Initial commit of Command & Conquer Red Alert source code.

This commit is contained in:
LFeenanEA
2025-02-27 16:15:05 +00:00
parent b685cea758
commit 5e733d5dcc
2082 changed files with 797727 additions and 0 deletions

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IMPORTS
DirectDrawCreate=DDRAW.DirectDrawCreate
DirectSoundCreate=DSOUND.DirectSoundCreate
DirectPlayEnumerate=DPLAY.DirectPlayEnumerate
DirectPlayCreate=DPLAY.DirectPlayCreate

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#
# Command & Conquer Red Alert(tm)
# Copyright 2025 Electronic Arts Inc.
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
#***************************************************************************
#** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S **
#***************************************************************************
#* *
#* Project Name : Westwood Library .EXE makefile *
#* *
#* File Name : MAKEFILE *
#* *
#* Programmer : Julio R. Jerez *
#* *
#* Start Date : Jan 20, 1995 *
#* *
#* Last Update : *
#* *
#*-------------------------------------------------------------------------*
#* *
#* Required environment variables: *
#* WIN32LIB = your root WWFLAT path *
#* WIN32VCS = root directory for wwlib version control archive *
#* COMPILER = your Watcom installation path *
#* *
#* *
#* Required changes to makefile: *
#* PROJ_NAME = name of the executable program you're building *
#* PROJ_LIBS = Westwood libraries to link your EXE to *
#* OBJECTS = list of objects in your current working directory *
#* *
#* Optional changes to makefile: *
#* PROJ_DIR = full pathname of your working directory *
#* .xxx: = full pathname where various file types live *
#* *
#***************************************************************************
#---------------------------------------------------------------------------
# Verify user's environment
#---------------------------------------------------------------------------
!ifndef %WIN32LIB
!error WIN32LIB Environment var not configured.
!endif
!ifndef %WIN32VCS
!error WIN32VCS Environment var not configured.
!endif
!ifndef %WATCOM
!error WATCOM Environment var not configured.
!endif
#===========================================================================
# User-defined section: the user should tailor this section for each project
#===========================================================================
#---------------------------------------------------------------------------
# PROJ_NAME = library name
# PROJ_DIR = directory containing source & objects
#---------------------------------------------------------------------------
PROJ_NAME = TEST
PROJ_DIR = $(%WIN32LIB)\drawbuff\TEST
LIB_DIR = $(%WIN32LIB)\lib
!include $(%WIN32LIB)\project.cfg
#---------------------------------------------------------------------------
# Project-dependent variables
#---------------------------------------------------------------------------
OBJECTS = &
$(PROJ_NAME).obj &
testasm.obj
CPS_FILES = &
test1.cps &
test2.cps
PROJ_LIBS = &
drawbuff.lib &
mem.lib &
misc.lib &
iff.lib &
rawfile.lib &
tile.lib &
font.lib &
profile.lib
#PROJ_LIBS = &
# drawbuff.lib &
# win32lib.lib
#---------------------------------------------------------------------------
# Path macros: one path for each file type.
# These paths are used to tell make where to find/put each file type.
#---------------------------------------------------------------------------
.asm: $(PROJ_DIR)
.c: $(PROJ_DIR)
.cpp: $(PROJ_DIR)
.h: $(PROJ_DIR)
.obj: $(PROJ_DIR)
.lib: $(%WIN32LIB)\lib
.exe: $(PROJ_DIR)
#---------------------------------------------------------------------------
# Tools/commands
#---------------------------------------------------------------------------
C_CMD = wcc386
CPP_CMD = wpp386
LIB_CMD = wlib
LINK_CMD = wlink
ASM_CMD = tasm
#---------------------------------------------------------------------------
# Include & library paths
# If LIB & INCLUDE are already defined, they are used in addition to the
# WWLIB32 lib & include; otherwise, they're constructed from
# BCDIR
#---------------------------------------------------------------------------
LIBPATH = $(%WIN32LIB)\LIB;$(%WATCOM)\LIB386\NT
INCLUDEPATH = $(%WIN32LIB)\INCLUDE;$(%WATCOM)\H
#---------------------------------------------------------------------------
# Implicit rules
# Compiler:
# ($< = full dependent with path)
# Assembler:
# output obj's are constructed from .obj: & the $& macro
# ($< = full dependent with path)
# tasm's cfg file is not invoked as a response file.
#---------------------------------------------------------------------------
.c.obj: $(%WIN32LIB)\project.cfg .AUTODEPEND
$(C_CMD) $(CC_CFG) $<
.cpp.obj: $(%WIN32LIB)\project.cfg .AUTODEPEND
$(CPP_CMD) $(CC_CFG) $(PROJ_DIR)\$^*.cpp
.asm.obj: $(%WIN32LIB)\project.cfg
$(ASM_CMD) $(ASM_CFG) $<
#---------------------------------------------------------------------------
# Default target
#---------------------------------------------------------------------------
all: $(PROJ_NAME).exe
#---------------------------------------------------------------------------
# Build the EXE
#---------------------------------------------------------------------------
$(PROJ_NAME).exe: $(OBJECTS) $(PROJ_NAME).lnk $(PROJ_LIBS) $(CPS_FILES)
$(LINK_CMD) $(LINK_CFG) name $^@ @$(PROJ_NAME).lnk
$(PROJ_LIBS):
echo updating base library $^@
cd ..
wmake
cd $(PROJ_DIR)
$(PROJ_NAME).lnk : $(OBJECTS)
%create $^@
for %index in ($(OBJECTS)) do %append $^@ file %index
for %index in ($(PROJ_LIBS)) do %append $^@ library $(LIB_DIR)\%index
%append $^@ library $(LIB_DIR)\ddraw.lib
#**************************** End of makefile ******************************

