Initial commit of Command & Conquer Red Alert source code.
This commit is contained in:
401
WIN32LIB/KEYBOARD/OLDTEST/KEYBOARD.CPP
Normal file
401
WIN32LIB/KEYBOARD/OLDTEST/KEYBOARD.CPP
Normal file
@@ -0,0 +1,401 @@
|
||||
/*
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||||
** Command & Conquer Red Alert(tm)
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||||
** Copyright 2025 Electronic Arts Inc.
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||||
**
|
||||
** This program is free software: you can redistribute it and/or modify
|
||||
** it under the terms of the GNU General Public License as published by
|
||||
** the Free Software Foundation, either version 3 of the License, or
|
||||
** (at your option) any later version.
|
||||
**
|
||||
** This program is distributed in the hope that it will be useful,
|
||||
** but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
** GNU General Public License for more details.
|
||||
**
|
||||
** You should have received a copy of the GNU General Public License
|
||||
** along with this program. If not, see <http://www.gnu.org/licenses/>.
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||||
*/
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||||
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||||
/***********************************************************************************************
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* *
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* Project Name : Westwood Keyboard Library *
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* *
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* File Name : KEYBOARD.CPP *
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* *
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* Programmer : Philip W. Gorrow *
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* *
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* Start Date : 10/16/95 *
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* *
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* Last Update : October 17, 1995 [PWG] *
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* WWKeyboardClass::Put -- Logic to insert a key into the keybuffer] *
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* WWKeyboardClass::Get -- Logic to get a metakey from the buffer *
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* WWKeyboardClass::Check -- Checks to see if a key is in the buffer *
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* WWKeyboardClass::Put_Key_Message -- Translates and inserts wParam into Keyboard Buffer *
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* WWKeyboardClass::Buff_Get -- Lowlevel function to get a key from key buffer *
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* WWKeyboardClass::Get_Mouse_X -- Returns the mouses current x position in pixels *
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* WWKeyboardClass::Get_Mouse_Y -- returns the mouses current y position in pixels *
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* WWKeyboardClass::Get_Mouse_XY -- Returns the mouses x,y position via reference vars *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#include "keyboard.h"
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/***********************************************************************************************
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* WWKeyboardClass::WWKeyBoardClass -- Construction for Westwood Keyboard Class *
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* *
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* INPUT: none *
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* *
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* OUTPUT: none *
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* *
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* HISTORY: *
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* 10/16/1995 PWG : Created. *
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*=============================================================================================*/
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WWKeyboardClass::WWKeyboardClass(void)
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{
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//
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// Initialize the keyboard remap table for our system (note it would be bad if someone
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// switched keyboard modes after this happened.
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//
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memset(VKRemap, 0, 2048);
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memset(AsciiRemap, 0, 256);
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for (short lp = 1; lp < 255; lp ++) {
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int vk_key = VkKeyScan(lp);
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if (vk_key > 0 && vk_key < 2048) {
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AsciiRemap[vk_key] = lp;
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VKRemap[vk_key] = vk_key & 0xFF;
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}
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}
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//
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// Build a remap table of the different keys which are affected by the caps lock and
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// the num lock.
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//
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memset(ToggleKeys, 0, 256);
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for (lp = 0; lp < 255; lp++ ) {
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if (isalpha(lp) && isupper(lp)) {
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ToggleKeys[lp] = 1;
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}
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if (lp >= VK_NUMPAD0 && lp <= VK_DIVIDE) {
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ToggleKeys[lp] = 2;
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}
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}
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//
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// Our buffer should start devoid of keys.
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//
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memset(Buffer, 0, 256);
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Head = 0;
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Tail = 0;
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//
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// There should be no starting queued mouse events for us to have to worry
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// about.
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//
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MouseQX = 0;
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MouseQY = 0;
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}
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/***********************************************************************************************
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* WWKeyboardClass::Buff_Get -- Lowlevel function to get a key from key buffer *
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* *
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* INPUT: none *
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* *
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* OUTPUT: int - the key value that was pulled from buffer (includes bits) * *
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* *
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* WARNINGS: If the key was a mouse event MouseQX and MouseQY will be updated *
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* *
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* HISTORY: *
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* 10/17/1995 PWG : Created. *
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*=============================================================================================*/
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int WWKeyboardClass::Buff_Get(void)
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{
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while (!Check()) {} // wait for key in buffer
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int temp = Buffer[Head]; // get key out of the buffer
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int newhead = Head; // save off head for manipulation
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if (Is_Mouse_Key(temp)) { // if key is a mouse then
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MouseQX = Buffer[Head+1]; // get the x and y pos
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MouseQY = Buffer[Head+2]; // from the buffer
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newhead += 3; // adjust head forward
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} else {
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newhead += 1; // adjust head forward
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}
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newhead &= 255;
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Head = newhead;
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return(temp);
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}
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BOOL WWKeyboardClass::Is_Mouse_Key(int key)
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{
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key &= 0xFF;
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return (key == VK_LBUTTON || key == VK_MBUTTON || key == VK_RBUTTON);
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}
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/***********************************************************************************************
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* WWKeyboardClass::Check -- Checks to see if a key is in the buffer *
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* *
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* INPUT: *
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* *
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* OUTPUT: *
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* *
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* WARNINGS: *
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* *
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* HISTORY: *
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* 10/16/1995 PWG : Created. *
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*=============================================================================================*/
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BOOL WWKeyboardClass::Check(void)
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{
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unsigned short temp; // store temp holding spot for key
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if (Head == Tail) return(FALSE); // if no keys in buff then get out
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temp = Buffer[Head]; // get key out of the buffer
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return(temp); // send it back to main program
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}
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/***********************************************************************************************
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* WWKeyboardClass::Get -- Logic to get a metakey from the buffer *
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* *
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* INPUT: none *
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* *
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* OUTPUT: int - the meta key taken from the buffer. *
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* *
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* WARNINGS: This routine will not return until a keypress is received *
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* *
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* HISTORY: *
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* 10/16/1995 PWG : Created. *
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*=============================================================================================*/
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int WWKeyboardClass::Get(void)
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{
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int temp,bits; // store temp holding spot for key
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while (!Check()) {} // wait for key in buffer
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temp = Buff_Get(); // get key from the buffer
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bits = temp & 0xFF00; // save of keyboard bits
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if (!(bits & WWKEY_VK_BIT)) { // if its not a virtual key
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temp = AsciiRemap[temp&0x1FF] | bits; // convert to ascii equivalent
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}
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return(temp); // return the key that we pulled out
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}
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/***********************************************************************************************
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* WWKeyboardClass::Put -- Logic to insert a key into the keybuffer] *
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* *
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* INPUT: int - the key to insert into the buffer *
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* *
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* OUTPUT: bool - true if key is sucessfuly inserted. *
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* *
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* WARNINGS: none *
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* *
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* HISTORY: *
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* 10/16/1995 PWG : Created. *
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*=============================================================================================*/
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BOOL WWKeyboardClass::Put(int key)
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{
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int temp = (Tail + 1) & 255;
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if (temp != Head)
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{
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Buffer[Tail] = key;
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//
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// Critical Line
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//
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Tail = temp;
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return(TRUE);
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}
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return(FALSE);
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}
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/***********************************************************************************************
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* WWKeyboardClass::Put_Key_Message -- Translates and inserts wParam into Keyboard Buffer *
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* *
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* INPUT: *
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||||
* *
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||||
* OUTPUT: *
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||||
* *
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||||
* WARNINGS: *
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||||
* *
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||||
* HISTORY: *
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||||
* 10/16/1995 PWG : Created. *
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||||
*=============================================================================================*/
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WWKeyboardClass::Put_Key_Message(UINT vk_key, BOOL release, BOOL dbl)
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{
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int bits = 0;
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//
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// Get the status of all of the different keyboard modifiers. Note, only pay attention
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// to numlock and caps lock if we are dealing with a key that is affected by them.
