CnC_Red_Alert/WINVQ/VQA32/OLD/MAKEFILE.BOR

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#
# Command & Conquer Red Alert(tm)
# Copyright 2025 Electronic Arts Inc.
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
#****************************************************************************
#
# C O N F I D E N T I A L --- W E S T W O O D S T U D I O S
#
#----------------------------------------------------------------------------
#
# PROJECT
# VQAPlay32 library.
#
# FILE
# makefile (Borland/TNT)
#
# DESCRIPTION
# Makefile for generating the 32-bit VQAPlay library.
#
# PROGRAMMER
# Denzil E. Long, Jr.
#
# DATE
# Feburary 7, 1995
#
# ENVIROMENT
# PRJ - Projects path.
# PRJVCS - Version control archive path.
# BCDIR - Borland C installation path.
# TNTDIR - Pharlap/TNT installation path.
#
#****************************************************************************
.AUTODEPEND
#----------------------------------------------------------------------------
# VERIFY ENVIROMENT
#----------------------------------------------------------------------------
!if !$d(PRJ) || !$d(PRJVCS) || !$d(BCDIR) || !$d(TNTDIR)
!error Environment not configured.
!endif
#----------------------------------------------------------------------------
# PROJECTS DEPENDENT MACROS
#----------------------------------------------------------------------------
PRJNAME = vqa32bp
PRJDIR = $(PRJ)\VQA32
OBJECTS = \
config.obj \
task.obj \
loader.obj \
drawer.obj \
audio.obj \
monodisp.obj \
dstream.obj \
unvqbuff.obj \
unvqvesa.obj \
vertag.obj \
caption.obj \
# unvqxmde.obj \
PRJLIBS = \
vqm32bp.lib \
#----------------------------------------------------------------------------
# PATH MACROS
#----------------------------------------------------------------------------
!if $d(LIB)
LIBPATH = $(PRJ)\LIB;$(LIB)
!else
LIBPATH = $(PRJ)\LIB;$(TNTDIR)\LIB;$(BCDIR)\LIB
!endif
!if $d(INCLUDE)
INCLUDEPATH = $(PRJ)\INCLUDE;$(INCLUDE)
!else
INCLUDEPATH = $(PRJ)\INCLUDE;$(TNTDIR)\INCLUDE;$(BCDIR)\INCLUDE
!endif
.path.asm = $(PRJDIR)
.path.c = $(PRJDIR)
.path.cpp = $(PRJDIR)
.path.h = $(PRJDIR)
.path.exe = $(PRJDIR)
.path.obj = $(PRJDIR)\OBJ
.path.sym = $(PRJDIR)\OBJ
.path.lib = $(PRJ)\LIB
#----------------------------------------------------------------------------
# TOOLS, COMMAND AND CONFIGURATIONS
#----------------------------------------------------------------------------
CC_CMD = bcc32
ASM_CMD = tasm32
LINK_CMD = tlink32
LIB_CMD = tlib
CC_CFG = bcc32.cfg
ASM_CFG = tasm32.cfg
LINK_CFG = tlink32.cfg
LIB_CFG = tlib.cfg
CFG_FILES = $(CC_CFG) $(ASM_CFG) $(LINK_CFG) $(LIB_CFG)
#----------------------------------------------------------------------------
# DEFAULT TARGET
#----------------------------------------------------------------------------
all: $(PRJNAME).lib
#----------------------------------------------------------------------------
# IMPLICIT RULES
#----------------------------------------------------------------------------
.c.obj:
$(CC_CMD) -P- -n$(.path.obj) {$< }
.cpp.obj:
$(CC_CMD) -P -n$(.path.obj) {$< }
.asm.obj:
$(ASM_CMD) @$(ASM_CFG) $<,$(.path.obj)\$&
#----------------------------------------------------------------------------
# BUILD LIBRARY
#----------------------------------------------------------------------------
$(PRJNAME).lib: $(OBJECTS)
- @del $(.path.lib)\$(PRJNAME).lib >&NUL
$(LIB_CMD) $(.path.lib)\$(PRJNAME).lib @$(LIB_CFG) @&&|
-+$(**: = -+)
|
- @copy vqaplay.h $(PRJ)\INCLUDE\VQA32 >&NUL
- @copy vqafile.h $(PRJ)\INCLUDE\VQA32 >&NUL
#----------------------------------------------------------------------------
# ALL OBJECTS DEPEND ON THE CONFIGURATION FILES
#----------------------------------------------------------------------------
$(OBJECTS): $(CFG_FILES)
#----------------------------------------------------------------------------
# COMPILER CONFIGURATION
#----------------------------------------------------------------------------
$(CC_CFG): makefile
copy &&|
-c
-3
-d
-H=$(.path.sym)\headers.sym
-wpro
-weas
-wpre
-I$(INCLUDEPATH)
-DPHARLAP_TNT=1
#-v
| $(CC_CFG)
#----------------------------------------------------------------------------
# ASSEMBLER CONFIGURATION
#----------------------------------------------------------------------------
$(ASM_CFG): makefile
copy &&|
/t
/m
/w+
/jJUMPS
/ml
/p
/z
/i$(PRJ)\INCLUDE\VQM32
/zi
/dPHARLAP_TNT=1
| $(ASM_CFG)
#----------------------------------------------------------------------------
# LINKER CONFIGURATION
#----------------------------------------------------------------------------
$(LINK_CFG): makefile
copy &&|
/c
/m
/Gm
-L$(LIBPATH)
-v
| $(LINK_CFG)
#----------------------------------------------------------------------------
# LIBRARIAN CONFIGURATION
#----------------------------------------------------------------------------
$(LIB_CFG): makefile
copy &&|
/C /E
| $(LIB_CFG)