342 lines
12 KiB
NASM
342 lines
12 KiB
NASM
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; Command & Conquer Red Alert(tm)
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; Copyright 2025 Electronic Arts Inc.
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;
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; This program is free software: you can redistribute it and/or modify
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; it under the terms of the GNU General Public License as published by
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; the Free Software Foundation, either version 3 of the License, or
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; (at your option) any later version.
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;
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; This program is distributed in the hope that it will be useful,
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; but WITHOUT ANY WARRANTY; without even the implied warranty of
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; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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; GNU General Public License for more details.
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;
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; You should have received a copy of the GNU General Public License
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; along with this program. If not, see <http://www.gnu.org/licenses/>.
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;
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;***************************************************************************
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;** C O N F I D E N T I A L --- W E S T W O O D A S S O C I A T E S **
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;***************************************************************************
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;* *
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;* Project Name : Draw Shape Routines for library. *
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;* *
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;* File Name : DS_DS.ASM *
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;* *
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;* Programmer : Scott K. Bowen *
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;* *
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;* Start Date : August 24, 1993 *
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;* *
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;* Last Update : September 6, 1994 [IML] *
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;* *
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;*-------------------------------------------------------------------------*
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;* Functions: *
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;* Draw_Scale -- Draws a scaled row of pixels to the viewport *
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;* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - *
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IDEAL
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P386
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MODEL USE32 FLAT
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;******************************** Includes *********************************
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INCLUDE "shape.inc"
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;********************************* Code ************************************
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CODESEG
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;***************************************************************************
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;* Draw_Scale -- Draws a scaled row of pixels to the viewport *
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;* *
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;* INPUT: *
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;* ECX = number of pixels (not bytes) to draw *
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;* EDX = XTotal initializer value *
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;* ESI = shape (source) buffer address *
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;* EDI = viewport (destination) address *
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;* [WidthCount] = remaining bytes on the line *
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;* *
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;* OUTPUT: *
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;* ESI - updated to current location in the shape data *
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;* EDI - incr/decr by # pixels (not bytes) drawn/skipped *
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;* [WidthCount] - bytes remaining on the line *
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;* *
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;* WARNINGS: none *
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;* *
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;* HISTORY: *
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;* 04/14/1992 PWG : Created. *
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;* 08/19/1993 SKB : Split drawshp.asm into several modules. *
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;* 06/02/1994 BR : Converted to 32-bit. *
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;* 08/09/1994 IML : Optimized for 32-bit. *
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;* 09/06/1994 IML : Integrated p_* and ds_* routines. *
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;*=========================================================================*
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PROC Draw_Scale NOLANGUAGE NEAR
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mov eax,0 ; init to 0
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test [Flags],SHAPE_EFFECTS
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jnz short ??general_draw_continue
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jmp short ??fast_draw_continue
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;--------------------------------------------------------------------
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; Extra fast draw loop for shapes with no flags set.
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;--------------------------------------------------------------------
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;--------------------------------------------------------------------
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; Load a new byte:
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; - read the byte into AL
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; - if it's a run, deal with it
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; - otherwise,
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; - decrement [WidthCount]
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; - update EDX with [ScaleX]
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; - see if it's drawable (upon proc entry, it won't be)
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; - yes: draw a pixel
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; - no : load a new byte
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;--------------------------------------------------------------------
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??fast_draw_loop:
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mov al,[esi] ; get the next pixel from the source
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inc esi
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or eax,eax
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jz short ??fast_is_run ; deal with a run
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dec [WidthCount] ; count down # bytes processed
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add edx,[ScaleX] ; add in the scale value
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??fast_draw_continue:
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or dh,dh ; are there any pixels to draw?
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jz short ??fast_draw_loop
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;--------------------------------------------------------------------
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; Draw one pixel:
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; - draw the pixel
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; - increment destination pointer
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; - decrement high byte of EDX (X-scale accumulator)
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; - loop (while ECX>0) to see if it's drawable
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;--------------------------------------------------------------------
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mov [edi],al ; store color value to viewport
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inc edi ; increment the destination index
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dec dh ; decrement the pixels to write
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dec ecx
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jnz short ??fast_draw_continue
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jmp ??out ; get the heck outta here
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;--------------------------------------------------------------------
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; Handle a run:
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; - Get the run repetition value
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; - subract it from [WidthCount]
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; - multiply it by [ScaleX]
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; - put high bytes from mul into EAX, low byte into DL (roundoff bits)
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; - add high bytes (# pixels) to EDI
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; - subtract them from ECX
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; - clear EAX
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; - if ECX>0, go get next byte
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;--------------------------------------------------------------------
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??fast_is_run:
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mov al,[esi] ; get number of repeated values
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inc esi
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sub [WidthCount],eax ; adjust the remaining byte width
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mov ebx,edx ; preserve dx for the multiply
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mul [ScaleX] ; EDX:EAX = # pixels + roundoff bits
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add eax,ebx ; add in the current x-total
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mov edx,eax ; (assume EDX is empty)
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shr eax,8 ; EAX = # pixels skipped
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and edx,00FFh ; keep only low byte
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add edi,eax ; add to EDI
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sub ecx,eax ; subtract it from ECX
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mov eax,0 ; clear EAX
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or ecx,ecx
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jg short ??fast_draw_loop ; if more to draw, process new byte
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jmp ??out
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;--------------------------------------------------------------------
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; General purpose draw loop for shapes with one or more flags set.