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//
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int shift = (GetKeyState(VK_SHIFT) & 0xFF00) != 0;
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int ctrl = (GetKeyState(VK_CONTROL) & 0xFF00) != 0;
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int alt = (GetKeyState(VK_MENU) & 0xFF00) != 0;
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int caps = ((GetKeyState(VK_CAPITAL) & 0x00FF) != 0) && (ToggleKeys[vk_key] == 1);
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int nums = ((GetKeyState(VK_NUMLOCK) & 0x00FF) != 0) && (ToggleKeys[vk_key] == 2);
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//
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// Set the proper bits for whatever the key we got is.
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//
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if (shift || caps || nums) {
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bits |= WWKEY_SHIFT_BIT;
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}
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if (ctrl) {
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bits |= WWKEY_CTRL_BIT;
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}
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if (alt) {
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bits |= WWKEY_ALT_BIT;
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}
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if (!AsciiRemap[vk_key|bits]) {
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bits |= WWKEY_VK_BIT;
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}
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if (release) {
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bits |= WWKEY_RLS_BIT;
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}
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if (dbl) {
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bits |= WWKEY_DBL_BIT;
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}
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//
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// Finally use the put command to enter the key into the keyboard
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// system.
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//
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return(Put(vk_key|bits));
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}
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VOID WWKeyboardClass::Split(int &key, int &shift, int &ctrl, int &alt, int &rls, int &dbl)
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{
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shift = (key & WWKEY_SHIFT_BIT) != 0;
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ctrl = (key & WWKEY_CTRL_BIT) != 0;
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alt = (key & WWKEY_ALT_BIT) != 0;
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rls = (key & WWKEY_RLS_BIT) != 0;
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dbl = (key & WWKEY_DBL_BIT) != 0;
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key = (key & 0xFF);
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}
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#pragma argsused
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void WWKeyboardClass::Message_Handler(HWND hwnd, UINT message, UINT wParam, LONG lParam)
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{
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switch (message) {
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case WM_SYSKEYDOWN:
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case WM_KEYDOWN:
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Put_Key_Message(wParam);
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break;
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case WM_SYSKEYUP:
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case WM_KEYUP:
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Put_Key_Message(wParam, TRUE);
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break;
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case WM_LBUTTONDOWN:
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Put_Key_Message(VK_LBUTTON);
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Put(LOWORD(lParam));
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Put(HIWORD(lParam));
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break;
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case WM_LBUTTONUP:
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Put_Key_Message(VK_LBUTTON, TRUE);
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Put(LOWORD(lParam));
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Put(HIWORD(lParam));
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break;
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case WM_LBUTTONDBLCLK:
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Put_Key_Message(VK_LBUTTON, TRUE, TRUE);
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Put(LOWORD(lParam));
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Put(HIWORD(lParam));
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break;
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||||
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case WM_MBUTTONDOWN:
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Put_Key_Message(VK_MBUTTON);
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Put(LOWORD(lParam));
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||||
Put(HIWORD(lParam));
|
||||
break;
|
||||
|
||||
case WM_MBUTTONUP:
|
||||
Put_Key_Message(VK_MBUTTON, TRUE);
|
||||
Put(LOWORD(lParam));
|
||||
Put(HIWORD(lParam));
|
||||
break;
|
||||
|
||||
case WM_MBUTTONDBLCLK:
|
||||
Put_Key_Message(VK_MBUTTON, TRUE, TRUE);
|
||||
Put(LOWORD(lParam));
|
||||
Put(HIWORD(lParam));
|
||||
break;
|
||||
|
||||
case WM_RBUTTONDOWN:
|
||||
Put_Key_Message(VK_RBUTTON);
|
||||
Put(LOWORD(lParam));
|
||||
Put(HIWORD(lParam));
|
||||
break;
|
||||
|
||||
case WM_RBUTTONUP:
|
||||
Put_Key_Message(VK_RBUTTON, TRUE);
|
||||
Put(LOWORD(lParam));
|
||||
Put(HIWORD(lParam));
|
||||
break;
|
||||
|
||||
case WM_RBUTTONDBLCLK:
|
||||
Put_Key_Message(VK_RBUTTON, TRUE, TRUE);
|
||||
Put(LOWORD(lParam));
|
||||
Put(HIWORD(lParam));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/***********************************************************************************************
|
||||
* WWKeyboardClass::Get_Mouse_X -- Returns the mouses current x position in pixels *
|
||||
* *
|
||||
* INPUT: none *
|
||||
* *
|
||||
* OUTPUT: int - returns the mouses current x position in pixels *
|
||||
* *
|
||||
* HISTORY: *
|
||||
* 10/17/1995 PWG : Created. *
|
||||
*=============================================================================================*/
|
||||
int WWKeyboardClass::Get_Mouse_X(void)
|
||||
{
|
||||
POINT pt;
|
||||
GetCursorPos(&pt);
|
||||
return(pt.x);
|
||||
}
|
||||
void WWKeyboardClass::Clear(void)
|
||||
{
|
||||
Head = Tail;
|
||||
}
|
||||
|
||||
|
||||
/***********************************************************************************************
|
||||
* WWKeyboardClass::Get_Mouse_Y -- returns the mouses current y position in pixels *
|
||||
* *
|
||||
* INPUT: none *
|
||||
* *
|
||||
* OUTPUT: int - returns the mouses current y position in pixels *
|
||||
* *
|
||||
* HISTORY: *
|
||||
* 10/17/1995 PWG : Created. *
|
||||
*=============================================================================================*/
|
||||
int WWKeyboardClass::Get_Mouse_Y(void)
|
||||
{
|
||||
POINT pt;
|
||||
GetCursorPos(&pt);
|
||||
return(pt.y);
|
||||
}
|
||||
|
||||
/***********************************************************************************************
|
||||
* WWKeyboardClass::Get_Mouse_XY -- Returns the mouses x,y position via reference vars *
|
||||
* *
|
||||
* INPUT: int &x - variable to return the mouses x position in pixels *
|
||||
* int &y - variable to return the mouses y position in pixels *
|
||||
* *
|
||||
* OUTPUT: none - output is via reference variables *
|
||||
* *
|
||||
* HISTORY: *
|
||||
* 10/17/1995 PWG : Created. *
|
||||
*=============================================================================================*/
|
||||
void WWKeyboardClass::Get_Mouse_XY(int &x, int &y)
|
||||
{
|
||||
POINT pt;
|
||||
|
||||
GetCursorPos(&pt);
|
||||
x = pt.x;
|
||||
y = pt.y;