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#
# Command & Conquer Red Alert(tm)
# Copyright 2025 Electronic Arts Inc.
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
#***************************************************************************
#** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S **
#***************************************************************************
#* *
#* Project Name : Westwood Library .EXE makefile *
#* *
#* File Name : MAKEFILE *
#* *
#* Programmer : Julio R. Jerez *
#* *
#* Start Date : Jan 20, 1995 *
#* *
#* Last Update : *
#* *
#*-------------------------------------------------------------------------*
#* *
#* Required environment variables: *
#* WIN32LIB = your root WWFLAT path *
#* WIN32VCS = root directory for wwlib version control archive *
#* COMPILER = your Watcom installation path *
#* *
#* *
#* Required changes to makefile: *
#* PROJ_NAME = name of the executable program you're building *
#* PROJ_LIBS = Westwood libraries to link your EXE to *
#* OBJECTS = list of objects in your current working directory *
#* *
#* Optional changes to makefile: *
#* PROJ_DIR = full pathname of your working directory *
#* .xxx: = full pathname where various file types live *
#* *
#***************************************************************************
.AUTODEPEND
#---------------------------------------------------------------------------
# Verify user's environment
#---------------------------------------------------------------------------
!ifndef WIN32LIB
!error WIN32LIB Environment var not configured.
!endif
!ifndef WIN32VCS
!error WIN32VCS Environment var not configured.
!endif
!ifndef COMPILER
!error COMPILER Environment var not configured.
!endif
#===========================================================================
# User-defined section: the user should tailor this section for each project
#===========================================================================
#---------------------------------------------------------------------------
# PROJ_NAME = library name
# PROJ_DIR = directory containing source & objects
#---------------------------------------------------------------------------
PROJ_NAME = test
PROJ_DIR = $(WIN32LIB)\drawbuff\$(PROJ_NAME)
LIB_DIR = $(WIN32LIB)\lib
#---------------------------------------------------------------------------
# Project-dependent variables
#---------------------------------------------------------------------------
OBJECTS = \
$(PROJ_NAME).obj
CPS_FILES = \
test1.cps \
test2.cps
!if 0
PROJ_LIBS = \
drawbuff.lib \
win32lib.lib
!else
PROJ_LIBS = \
drawbuff.lib \
mem.lib \
misc.lib \
iff.lib \
rawfile.lib \
tile.lib \
font.lib
!endif
#---------------------------------------------------------------------------
# Path macros: one path for each file type.
# These paths are used to tell make where to find/put each file type.
#---------------------------------------------------------------------------
.path.asm = $(PROJ_DIR)
.path.c = $(PROJ_DIR)
.path.cpp = $(PROJ_DIR)
.path.h = $(PROJ_DIR)
.path.obj = $(PROJ_DIR)
.path.lib = $(WIN32LIB)\lib
.path.exe = $(PROJ_DIR)
#---------------------------------------------------------------------------
# Tools/commands
#---------------------------------------------------------------------------
C_CMD = bcc32
CPP_CMD = bcc32
LIB_CMD = tlib
LINK_CMD = tlink32
ASM_CMD = tasm32
#---------------------------------------------------------------------------
# Include & library paths
# If LIB & INCLUDE are already defined, they are used in addition to the
# WWLIB32 lib & include; otherwise, they're constructed from
# BCDIR
#---------------------------------------------------------------------------
LIBPATH = $(WIN32LIB)\LIB;$(COMPILER)\LIB
INCLUDEPATH = $(WIN32LIB)\INCLUDE;$(COMPILER)\INCLUDE
!include $(WIN32LIB)\\project.cfg
#---------------------------------------------------------------------------
# Implicit rules
# Compiler:
# ($< = full dependent with path)
# Assembler:
# output obj's are constructed from .obj: & the $& macro
# ($< = full dependent with path)
# tasm's cfg file is not invoked as a response file.
#---------------------------------------------------------------------------
.c.obj:
$(C_CMD) $(CC_CFG) $<
.cpp.obj:
$(CPP_CMD) $(CC_CFG) $<
.asm.obj:
$(ASM_CMD) $(ASM_CFG) $<
.lbm.cps:
$(WIN32LIB)\\TOOLS\WWCOMP $*.lbm $*.cps
#---------------------------------------------------------------------------
# Default target
#---------------------------------------------------------------------------
all: $(PROJ_NAME).exe $(CPS_FILES)
#---------------------------------------------------------------------------
# Build the EXE
#---------------------------------------------------------------------------
$(PROJ_NAME).exe: $(OBJECTS) $(PROJ_LIBS)
$(LINK_CMD) @&&|
$(LINK_CFG) +
$(COMPILER)\\LIB\\c0w32.obj+
$(OBJECTS)
$<,$*
$(PROJ_LIBS) +
import32.lib +
cw32i.lib
$*.def
|
$(PROJ_LIBS):
echo updating base library $^@
cd ..
make
cd $(PROJ_DIR)
#**************************** End of makefile ******************************