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;--------------------------------------------------------------------
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;--------------------------------------------------------------------
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; Load a new byte:
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; - read the byte into AL
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; - if it's a run, deal with it
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; - otherwise,
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; - decrement [WidthCount]
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; - update EDX with [ScaleX]
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; - see if it's drawable (upon proc entry, it won't be)
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; - yes: draw a pixel
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; - no : load a new byte
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;--------------------------------------------------------------------
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??general_draw_loop:
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mov al,[esi] ; get the next pixel from the source
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inc esi
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or eax,eax
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jz ??general_is_run ; deal with a run
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dec [WidthCount] ; count down # bytes processed
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add edx,[ScaleX] ; add in the scale value
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??general_draw_continue:
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or dh,dh ; are there any pixels to draw?
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jz short ??general_draw_loop
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;--------------------------------------------------------------------
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; Draw one pixel:
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; - draw the pixel
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; - increment destination pointer
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; - decrement high byte of EDX (X-scale accumulator)
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; - loop (while ECX>0) to see if it's drawable
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;--------------------------------------------------------------------
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??draw:
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mov [StashReg],eax ; save eax
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mov [StashEDX],edx ; save edx
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mov edx,[Flags]
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??test_priority:
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test edx,SHAPE_PRIORITY
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jnz short ??priority
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??test_predator:
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test edx,SHAPE_PREDATOR
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jnz short ??predator
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??test_compact:
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test edx,SHAPE_COMPACT
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jnz ??compact
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??test_shadow:
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test edx,SHAPE_SHADOW
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jnz ??shadow
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??test_translucency:
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test edx,SHAPE_GHOST
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jnz ??translucency
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??test_fading:
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test edx,SHAPE_FADING
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jnz ??fading
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??test_transparency:
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test edx,SHAPE_FADING ; if fading is enabled test for
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jz short ??no_fading_draw_loop ; transparency
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or eax,eax
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jz short ??is_transparent
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??no_fading_draw_loop:
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mov [edi],al ; store color value to viewport
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??is_transparent:
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mov eax,[StashReg] ; restore eax
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mov edx,[StashEDX] ; restore edx
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inc edi ; increment the destination index
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dec dh ; decrement the pixels to write
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dec ecx
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jnz ??general_draw_continue
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jmp ??out ; get the heck outta here
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??priority:
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mov ebx,[MaskAdjust] ; get mask page offset
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mov bl,[BYTE PTR ebx + edi] ; get mask value
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and bl,CLEAR_UNUSED_BITS ; clear unused bits
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cmp [PriLevel],bl ; are we in front of
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jge short ??test_predator ; background?
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mov ebx,[BackAdjust] ; get background page offset
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mov al,[BYTE PTR ebx + edi] ; get background pixel
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jmp short ??test_transparency
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??predator:
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mov ebx,[PartialCount]
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add ebx,[PartialPred]
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or bh,bh
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jnz short ??draw_pred ; is this a predator pixel?
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mov [PartialCount],ebx
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jmp ??test_compact
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??draw_pred:
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xor bh,bh
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mov [PartialCount],ebx
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mov ebx,[PredValue] ; pick up a color offset a pseudo-
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; random amount from the current
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mov al,[edi + ebx] ; viewport address
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jmp short ??test_transparency
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??compact:
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mov ebx,[ColorTable] ; get the address of the color table
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mov al,[BYTE PTR ebx + eax] ; convert it into the proper byte
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jmp ??test_shadow
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??shadow:
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cmp al,SHADOW_COL
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jne ??test_translucency ; is the table value a magic number?
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mov al,[edi] ; get the destination color and
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mov ebx,[ShadowingTable] ; index into the shadow table
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mov al,[BYTE PTR ebx + eax]
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jmp ??test_transparency
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??fading:
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mov [StashECX],ecx ; preserve ecx for later
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mov ebx,[FadingTable] ; run color through fading table
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mov ecx,[FadingNum]
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??fade_loop:
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mov al, [BYTE PTR ebx + eax]
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dec ecx
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jnz short ??fade_loop
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mov ecx,[StashECX] ; restore ecx for main draw loop
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jmp ??test_transparency
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??translucency:
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mov ebx,[IsTranslucent] ; is it a translucent color?
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mov bh,[BYTE PTR ebx + eax]
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or bh,bh
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js ??test_fading
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and ebx,0FF00h ; clear all of ebx except bh
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; we have the index to the translation table
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; ((trans_colour * 256) + dest colour)
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mov al,[edi] ; mov pixel at destination to al
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add ebx,[Translucent] ; get the ptr to it!
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; Add the (trans_color * 256) of the translation equ.
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mov al,[BYTE PTR ebx + eax] ; get new pixel in al
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jmp ??test_fading
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;--------------------------------------------------------------------
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; Handle a run:
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; - Get the run repetition value
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; - subract it from [WidthCount]
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; - multiply it by [ScaleX]
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; - put high bytes from mul into EAX, low byte into DL (roundoff bits)
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; - add high bytes (# pixels) to EDI
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; - subtract them from ECX
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; - clear EAX
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; - if ECX>0, go get next byte
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;--------------------------------------------------------------------
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??general_is_run:
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mov al,[esi] ; get number of repeated values
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inc esi
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sub [WidthCount],eax ; adjust the remaining byte width
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mov ebx,edx ; preserve dx for the multiply
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mul [ScaleX] ; EDX:EAX = # pixels + roundoff bits
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add eax,ebx ; add in the current x-total
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mov edx,eax ; (assume EDX is empty)
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shr eax,8 ; EAX = # pixels skipped
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and edx,00FFh ; keep only low byte
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add edi,eax ; add to EDI
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sub ecx,eax ; subtract it from ECX
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mov eax,0 ; clear EAX
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or ecx,ecx
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jg ??general_draw_loop ; if more to draw, process new byte
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??out:
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ret ; lets get out of here
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ENDP Draw_Scale
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END
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;**************************** End of ds_ds.asm ******************************
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