|
||||
}
|
577
WIN32LIB/KEYBOARD/OLDTEST/KEYBOARD.H
Normal file
577
WIN32LIB/KEYBOARD/OLDTEST/KEYBOARD.H
Normal file
@@ -0,0 +1,577 @@
|
||||
/*
|
||||
** Command & Conquer Red Alert(tm)
|
||||
** Copyright 2025 Electronic Arts Inc.
|
||||
**
|
||||
** This program is free software: you can redistribute it and/or modify
|
||||
** it under the terms of the GNU General Public License as published by
|
||||
** the Free Software Foundation, either version 3 of the License, or
|
||||
** (at your option) any later version.
|
||||
**
|
||||
** This program is distributed in the hope that it will be useful,
|
||||
** but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
** GNU General Public License for more details.
|
||||
**
|
||||
** You should have received a copy of the GNU General Public License
|
||||
** along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/***********************************************************************************************
|
||||
* *
|
||||
* Project Name : Westwood Keyboard Library *
|
||||
* *
|
||||
* File Name : KEYBOARD.H *
|
||||
* *
|
||||
* Programmer : Philip W. Gorrow *
|
||||
* *
|
||||
* Start Date : 10/16/95 *
|
||||
* *
|
||||
* Last Update : October 16, 1995 [PWG] *
|
||||
* *
|
||||
*---------------------------------------------------------------------------------------------*
|
||||
* Functions: *
|
||||
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
|
||||
#include <WWSTD.H>
|
||||
|
||||
typedef enum {
|
||||
WWKEY_SHIFT_BIT = 0x100,
|
||||
WWKEY_CTRL_BIT = 0x200,
|
||||
WWKEY_ALT_BIT = 0x400,
|
||||
WWKEY_VK_BIT = 0x800,
|
||||
WWKEY_RLS_BIT = 0x1000,
|
||||
WWKEY_DBL_BIT = 0x2000,
|
||||
WWKEY_BTN_BIT = 0x4000,
|
||||
} WWKey_Type;
|
||||
|
||||
#define VK_NONE 0x00
|
||||
#define VK_LBUTTON 0x01
|
||||
#define VK_RBUTTON 0x02
|
||||
#define VK_CANCEL 0x03
|
||||
#define VK_MBUTTON 0x04
|
||||
#define VK_NONE_05 0x05
|
||||
#define VK_NONE_06 0x06
|
||||
#define VK_NONE_07 0x07
|
||||
#define VK_BACK 0x08
|
||||
#define VK_TAB 0x09
|
||||
#define VK_NONE_0A 0x0A
|
||||
#define VK_NONE_0B 0x0B
|
||||
#define VK_CLEAR 0x0C
|
||||
#define VK_RETURN 0x0D
|
||||
#define VK_NONE_0E 0x0E
|
||||
#define VK_NONE_0F 0x0F
|
||||
#define VK_SHIFT 0x10
|
||||
#define VK_CONTROL 0x11
|
||||
#define VK_MENU 0x12
|
||||
#define VK_PAUSE 0x13
|
||||
#define VK_CAPITAL 0x14
|
||||
#define VK_NONE_15 0x15
|
||||
#define VK_NONE_16 0x16
|
||||
#define VK_NONE_17 0x17
|
||||
#define VK_NONE_18 0x18
|
||||
#define VK_NONE_19 0x19
|
||||
#define VK_NONE_1A 0x1A
|
||||
#define VK_ESCAPE 0x1B
|
||||
#define VK_NONE_1C 0x1C
|
||||
#define VK_NONE_1D 0x1D
|
||||
#define VK_NONE_1E 0x1E
|
||||
#define VK_NONE_1F 0x1F
|
||||
#define VK_SPACE 0x20
|
||||
#define VK_PRIOR 0x21
|
||||
#define VK_NEXT 0x22
|
||||
#define VK_END 0x23
|
||||
#define VK_HOME 0x24
|
||||
#define VK_LEFT 0x25
|
||||
#define VK_UP 0x26
|
||||
#define VK_RIGHT 0x27
|
||||
#define VK_DOWN 0x28
|
||||
#define VK_SELECT 0x29
|
||||
#define VK_PRINT 0x2A
|
||||
#define VK_EXECUTE 0x2B
|
||||
#define VK_SNAPSHOT 0x2C
|
||||
#define VK_INSERT 0x2D
|
||||
#define VK_DELETE 0x2E
|
||||
#define VK_HELP 0x2F
|
||||
#define VK_0 0x30
|
||||
#define VK_1 0x31
|
||||
#define VK_2 0x32
|
||||
#define VK_3 0x33
|
||||
#define VK_4 0x34
|
||||
#define VK_5 0x35
|
||||
#define VK_6 0x36
|
||||
#define VK_7 0x37
|
||||
#define VK_8 0x38
|
||||
#define VK_9 0x39
|
||||
#define VK_NONE_3B 0x3B
|
||||
#define VK_NONE_3C 0x3C
|
||||
#define VK_NONE_3D 0x3D
|
||||
#define VK_NONE_3E 0x3E
|
||||
#define VK_NONE_3F 0x3F
|
||||
#define VK_NONE_40 0x40
|
||||
#define VK_A 0x41
|
||||
#define VK_B 0x42
|
||||
#define VK_C 0x43
|
||||
#define VK_D 0x44
|
||||
#define VK_E 0x45
|
||||
#define VK_F 0x46
|
||||
#define VK_G 0x47
|
||||
#define VK_H 0x48
|
||||
#define VK_I 0x49
|
||||
#define VK_J 0x4A
|
||||
#define VK_K 0x4B
|
||||
#define VK_L 0x4C
|
||||
#define VK_M 0x4D
|
||||
#define VK_N 0x4E
|
||||
#define VK_O 0x4F
|
||||
#define VK_P 0x50
|
||||
#define VK_Q 0x51
|
||||
#define VK_R 0x52
|
||||
#define VK_S 0x53
|
||||
#define VK_T 0x54
|
||||
#define VK_U 0x55
|
||||
#define VK_V 0x56
|
||||
#define VK_W 0x57
|
||||
#define VK_X 0x58
|
||||
#define VK_Y 0x59
|
||||
#define VK_Z 0x5A
|
||||
#define VK_NONE_5B 0x5B
|
||||
#define VK_NONE_5C 0x5C
|
||||
#define VK_NONE_5D 0x5D
|
||||
#define VK_NONE_5E 0x5E
|
||||
#define VK_NONE_5F 0x5F
|
||||
#define VK_NUMPAD0 0x60
|
||||
#define VK_NUMPAD1 0x61
|
||||
#define VK_NUMPAD2 0x62
|
||||
#define VK_NUMPAD3 0x63
|
||||
#define VK_NUMPAD4 0x64
|
||||
#define VK_NUMPAD5 0x65
|
||||
#define VK_NUMPAD6 0x66
|
||||
#define VK_NUMPAD7 0x67
|
||||
#define VK_NUMPAD8 0x68
|
||||
#define VK_NUMPAD9 0x69
|
||||
#define VK_MULTIPLY 0x6A
|
||||
#define VK_ADD 0x6B
|
||||
#define VK_SEPARATOR 0x6C
|
||||
#define VK_SUBTRACT 0x6D
|
||||
#define VK_DECIMAL 0x6E
|
||||
#define VK_DIVIDE 0x6F
|
||||
#define VK_F1 0x70
|
||||
#define VK_F2 0x71
|
||||
#define VK_F3 0x72
|
||||
#define VK_F4 0x73
|
||||
#define VK_F5 0x74
|
||||
#define VK_F6 0x75
|
