CnC_Red_Alert/WIN32LIB/FONT/FONT.CPP

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/*
** Command & Conquer Red Alert(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***************************************************************************
** C O N F I D E N T I A L --- W E S T W O O D A S S O C I A T E S **
***************************************************************************
* *
* Project Name : LIBRARY *
* *
* File Name : FONT.C *
* *
* Programmer : David Dettmer *
* *
* Last Update : July 20, 1994 [SKB] *
* *
*-------------------------------------------------------------------------*
* Functions: *
* Char_Pixel_Width -- Return pixel width of a character. *
* String_Pixel_Width -- Return pixel width of a string of characters. *
* Get_Next_Text_Print_XY -- Calculates X and Y given ret value from Text_P*
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#include "font.h"
#include <malloc.h>
#include <dos.h>
#include <fcntl.h>
#include <io.h>
#include <sys\stat.h>
#include <string.h>
#include <wwstd.h>
/***************************************************************************
* CHAR_PIXEL_WIDTH -- Return pixel width of a character. *
* *
* Retreives the pixel width of a character from the font width block. *
* *
* INPUT: Character. *
* *
* OUTPUT: Pixel width of a string of characters. *
* *
* WARNINGS: Set_Font must have been called first. *
* *
* HISTORY: *
* 01/31/1992 DRD : Created. *
* 06/30/1994 SKB : Converted to 32 bit library. *
*=========================================================================*/
int __cdecl Char_Pixel_Width(char chr)
{
int width;
width = (unsigned char)*(FontWidthBlockPtr + (unsigned char)chr) + FontXSpacing;
return(width);
}
/***************************************************************************
* STRING_PIXEL_WIDTH -- Return pixel width of a string of characters. *
* *
* Calculates the pixel width of a string of characters. This uses *
* the font width block for the widths. *
* *
* INPUT: Pointer to string of characters. *
* *
* OUTPUT: Pixel width of a string of characters. *
* *
* WARNINGS: Set_Font must have been called first. *
* *
* HISTORY: *
* 01/30/1992 DRD : Created. *
* 01/31/1992 DRD : Use Char_Pixel_Width. *
* 06/30/1994 SKB : Converted to 32 bit library. *
*=========================================================================*/
unsigned int __cdecl String_Pixel_Width(char const *string)
{
WORD width; // Working accumulator of string width.
WORD largest = 0; // Largest recorded width of the string.
if (!string) return(0);
width = 0;
while (*string) {
if (*string == '\r') {
string++;
largest = MAX(largest, width);
width = 0;
} else {
width += Char_Pixel_Width(*string++); // add each char's width
}
}
largest = MAX(largest, width);
return(largest);
}
/***************************************************************************
* GET_NEXT_TEXT_PRINT_XY -- Calculates X and Y given ret value from Text_P*
* *
* *
* INPUT: VVPC& vp - viewport that was printed to. *
* unsigned long offset - offset that Text_Print returned. *
* INT *x - x return value. *
* INT *y - y return value. *
* *
* OUTPUT: x and y are set. *
* *
* WARNINGS: *
* *
* HISTORY: *
* 07/20/1994 SKB : Created. *
*=========================================================================*/
VOID __cdecl Get_Next_Text_Print_XY(GraphicViewPortClass& gp, unsigned long offset, INT *x, INT *y)
{
INT buffwidth;
if (offset) {
buffwidth = gp.Get_Width() + gp.Get_XAdd();
offset -= gp.Get_Offset();
*x = offset % buffwidth;
*y = offset / buffwidth;
} else {
*x = *y = 0;
}
}