDIR)/ALLOC.OBJ : $(SOURCE) $(DEP_ALLOC) $(INTDIR)
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# End Source File
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################################################################################
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# Begin Source File
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SOURCE=.\MEM.CPP
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DEP_MEM_C=\
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\wwlib32\include\wwstd.h\
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.\WWMEM.H\
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\wwlib32\include\timer.h\
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.\MEMFLAG.H
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$(INTDIR)/MEM.OBJ : $(SOURCE) $(DEP_MEM_C) $(INTDIR)
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# End Source File
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################################################################################
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# Begin Source File
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SOURCE=.\MEM_COPY.OBJ
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# End Source File
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# End Group
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||
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# End Project
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################################################################################
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