||||
#define VK_F7 0x76
|
||||
#define VK_F8 0x77
|
||||
#define VK_F9 0x78
|
||||
#define VK_F10 0x79
|
||||
#define VK_F11 0x7A
|
||||
#define VK_F12 0x7B
|
||||
#define VK_F13 0x7C
|
||||
#define VK_F14 0x7D
|
||||
#define VK_F15 0x7E
|
||||
#define VK_F16 0x7F
|
||||
#define VK_F17 0x80
|
||||
#define VK_F18 0x81
|
||||
#define VK_F19 0x82
|
||||
#define VK_F20 0x83
|
||||
#define VK_F21 0x84
|
||||
#define VK_F22 0x85
|
||||
#define VK_F23 0x86
|
||||
#define VK_F24 0x87
|
||||
#define VK_NONE_88 0x88
|
||||
#define VK_NONE_89 0x89
|
||||
#define VK_NONE_8A 0x8A
|
||||
#define VK_NONE_8B 0x8B
|
||||
#define VK_NONE_8C 0x8C
|
||||
#define VK_NONE_8D 0x8D
|
||||
#define VK_NONE_8E 0x8E
|
||||
#define VK_NONE_8F 0x8F
|
||||
#define VK_NUMLOCK 0x90
|
||||
#define VK_SCROLL 0x91
|
||||
#define VK_NONE_92 0x92
|
||||
#define VK_NONE_93 0x93
|
||||
#define VK_NONE_94 0x94
|
||||
#define VK_NONE_95 0x95
|
||||
#define VK_NONE_96 0x96
|
||||
#define VK_NONE_97 0x97
|
||||
#define VK_NONE_98 0x98
|
||||
#define VK_NONE_99 0x99
|
||||
#define VK_NONE_9A 0x9A
|
||||
#define VK_NONE_9B 0x9B
|
||||
#define VK_NONE_9C 0x9C
|
||||
#define VK_NONE_9D 0x9D
|
||||
#define VK_NONE_9E 0x9E
|
||||
#define VK_NONE_9F 0x9F
|
||||
#define VK_NONE_A0 0xA0
|
||||
#define VK_NONE_A1 0xA1
|
||||
#define VK_NONE_A2 0xA2
|
||||
#define VK_NONE_A3 0xA3
|
||||
#define VK_NONE_A4 0xA4
|
||||
#define VK_NONE_A5 0xA5
|
||||
#define VK_NONE_A6 0xA6
|
||||
#define VK_NONE_A7 0xA7
|
||||
#define VK_NONE_A8 0xA8
|
||||
#define VK_NONE_A9 0xA9
|
||||
#define VK_NONE_AA 0xAA
|
||||
#define VK_NONE_AB 0xAB
|
||||
#define VK_NONE_AC 0xAC
|
||||
#define VK_NONE_AD 0xAD
|
||||
#define VK_NONE_AE 0xAE
|
||||
#define VK_NONE_AF 0xAF
|
||||
#define VK_NONE_B0 0xB0
|
||||
#define VK_NONE_B1 0xB1
|
||||
#define VK_NONE_B2 0xB2
|
||||
#define VK_NONE_B3 0xB3
|
||||
#define VK_NONE_B4 0xB4
|
||||
#define VK_NONE_B5 0xB5
|
||||
#define VK_NONE_B6 0xB6
|
||||
#define VK_NONE_B7 0xB7
|
||||
#define VK_NONE_B8 0xB8
|
||||
#define VK_NONE_B9 0xB9
|
||||
#define VK_NONE_BA 0xBA
|
||||
#define VK_NONE_BB 0xBB
|
||||
#define VK_NONE_BC 0xBC
|
||||
#define VK_NONE_BD 0xBD
|
||||
#define VK_NONE_BE 0xBE
|
||||
#define VK_NONE_BF 0xBF
|
||||
#define VK_NONE_C0 0xC0
|
||||
#define VK_NONE_C1 0xC1
|
||||
#define VK_NONE_C2 0xC2
|
||||
#define VK_NONE_C3 0xC3
|
||||
#define VK_NONE_C4 0xC4
|
||||
#define VK_NONE_C5 0xC5
|
||||
#define VK_NONE_C6 0xC6
|
||||
#define VK_NONE_C7 0xC7
|
||||
#define VK_NONE_C8 0xC8
|
||||
#define VK_NONE_C9 0xC9
|
||||
#define VK_NONE_CA 0xCA
|
||||
#define VK_NONE_CB 0xCB
|
||||
#define VK_NONE_CC 0xCC
|
||||
#define VK_NONE_CD 0xCD
|
||||
#define VK_NONE_CE 0xCE
|
||||
#define VK_NONE_CF 0xCF
|
||||
#define VK_NONE_D0 0xD0
|
||||
#define VK_NONE_D1 0xD1
|
||||
#define VK_NONE_D2 0xD2
|
||||
#define VK_NONE_D3 0xD3
|
||||
#define VK_NONE_D4 0xD4
|
||||
#define VK_NONE_D5 0xD5
|
||||
#define VK_NONE_D6 0xD6
|
||||
#define VK_NONE_D7 0xD7
|
||||
#define VK_NONE_D8 0xD8
|
||||
#define VK_NONE_D9 0xD9
|
||||
#define VK_NONE_DA 0xDA
|
||||
#define VK_NONE_DB 0xDB
|
||||
#define VK_NONE_DC 0xDC
|
||||
#define VK_NONE_DD 0xDD
|
||||
#define VK_NONE_DE 0xDE
|
||||
#define VK_NONE_DF 0xDF
|
||||
#define VK_NONE_E0 0xE0
|
||||
#define VK_NONE_E1 0xE1
|
||||
#define VK_NONE_E2 0xE2
|
||||
#define VK_NONE_E3 0xE3
|
||||
#define VK_NONE_E4 0xE4
|
||||
#define VK_NONE_E5 0xE5
|
||||
#define VK_NONE_E6 0xE6
|
||||
#define VK_NONE_E7 0xE7
|
||||
#define VK_NONE_E8 0xE8
|
||||
#define VK_NONE_E9 0xE9
|
||||
#define VK_NONE_EA 0xEA
|
||||
#define VK_NONE_EB 0xEB
|
||||
#define VK_NONE_EC 0xEC
|
||||
#define VK_NONE_ED 0xED
|
||||
#define VK_NONE_EE 0xEE
|
||||
#define VK_NONE_EF 0xEF
|
||||
#define VK_NONE_F0 0xF0
|
||||
#define VK_NONE_F1 0xF1
|
||||
#define VK_NONE_F2 0xF2
|
||||
#define VK_NONE_F3 0xF3
|
||||
#define VK_NONE_F4 0xF4
|
||||
#define VK_NONE_F5 0xF5
|
||||
#define VK_NONE_F6 0xF6
|
||||
#define VK_NONE_F7 0xF7
|
||||
#define VK_NONE_F8 0xF8
|
||||
#define VK_NONE_F9 0xF9
|
||||
#define VK_NONE_FA 0xFA
|
||||
#define VK_NONE_FB 0xFB
|
||||
#define VK_NONE_FC 0xFC
|
||||
#define VK_NONE_FD 0xFD
|
||||
#define VK_NONE_FE 0xFE
|
||||
#define VK_NONE_FF 0xFF
|
||||
|
||||
#define VK_UPLEFT VK_HOME
|
||||
#define VK_UPRIGHT VK_PRIOR
|
||||
#define VK_DOWNLEFT VK_END
|
||||
#define VK_DOWNRIGHT VK_NEXT
|
||||
#define VK_ALT VK_MENU
|
||||
|
||||
typedef enum {
|
||||
KA_CTRL_AT = 0,
|
||||
KA_CTRL_A,
|
||||
KA_MORE = KA_CTRL_A,
|
||||
KA_CTRL_B,
|
||||
KA_SETBKGDCOL = KA_CTRL_B,
|
||||
KA_CTRL_C,
|
||||
KA_CTRL_D,
|
||||
KA_CTRL_E,
|
||||
KA_CTRL_F,
|
||||
KA_SETFORECOL = KA_CTRL_F,
|
||||
KA_CTRL_G,
|
||||
KA_CTRL_H,
|
||||
KA_BACKSPACE = KA_CTRL_H,
|
||||
KA_CTRL_I,
|
||||
KA_TAB = KA_CTRL_I,
|
||||
KA_CTRL_J,
|
||||
KA_CTRL_K,
|
||||
KA_CTRL_L,
|
||||
KA_FORMFEED = KA_CTRL_L,
|
||||
KA_CTRL_M,
|
||||
KA_RETURN = KA_CTRL_M,
|
||||
KA_CTRL_N,
|
||||
|
||||
KA_CTRL_O,
|
||||
KA_CTRL_P,
|
||||
KA_CTRL_Q,
|
||||
KA_CTRL_R,
|
||||
KA_CTRL_S,
|
||||
KA_SPCTAB = KA_CTRL_S,
|
||||
KA_CTRL_T,
|
||||
KA_CTRL_U,