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#
# Command & Conquer Red Alert(tm)
# Copyright 2025 Electronic Arts Inc.
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
#***************************************************************************
#** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S **
#***************************************************************************
#* *
#* Project Name : Westwood Library .EXE makefile *
#* *
#* File Name : MAKEFILE *
#* *
#* Programmer : Julio R. Jerez *
#* *
#* Start Date : Jan 20, 1995 *
#* *
#* Last Update : *
#* *
#*-------------------------------------------------------------------------*
#* *
#* Required environment variables: *
#* WIN32LIB = your root WWFLAT path *
#* WIN32VCS = root directory for wwlib version control archive *
#* COMPILER = your Watcom installation path *
#* *
#* *
#* Required changes to makefile: *
#* PROJ_NAME = name of the executable program you're building *
#* PROJ_LIBS = Westwood libraries to link your EXE to *
#* OBJECTS = list of objects in your current working directory *
#* *
#* Optional changes to makefile: *
#* PROJ_DIR = full pathname of your working directory *
#* .xxx: = full pathname where various file types live *
#* *
#***************************************************************************
#---------------------------------------------------------------------------
# Verify user's environment
#---------------------------------------------------------------------------
!ifndef %WIN32LIB
!error WIN32LIB Environment var not configured.
!endif
!ifndef %WIN32VCS
!error WIN32VCS Environment var not configured.
!endif
!ifndef %WATCOM
!error WATCOM Environment var not configured.
!endif
#===========================================================================
# User-defined section: the user should tailor this section for each project
#===========================================================================
#---------------------------------------------------------------------------
# PROJ_NAME = library name
# PROJ_DIR = directory containing source & objects
#---------------------------------------------------------------------------
PROJ_NAME = TEST
PROJ_DIR = $(%WIN32LIB)\drawbuff\TEST
LIB_DIR = $(%WIN32LIB)\lib
!include $(%WIN32LIB)\project.cfg
#---------------------------------------------------------------------------
# Project-dependent variables
#---------------------------------------------------------------------------
OBJECTS = &
$(PROJ_NAME).obj
CPS_FILES = &
test1.cps &
test2.cps
PROJ_LIBS = &
drawbuff.lib &
mem.lib &
misc.lib &
iff.lib &
rawfile.lib &
tile.lib &
font.lib
#PROJ_LIBS = &
# drawbuff.lib &
# win32lib.lib
#---------------------------------------------------------------------------
# Path macros: one path for each file type.
# These paths are used to tell make where to find/put each file type.
#---------------------------------------------------------------------------
.asm: $(PROJ_DIR)
.c: $(PROJ_DIR)
.cpp: $(PROJ_DIR)
.h: $(PROJ_DIR)
.obj: $(PROJ_DIR)
.lib: $(%WIN32LIB)\lib
.exe: $(PROJ_DIR)
#---------------------------------------------------------------------------
# Tools/commands
#---------------------------------------------------------------------------
C_CMD = wcc386
CPP_CMD = wpp386
LIB_CMD = wlib
LINK_CMD = wlink
ASM_CMD = tasm32
#---------------------------------------------------------------------------
# Include & library paths
# If LIB & INCLUDE are already defined, they are used in addition to the
# WWLIB32 lib & include; otherwise, they're constructed from
# BCDIR
#---------------------------------------------------------------------------
LIBPATH = $(%WIN32LIB)\LIB;$(%WATCOM)\LIB386\NT
INCLUDEPATH = $(%WIN32LIB)\INCLUDE;$(%WATCOM)\H
#---------------------------------------------------------------------------
# Implicit rules
# Compiler:
# ($< = full dependent with path)
# Assembler:
# output obj's are constructed from .obj: & the $& macro
# ($< = full dependent with path)
# tasm's cfg file is not invoked as a response file.
#---------------------------------------------------------------------------
.c.obj: $(%WIN32LIB)\project.cfg .AUTODEPEND
$(C_CMD) $(CC_CFG) $<
.cpp.obj: $(%WIN32LIB)\project.cfg .AUTODEPEND
$(CPP_CMD) $(CC_CFG) $<
.asm.obj: $(%WIN32LIB)\project.cfg
$(ASM_CMD) $(ASM_CFG) $<
#---------------------------------------------------------------------------
# Default target
#---------------------------------------------------------------------------
all: $(PROJ_NAME).exe
#---------------------------------------------------------------------------
# Build the EXE
#---------------------------------------------------------------------------
$(PROJ_NAME).exe: $(OBJECTS) $(PROJ_NAME).lnk $(PROJ_LIBS) $(CPS_FILES)
$(LINK_CMD) $(LINK_CFG) name $^@ @$(PROJ_NAME).lnk
$(PROJ_LIBS):
echo updating base library $^@
cd ..
wmake
cd $(PROJ_DIR)
$(PROJ_NAME).lnk : $(OBJECTS)
%create $^@
for %index in ($(OBJECTS)) do %append $^@ file %index
for %index in ($(PROJ_LIBS)) do %append $^@ library $(LIB_DIR)\%index
%append $^@ library $(LIB_DIR)\ddraw.lib
#**************************** End of makefile ******************************

