86 lines
3.2 KiB
C++
86 lines
3.2 KiB
C++
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/*
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** Command & Conquer Red Alert(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Command & Conquer *
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* *
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* $Archive:: /Sun/WSPUDP.h $*
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* *
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* $Author:: Joe_b $*
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* *
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* $Modtime:: 8/05/97 6:45p $*
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* *
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* $Revision:: 3 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#ifndef WSPUDP_H
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#define WSPUDP_H
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#include "WSProto.h"
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#include <nspapi.h>
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/*
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** Class to allow access to UDP specific portions of the Winsock interface.
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**
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*/
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class UDPInterfaceClass : public WinsockInterfaceClass {
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public:
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UDPInterfaceClass (void);
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virtual ~UDPInterfaceClass(void);
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virtual long Message_Handler(HWND window, UINT message, UINT wParam, LONG lParam);
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virtual bool Open_Socket ( SOCKET socketnum );
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virtual void Set_Broadcast_Address ( void *address );
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virtual void Broadcast (void *buffer, int buffer_len);
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virtual ProtocolEnum Get_Protocol (void) {
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return (PROTOCOL_UDP);
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};
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virtual int Protocol_Event_Message (void) {
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return (WM_UDPASYNCEVENT);
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};
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private:
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/*
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** Address to use when broadcasting a packet.
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*/
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DynamicVectorClass <unsigned char *> BroadcastAddresses;
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/*
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** List of local addresses.
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*/
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DynamicVectorClass <unsigned char *> LocalAddresses;
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};
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#endif
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