|
||||
KA_CTRL_V,
|
||||
KA_CTRL_W,
|
||||
KA_CTRL_X,
|
||||
KA_SETX = KA_CTRL_X,
|
||||
KA_CTRL_Y,
|
||||
KA_SETY = KA_CTRL_Y,
|
||||
KA_CTRL_Z,
|
||||
KA_CTRL_LBRACKET,
|
||||
KA_ESC = KA_CTRL_LBRACKET,
|
||||
KA_EXTEND = KA_ESC,
|
||||
KA_CTRL_BACKSLASH,
|
||||
KA_CTRL_RBRACKET,
|
||||
KA_LITERAL = KA_CTRL_RBRACKET,
|
||||
KA_CTRL_CARROT,
|
||||
KA_CTRL_UNDERLINE,
|
||||
|
||||
KA_SPACE, /* */
|
||||
KA_EXCLAMATION, /* ! */
|
||||
KA_DQUOTE, /* " */
|
||||
KA_POUND, /* # */
|
||||
KA_DOLLAR, /* $ */
|
||||
KA_PERCENT, /* % */
|
||||
KA_AMPER, /* & */
|
||||
KA_SQUOTE, /* ' */
|
||||
KA_LPAREN, /* ( */
|
||||
KA_RPAREN, /* ) */
|
||||
KA_ASTERISK, /* * */
|
||||
KA_PLUS, /* + */
|
||||
KA_COMMA, /* , */
|
||||
KA_MINUS, /* - */
|
||||
KA_PERIOD, /* . */
|
||||
KA_SLASH, /* / */
|
||||
|
||||
KA_0, KA_1, KA_2, KA_3, KA_4, KA_5, KA_6, KA_7, KA_8, KA_9,
|
||||
KA_COLON, /* : */
|
||||
KA_SEMICOLON, /* ; */
|
||||
KA_LESS_THAN, /* < */
|
||||
KA_EQUAL, /* = */
|
||||
KA_GREATER_THAN, /* > */
|
||||
KA_QUESTION, /* ? */
|
||||
|
||||
KA_AT, /* @ */
|
||||
KA_A, /* A */
|
||||
KA_B, /* B */
|
||||
KA_C, /* C */
|
||||
KA_D, /* D */
|
||||
KA_E, /* E */
|
||||
KA_F, /* F */
|
||||
KA_G, /* G */
|
||||
KA_H, /* H */
|
||||
KA_I, /* I */
|
||||
KA_J, /* J */
|
||||
KA_K, /* K */
|
||||
KA_L, /* L */
|
||||
KA_M, /* M */
|
||||
KA_N, /* N */
|
||||
KA_O, /* O */
|
||||
|
||||
KA_P, /* P */
|
||||
KA_Q, /* Q */
|
||||
KA_R, /* R */
|
||||
KA_S, /* S */
|
||||
KA_T, /* T */
|
||||
KA_U, /* U */
|
||||
KA_V, /* V */
|
||||
KA_W, /* W */
|
||||
KA_X, /* X */
|
||||
KA_Y, /* Y */
|
||||
KA_Z, /* Z */
|
||||
KA_LBRACKET, /* [ */
|
||||
KA_BACKSLASH, /* \ */
|
||||
KA_RBRACKET, /* ] */
|
||||
KA_CARROT, /* ^ */
|
||||
KA_UNDERLINE, /* _ */
|
||||
|
||||
KA_GRAVE, /* ` */
|
||||
KA_a, /* a */
|
||||
KA_b, /* b */
|
||||
KA_c, /* c */
|
||||
KA_d, /* d */
|
||||
KA_e, /* e */
|
||||
KA_f, /* f */
|
||||
KA_g, /* g */
|
||||
KA_h, /* h */
|
||||
KA_i, /* i */
|
||||
KA_j, /* j */
|
||||
KA_k, /* k */
|
||||
KA_l, /* l */
|
||||
KA_m, /* m */
|
||||
KA_n, /* n */
|
||||
KA_o, /* o */
|
||||
|
||||
KA_p, /* p */
|
||||
KA_q, /* q */
|
||||
KA_r, /* r */
|
||||
KA_s, /* s */
|
||||
KA_t, /* t */
|
||||
KA_u, /* u */
|
||||
KA_v, /* v */
|
||||
KA_w, /* w */
|
||||
KA_x, /* x */
|
||||
KA_y, /* y */
|
||||
KA_z, /* z */
|
||||
KA_LBRACE, /* { */
|
||||
KA_BAR, /* | */
|
||||
KA_RBRACE, /* ] */
|
||||
KA_TILDA, /* ~ */
|
||||
KA_DEL, /* not used */
|
||||
|
||||
KA_ALT_F10 = 143,
|
||||
KA_ALT_F9, KA_ALT_F8, KA_ALT_F7, KA_ALT_F6, KA_ALT_F5,
|
||||
KA_ALT_F4, KA_ALT_F3, KA_ALT_F2, KA_ALT_F1,
|
||||
|
||||
KA_CTRL_F10, KA_CTRL_F9, KA_CTRL_F8, KA_CTRL_F7, KA_CTRL_F6,
|
||||
KA_CTRL_F5, KA_CTRL_F4, KA_CTRL_F3, KA_CTRL_F2, KA_CTRL_F1,
|
||||
|
||||
KA_SHIFT_F10, KA_SHIFT_F9, KA_SHIFT_F8, KA_SHIFT_F7, KA_SHIFT_F6,
|
||||
KA_SHIFT_F5, KA_SHIFT_F4, KA_SHIFT_F3, KA_SHIFT_F2, KA_SHIFT_F1,
|
||||
|
||||
KA_DELETE, /* <DELETE> */
|
||||
KA_INSERT, /* <INSERT> */
|
||||
KA_PGDN, /* <PAGE DOWN> */
|
||||
KA_DOWNRIGHT = KA_PGDN,
|
||||
KA_DOWN, /* <DOWN ARROW> */
|
||||
KA_END, /* <END> */
|
||||
KA_DOWNLEFT = KA_END,
|
||||
|
||||
KA_RESERVED1,
|
||||
|
||||
KA_RIGHT, /* <RIGHT ARROW> */
|
||||
KA_KEYPAD5, /* NUMERIC KEY PAD <5> */
|
||||
KA_LEFT, /* <LEFT ARROW> */
|
||||
|
||||
KA_RESERVED2,
|
||||
|
||||
KA_PGUP, /* <PAGE UP> */
|
||||
KA_UPRIGHT = KA_PGUP,
|
||||
KA_UP, /* <UP ARROW> */
|
||||
KA_HOME, /* <HOME> */
|
||||
KA_UPLEFT = KA_HOME,
|
||||
|
||||
KA_RESERVED3,
|
||||
KA_RESERVED4,
|
||||
|
||||
KA_F10, KA_F9, KA_F8, KA_F7, KA_F6, KA_F5, KA_F4, KA_F3, KA_F2, KA_F1,
|
||||
|
||||
KA_LMOUSE,
|
||||
KA_RMOUSE,
|
||||
KA_JBUTTON1,
|
||||
KA_JBUTTON2,
|
||||
KA_J_UP,
|
||||
KA_J_RIGHT,
|
||||
KA_J_DOWN,
|
||||
KA_J_LEFT,
|
||||
|
||||
KA_SHIFT_BIT = 0x0100,
|
||||
KA_CTRL_BIT = 0x0200,
|
||||
KA_ALT_BIT = 0x0400,
|
||||
KA_RLSE_BIT = 0x0800,
|
||||
KA_LCOMM_BIT = 0x1000, /* Amiga Left Comm key */
|
||||
KA_RCOMM_BIT = 0x2000 /* Amiga Right Comm key */
|
||||
} KA_Type;
|
||||
|
||||
|
||||
|
||||
class WWKeyboardClass
|
||||
{
|
||||
public:
|
||||
/*===================================================================*/
|
||||
/* Define the base constructor and destructors for the class */
|
||||
/*===================================================================*/
|
||||
WWKeyboardClass();
|
||||
// ~WWKeyboardClass();
|
||||
|
||||
/*===================================================================*/
|
||||
/* Define the functions which work with the Keyboard Class */
|
||||
/*===================================================================*/
|
||||
BOOL Check(void); // checks keybuff for meta key
|
||||
int Get(void); // gets a meta key from the keybuffer
|
||||
BOOL Put(int key); // dumps a key into the keybuffer
|
||||
BOOL Put_Key_Message( UINT vk_key, BOOL release = FALSE, // handles keyboard related message
|
||||
BOOL dbl = FALSE); // and mouse clicks and dbl clicks
|
||||
int Check_Num(void); // checks keybuff for a keynum key
|
||||
int Get_Num(void); // gets keynum key from key buff