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IMPORTS
DirectDrawCreate=DDRAW.DirectDrawCreate
DirectSoundCreate=DSOUND.DirectSoundCreate
DirectPlayEnumerate=DPLAY.DirectPlayEnumerate
DirectPlayCreate=DPLAY.DirectPlayCreate

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/*
** Command & Conquer Red Alert(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "stdio.h"
extern "C" {
void func_1(void);
}
void func_2(void)
{
printf("There\r");
}
void main(void)
{
func_1();
func_2();
}

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;
; Command & Conquer Red Alert(tm)
; Copyright 2025 Electronic Arts Inc.
;
; This program is free software: you can redistribute it and/or modify
; it under the terms of the GNU General Public License as published by
; the Free Software Foundation, either version 3 of the License, or
; (at your option) any later version.
;
; This program is distributed in the hope that it will be useful,
; but WITHOUT ANY WARRANTY; without even the implied warranty of
; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
; GNU General Public License for more details.
;
; You should have received a copy of the GNU General Public License
; along with this program. If not, see <http://www.gnu.org/licenses/>.
;
IDEAL
P386
MODEL USE32 FLAT
jumps
codeseg
masm
;
; Change a DAC colour register directly
;
; register number in al
;
; bh=red bl=green cl=blue
;
set_dac_col proc near
pushad
cli
push eax
mov dx,03dah
in al,dx
jmp @@1
@@1: mov dx,03c8h
pop eax
out dx,al
jmp @@2
@@2: inc dl
mov al,bh
out dx,al
jmp @@3
@@3: mov al,bl
out dx,al
jmp @@4
@@4: mov al,cl
out dx,al
jmp @@5
@@5: sti
popad
ret
set_dac_col endp
ideal
global Set_Palette_Register_:near
proc Set_Palette_Register_ near
pushad
and cl,63
mov bh,dl
and bh,63
and bl,63
call set_dac_col
popad
ret
endp Set_Palette_Register_
end