220 lines
6.0 KiB
C++
220 lines
6.0 KiB
C++
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/*
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** Command & Conquer Red Alert(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* $Header: /CounterStrike/DROP.CPP 1 3/03/97 10:24a Joe_bostic $ */
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Command & Conquer *
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* *
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* File Name : DROP.CPP *
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* *
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* Programmer : Joe L. Bostic *
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* *
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* Start Date : 01/24/96 *
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* *
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* Last Update : January 24, 1996 [JLB] *
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#include "function.h"
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#include "drop.h"
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DropListClass::DropListClass(int id, char * text, int max_len, TextPrintType flags, int x, int y, int w, int h, void const * up, void const * down) :
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EditClass(id, text, max_len, flags, x, y, w, 9*RESFACTOR, ALPHANUMERIC),
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IsDropped(false),
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ListHeight(h),
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DropButton(0, down, x+w, y),
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List(0, x, y+Get_Build_Frame_Height(down), w+Get_Build_Frame_Width(down), h, flags, up, down)
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{
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Fancy_Text_Print("", 0, 0, 0, 0, flags);
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EditClass::Height = FontHeight+1;
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List.Make_Peer(*this);
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DropButton.Make_Peer(*this);
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}
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void DropListClass::Zap(void)
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{
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Collapse();
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List.Zap();
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DropButton.Zap();
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EditClass::Zap();
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}
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DropListClass & DropListClass::Add(LinkClass & object)
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{
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DropButton.Add(object);
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return((DropListClass &)EditClass::Add(object));
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}
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DropListClass & DropListClass::Add_Tail(LinkClass & object)
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{
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DropButton.Add_Tail(object);
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return((DropListClass &)EditClass::Add_Tail(object));
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}
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DropListClass & DropListClass::Add_Head(LinkClass & object)
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{
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DropButton.Add_Head(object);
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return((DropListClass &)EditClass::Add_Head(object));
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}
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DropListClass * DropListClass::Remove(void)
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{
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if (IsDropped) {
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Collapse();
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}
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DropButton.Remove();
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return((DropListClass *)EditClass::Remove());
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}
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int DropListClass::Add_Item(char const * text)
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{
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strncpy(String, text, MaxLength);
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Flag_To_Redraw();
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return(List.Add_Item(text));
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}
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char const * DropListClass::Current_Item(void)
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{
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return(List.Current_Item());
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}
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int DropListClass::Current_Index(void)
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{
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return(List.Current_Index());
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}
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void DropListClass::Set_Selected_Index(int index)
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{
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if ((unsigned)index < List.Count()) {
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List.Set_Selected_Index(index);
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strcpy(String, List.Get_Item(Current_Index()));
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} else {
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String[0] = '\0';
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}
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}
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void DropListClass::Clear_Focus(void)
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{
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Collapse();
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}
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void DropListClass::Peer_To_Peer(unsigned flags, KeyNumType & key, ControlClass & whom)
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{
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if (&whom == &DropButton) {
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if (flags & LEFTRELEASE) {
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if (IsDropped) {
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Collapse();
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key = (KeyNumType)(ID | KN_BUTTON);
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} else {
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Expand();
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}
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}
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}
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if (&whom == &List) {
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strncpy(String, List.Current_Item(), MaxLength);
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Flag_To_Redraw();
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key = (KeyNumType)(ID | KN_BUTTON);
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}
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}
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void DropListClass::Expand(void)
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{
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if (!IsDropped) {
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List.X = X;
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List.Y = Y+9*RESFACTOR;
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List.Width = Width;
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List.Height = ListHeight;
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List.Add(Head_Of_List());
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List.Flag_To_Redraw();
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IsDropped = true;
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}
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}
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void DropListClass::Collapse(void)
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{
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if (IsDropped) {
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List.Remove();
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IsDropped = false;
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}
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}
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DropListClass & DropListClass::operator = (DropListClass const & list)
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{
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if (this == &list) return(*this);
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EditClass::operator =(list);
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List = list.List;
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IsDropped = list.IsDropped;
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ListHeight = list.ListHeight;
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DropButton = list.DropButton;
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List.Make_Peer(*this);
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DropButton.Make_Peer(*this);
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return(*this);
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}
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DropListClass::DropListClass(DropListClass const & list) :
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EditClass(list),
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IsDropped(list.IsDropped),
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ListHeight(list.ListHeight),
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DropButton(list.DropButton),
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List(list.List)
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{
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List.Make_Peer(*this);
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DropButton.Make_Peer(*this);
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}
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void DropListClass::Set_Position(int x, int y)
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{
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EditClass::Set_Position(x, y);
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List.Set_Position(x, y + Get_Build_Frame_Height(DropButton.Get_Shape_Data()));
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DropButton.Set_Position(x + Width, y);
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}
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void DropListClass::Set_Selected_Index(char const * text)
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{
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if (text) {
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for (int index = 0; index < Count(); index++) {
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if (stricmp(text, List.Get_Item(index)) == 0) {
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Set_Selected_Index(index);
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break;
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}
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}
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}
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}
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#ifdef WOLAPI_INTEGRATION
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void DropListClass::Flag_To_Redraw(void)
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{
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if( IsDropped )
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List.Flag_To_Redraw();
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EditClass::Flag_To_Redraw();
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}
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#endif
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