|
||||
int Check_ACII(void); // checks keybuff for an ascii key
|
||||
int Get_ASCII(void); // gets an ascii key from keybuff
|
||||
int Check_Bits(void); // checks keybuff for key w/ bits
|
||||
int Get_Bits(void); // get key from keybuff w/ bits
|
||||
int To_ASCII(int num); // converts keynum to ascii value
|
||||
int Option_On(int option); // turns specified option on
|
||||
int Option_Off(int option); // turns specified option off
|
||||
void Clear(void); // clears all keys from keybuffer
|
||||
int Down(int key); // tests to see if a key is down
|
||||
void AI(void); // messaging logic for key manager
|
||||
|
||||
/*===================================================================*/
|
||||
/* Define the main hook for the message processing loop. */
|
||||
/*===================================================================*/
|
||||
void Message_Handler(HWND hwnd, UINT message, UINT wParam, LONG lParam);
|
||||
|
||||
/*===================================================================*/
|
||||
/* Define public routines which can be used on keys in general. */
|
||||
/*===================================================================*/
|
||||
VOID Split(int &key, int &shift, int &ctrl, int &alt, int &rls, int &dbl);
|
||||
BOOL Is_Mouse_Key(int key);
|
||||
|
||||
/*===================================================================*/
|
||||
/* Routines to sneak through and get the mouses position. */
|
||||
/*===================================================================*/
|
||||
int Get_Mouse_X(void);
|
||||
int Get_Mouse_Y(void);
|
||||
void Get_Mouse_XY(int &x, int &y);
|
||||
|
||||
/*===================================================================*/
|
||||
/* Define the public access variables which are used with the */
|
||||
/* Keyboard Class. */
|
||||
/*===================================================================*/
|
||||
int MouseQX;
|
||||
int MouseQY;
|
||||
|
||||
private:
|
||||
/*===================================================================*/
|
||||
/* Define the private access functions which are used by keyboard */
|
||||
/*===================================================================*/
|
||||
int Buff_Get(void);
|
||||
|
||||
|
||||
/*===================================================================*/
|
||||
/* Define the private access variables which are used with the */
|
||||
/* Keyboard Class. */
|
||||
/*===================================================================*/
|
||||
unsigned char AsciiRemap[2048]; // remap for shft/ctrl/alt key combos
|
||||
unsigned char VKRemap[256]; // gives vk for any ascii char
|
||||
unsigned short Buffer[256]; // buffer which holds actual keypresses
|
||||
unsigned char ToggleKeys[256]; // determines toggles which affect key
|
||||
long Head; // the head position in keyboard buffer
|
||||
long Tail; // the tail position in keyboard buffer
|
||||
};
|
184
WIN32LIB/KEYBOARD/OLDTEST/MAKEFILE
Normal file
184
WIN32LIB/KEYBOARD/OLDTEST/MAKEFILE
Normal file
@@ -0,0 +1,184 @@
|
||||
#
|
||||
# Command & Conquer Red Alert(tm)
|
||||
# Copyright 2025 Electronic Arts Inc.
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
|
||||
#***************************************************************************
|
||||
#** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S **
|
||||
#***************************************************************************
|
||||
#* *
|
||||
#* Project Name : Westwood Library .EXE makefile *
|
||||
#* *
|
||||
#* File Name : MAKEFILE *
|
||||
#* *
|
||||
#* Programmer : Julio R. Jerez *
|
||||
#* *
|
||||
#* Start Date : Jan 20, 1995 *
|
||||
#* *
|
||||
#* Last Update : *
|
||||
#* *
|
||||
#*-------------------------------------------------------------------------*
|
||||
#* *
|
||||
#* Required environment variables: *
|
||||
#* WIN32LIB = your root WWFLAT path *
|
||||
#* WIN32VCS = root directory for wwlib version control archive *
|
||||
#* COMPILER = your Watcom installation path *
|
||||
#* *
|
||||
#* *
|
||||
#* Required changes to makefile: *
|
||||
#* PROJ_NAME = name of the executable program you're building *
|
||||
#* PROJ_LIBS = Westwood libraries to link your EXE to *
|
||||
#* OBJECTS = list of objects in your current working directory *
|
||||
#* *
|
||||
#* Optional changes to makefile: *
|
||||
#* PROJ_DIR = full pathname of your working directory *
|
||||
#* .xxx: = full pathname where various file types live *
|
||||
#* *
|
||||
#***************************************************************************
|
||||
|
||||
.AUTODEPEND
|
||||
#---------------------------------------------------------------------------
|
||||
# Verify user's environment
|
||||
#---------------------------------------------------------------------------
|
||||
!ifndef WIN32LIB
|
||||
!error WIN32LIB Environment var not configured.
|
||||
!endif
|
||||
|
||||
!ifndef WIN32VCS
|
||||
!error WIN32VCS Environment var not configured.
|
||||
!endif
|
||||
|
||||
!ifndef COMPILER
|
||||
!error COMPILER Environment var not configured.
|
||||
!endif
|
||||
|
||||
#===========================================================================
|
||||
# User-defined section: the user should tailor this section for each project
|
||||
#===========================================================================
|
||||
#---------------------------------------------------------------------------
|
||||
# PROJ_NAME = library name
|
||||
# PROJ_DIR = directory containing source & objects
|
||||
#---------------------------------------------------------------------------
|
||||
PROJ_NAME = test
|
||||
PROJ_DIR = $(WIN32LIB)\keyboard\$(PROJ_NAME)
|
||||
LIB_DIR = $(WIN32LIB)\lib
|
||||
|
||||
|
||||
#---------------------------------------------------------------------------
|
||||
# Project-dependent variables
|
||||
#---------------------------------------------------------------------------
|
||||
OBJECTS = \
|
||||
$(PROJ_NAME).obj
|
||||
|
||||
!if 0
|
||||
PROJ_LIBS = \
|
||||
drawbuff.lib \
|
||||
win32lib.lib
|
||||
!else
|
||||
PROJ_LIBS = \
|
||||
drawbuff.lib \
|
||||
mem.lib \
|
||||
misc.lib \
|
||||
iff.lib \
|
||||
rawfile.lib \
|
||||
tile.lib \
|
||||
font.lib
|
||||
!endif
|
||||
|
||||
#---------------------------------------------------------------------------
|
||||
# Path macros: one path for each file type.
|
||||
# These paths are used to tell make where to find/put each file type.
|
||||
#---------------------------------------------------------------------------
|
||||
.path.asm = $(PROJ_DIR)
|
||||
.path.c = $(PROJ_DIR)
|
||||
.path.cpp = $(PROJ_DIR)
|
||||
.path.h = $(PROJ_DIR)
|
||||
.path.obj = $(PROJ_DIR)
|
||||
.path.lib = $(WIN32LIB)\lib
|
||||
.path.exe = $(PROJ_DIR)
|
||||
|
||||
|
||||
#---------------------------------------------------------------------------
|
||||
# Tools/commands
|
||||
#---------------------------------------------------------------------------
|
||||
C_CMD = bcc32
|
||||
CPP_CMD = bcc32
|
||||
LIB_CMD = tlib
|
||||
LINK_CMD = tlink32
|
||||
ASM_CMD = tasm
|
||||
|
||||
#---------------------------------------------------------------------------
|
||||
# Include & library paths
|
||||
# If LIB & INCLUDE are already defined, they are used in addition to the
|
||||
# WWLIB32 lib & include; otherwise, they're constructed from
|
||||
# BCDIR
|
||||
#---------------------------------------------------------------------------
|
||||
|
||||
LIBPATH = $(WIN32LIB)\LIB;$(COMPILER)\LIB
|
||||
INCLUDEPATH = $(WIN32LIB)\INCLUDE;$(COMPILER)\INCLUDE
|
||||
|
||||
!include $(WIN32LIB)\\project.cfg
|
||||
|
||||
#---------------------------------------------------------------------------
|
||||
# Implicit rules
|
||||
# Compiler:
|
||||
# ($< = full dependent with path)
|
||||
# Assembler:
|
||||
# output obj's are constructed from .obj: & the $& macro
|
||||
# ($< = full dependent with path)
|
||||
# tasm's cfg file is not invoked as a response file.
|
||||
#---------------------------------------------------------------------------
|
||||
|
||||
.c.obj:
|
||||
$(C_CMD) $(CC_CFG) $<
|
||||
|
||||
.cpp.obj:
|
||||
$(CPP_CMD) $(CC_CFG) $(PROJ_DIR)\$^*.cpp
|
||||
|
||||
.asm.obj:
|
||||
$(ASM_CMD) $(ASM_CFG) $<
|
||||
|
||||
.lbm.cps:
|
||||
$(WIN32LIB)\\TOOLS\WWCOMP $*.lbm $*.cps
|
||||
|
||||
#---------------------------------------------------------------------------
|
||||
# Default target
|
||||
#---------------------------------------------------------------------------
|
||||
all: $(PROJ_NAME).exe
|
||||
|
||||
#---------------------------------------------------------------------------
|
||||
# Build the EXE
|
||||
#---------------------------------------------------------------------------
|
||||
$(PROJ_NAME).exe: $(OBJECTS) $(PROJ_LIBS)
|
||||
$(LINK_CMD) @&&|
|
||||
$(LINK_CFG) +
|
||||
$(COMPILER)\\LIB\\c0w32.obj+
|
||||
$(OBJECTS)
|
||||
$<,$*
|
||||
$(PROJ_LIBS) +
|
||||
import32.lib +
|
||||
cw32i.lib
|
||||
$*.def
|
||||
|
|
||||
|
||||
$(PROJ_LIBS):
|
||||
echo updating base library $^@
|
||||
cd ..
|
||||
make
|
||||
cd $(PROJ_DIR)
|
||||
|
||||
#**************************** End of makefile ******************************
|
||||
|
185
WIN32LIB/KEYBOARD/OLDTEST/MAKEFILE.BOR
Normal file
185
WIN32LIB/KEYBOARD/OLDTEST/MAKEFILE.BOR
Normal file
@@ -0,0 +1,185 @@
|
||||
#
|
||||
# Command & Conquer Red Alert(tm)
|
||||
# Copyright 2025 Electronic Arts Inc.
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
|
||||
#***************************************************************************
|
||||
#** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S **
|
||||
#***************************************************************************
|
||||
#* *
|
||||
#* Project Name : Westwood Library .EXE makefile *
|
||||
#* *
|
||||
#* File Name : MAKEFILE *
|
||||
#* *
|
||||
#* Programmer : Julio R. Jerez *
|
||||
#* *
|
||||
#* Start Date : Jan 20, 1995 *
|
||||
#* *
|
||||
#* Last Update : *
|
||||
#* *
|
||||
#*-------------------------------------------------------------------------*
|
||||
#* *
|
||||
#* Required environment variables: *
|
||||
#* WIN32LIB = your root WWFLAT path *
|
||||
#* WIN32VCS = root directory for wwlib version control archive *
|
||||
#* COMPILER = your Watcom installation path *
|
||||
#* *
|
||||
#* *
|
||||
#* Required changes to makefile: *
|
||||
#* PROJ_NAME = name of the executable program you're building *
|
||||
#* PROJ_LIBS = Westwood libraries to link your EXE to *
|
||||
#* OBJECTS = list of objects in your current working directory *
|
||||
#* *
|
||||
#* Optional changes to makefile: *
|
||||
#* PROJ_DIR = full pathname of your working directory *
|
||||
#* .xxx: = full pathname where various file types live *
|
||||
#* *
|
||||
#***************************************************************************
|
||||
|
||||
.AUTODEPEND
|
||||
#---------------------------------------------------------------------------
|
||||
# Verify user's environment
|
||||
#---------------------------------------------------------------------------
|
||||
!ifndef WIN32LIB
|
||||
!error WIN32LIB Environment var not configured.
|
||||
!endif
|
||||
|
||||
!ifndef WIN32VCS
|
||||
!error WIN32VCS Environment var not configured.
|
||||
!endif
|
||||
|
||||
!ifndef COMPILER
|
||||
!error COMPILER Environment var not configured.
|
||||
!endif
|
||||
|
||||
#===========================================================================
|
||||
# User-defined section: the user should tailor this section for each project
|
||||
#===========================================================================
|
||||
#---------------------------------------------------------------------------
|
||||
# PROJ_NAME = library name
|
||||
# PROJ_DIR = directory containing source & objects
|
||||
#---------------------------------------------------------------------------
|
||||
PROJ_NAME = test
|
||||
PROJ_DIR = $(WIN32LIB)\keyboard\$(PROJ_NAME)
|
||||
LIB_DIR = $(WIN32LIB)\lib
|
||||
|
||||
|
||||
#---------------------------------------------------------------------------
|
||||
# Project-dependent variables
|
||||
#---------------------------------------------------------------------------
|
||||
OBJECTS = \
|
||||
$(PROJ_NAME).obj \
|
||||
keyboard.obj
|
||||
|
||||
!if 0
|
||||
PROJ_LIBS = \
|
||||
drawbuff.lib \
|
||||
win32lib.lib
|
||||
!else
|
||||
PROJ_LIBS = \
|
||||
drawbuff.lib \
|
||||
mem.lib \
|
||||
misc.lib \
|
||||
iff.lib \
|
||||
rawfile.lib \
|
||||
tile.lib \
|
||||
font.lib
|
||||
!endif
|
||||
|
||||
#---------------------------------------------------------------------------
|
||||
# Path macros: one path for each file type.
|
||||
# These paths are used to tell make where to find/put each file type.
|
||||
#---------------------------------------------------------------------------
|
||||
.path.asm = $(PROJ_DIR)
|
||||
.path.c = $(PROJ_DIR)
|
||||
.path.cpp = $(PROJ_DIR)
|
||||
.path.h = $(PROJ_DIR)
|
||||
.path.obj = $(PROJ_DIR)
|
||||
.path.lib = $(WIN32LIB)\lib
|
||||
.path.exe = $(PROJ_DIR)
|
||||
|
||||
|
||||
#---------------------------------------------------------------------------
|
||||
# Tools/commands
|
||||
#---------------------------------------------------------------------------
|
||||
C_CMD = bcc32
|
||||
CPP_CMD = bcc32
|
||||
LIB_CMD = tlib
|
||||
LINK_CMD = tlink32
|
||||
ASM_CMD = tasm32
|
||||
|
||||
#---------------------------------------------------------------------------
|
||||
# Include & library paths
|
||||
# If LIB & INCLUDE are already defined, they are used in addition to the
|
||||
# WWLIB32 lib & include; otherwise, they're constructed from
|
||||
# BCDIR
|
||||
#---------------------------------------------------------------------------
|
||||
|
||||
LIBPATH = $(WIN32LIB)\LIB;$(COMPILER)\LIB
|
||||
INCLUDEPATH = $(WIN32LIB)\INCLUDE;$(COMPILER)\INCLUDE
|
||||
|
||||
!include $(WIN32LIB)\\project.cfg
|
||||
|
||||
#---------------------------------------------------------------------------
|
||||
# Implicit rules
|
||||
# Compiler:
|
||||
# ($< = full dependent with path)
|
||||
# Assembler:
|
||||
# output obj's are constructed from .obj: & the $& macro
|
||||
# ($< = full dependent with path)
|
||||
# tasm's cfg file is not invoked as a response file.
|
||||
#---------------------------------------------------------------------------
|
||||
|
||||
.c.obj:
|
||||
$(C_CMD) $(CC_CFG) $<
|
||||
|
||||
.cpp.obj:
|
||||
$(CPP_CMD) $(CC_CFG) $<
|
||||
|
||||
.asm.obj:
|
||||
$(ASM_CMD) $(ASM_CFG) $<
|
||||
|
||||
.lbm.cps:
|
||||
$(WIN32LIB)\\TOOLS\WWCOMP $*.lbm $*.cps
|
||||
|
||||
#---------------------------------------------------------------------------
|
||||
# Default target
|
||||
#---------------------------------------------------------------------------
|
||||
all: $(PROJ_NAME).exe
|
||||
|
||||
#---------------------------------------------------------------------------
|
||||
# Build the EXE
|
||||
#---------------------------------------------------------------------------
|
||||
$(PROJ_NAME).exe: $(OBJECTS) $(PROJ_LIBS)
|
||||
$(LINK_CMD) @&&|
|
||||
$(LINK_CFG) +
|
||||
$(COMPILER)\\LIB\\c0w32.obj+
|
||||
$(OBJECTS)
|
||||
$<,$*
|
||||
$(PROJ_LIBS) +
|
||||
import32.lib +
|
||||
cw32i.lib
|
||||
$*.def
|
||||
|
|
||||
|
||||
$(PROJ_LIBS):
|
||||
echo updating base library $^@
|
||||
cd ..
|
||||
make
|
||||
cd $(PROJ_DIR)
|
||||
|
||||
#**************************** End of makefile ******************************
|
||||
|
184
WIN32LIB/KEYBOARD/OLDTEST/MAKEFILE.WAT
Normal file
184
WIN32LIB/KEYBOARD/OLDTEST/MAKEFILE.WAT
Normal file
@@ -0,0 +1,184 @@
|
||||
#
|
||||
# Command & Conquer Red Alert(tm)
|
||||
# Copyright 2025 Electronic Arts Inc.
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
|
||||
#***************************************************************************
|
||||
#** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S **
|
||||
#***************************************************************************
|
||||
#* *
|
||||
#* Project Name : Westwood Library .EXE makefile *
|
||||
#* *
|
||||
#* File Name : MAKEFILE *
|
||||
#* *
|
||||
#* Programmer : Julio R. Jerez *
|
||||
#* *
|
||||
#* Start Date : Jan 20, 1995 *
|
||||
#* *
|
||||
#* Last Update : *
|
||||
#* *
|
||||
#*-------------------------------------------------------------------------*
|
||||
#* *
|
||||
#* Required environment variables: *
|
||||
#* WIN32LIB = your root WWFLAT path *
|
||||
#* WIN32VCS = root directory for wwlib version control archive *
|
||||
#* COMPILER = your Watcom installation path *
|
||||
#* *
|
||||
#* *
|
||||
#* Required changes to makefile: *
|
||||
#* PROJ_NAME = name of the executable program you're building *
|
||||
#* PROJ_LIBS = Westwood libraries to link your EXE to *
|
||||
#* OBJECTS = list of objects in your current working directory *
|
||||
#* *
|
||||
#* Optional changes to makefile: *
|
||||
#* PROJ_DIR = full pathname of your working directory *
|
||||
#* .xxx: = full pathname where various file types live *
|
||||
#* *
|
||||
#***************************************************************************
|
||||
|
||||
.AUTODEPEND
|
||||
#---------------------------------------------------------------------------
|
||||
# Verify user's environment
|
||||
#---------------------------------------------------------------------------
|
||||
!ifndef WIN32LIB
|
||||
!error WIN32LIB Environment var not configured.
|
||||
!endif
|
||||
|
||||
!ifndef WIN32VCS
|
||||
!error WIN32VCS Environment var not configured.
|
||||
!endif
|
||||
|
||||
!ifndef COMPILER
|
||||
!error COMPILER Environment var not configured.
|
||||
!endif
|
||||
|
||||
#===========================================================================
|
||||
# User-defined section: the user should tailor this section for each project
|
||||
#===========================================================================
|
||||
#---------------------------------------------------------------------------
|
||||
# PROJ_NAME = library name
|
||||
# PROJ_DIR = directory containing source & objects
|
||||
#---------------------------------------------------------------------------
|
||||
PROJ_NAME = test
|
||||
PROJ_DIR = $(WIN32LIB)\keyboard\$(PROJ_NAME)
|
||||
LIB_DIR = $(WIN32LIB)\lib
|
||||
|
||||
|
||||
#---------------------------------------------------------------------------
|
||||
# Project-dependent variables
|
||||
#---------------------------------------------------------------------------
|
||||
OBJECTS = \
|
||||
$(PROJ_NAME).obj
|
||||
|
||||
!if 0
|
||||
PROJ_LIBS = \
|
||||
drawbuff.lib \
|
||||
win32lib.lib
|
||||
!else
|
||||
PROJ_LIBS = \
|
||||
drawbuff.lib \
|
||||
mem.lib \
|
||||
misc.lib \
|
||||
iff.lib \
|
||||
rawfile.lib \
|
||||
tile.lib \
|
||||
font.lib
|
||||
!endif
|
||||
|
||||
#---------------------------------------------------------------------------
|
||||
# Path macros: one path for each file type.
|
||||
# These paths are used to tell make where to find/put each file type.
|
||||
#---------------------------------------------------------------------------
|
||||
.path.asm = $(PROJ_DIR)
|
||||
.path.c = $(PROJ_DIR)
|
||||
.path.cpp = $(PROJ_DIR)
|
||||
.path.h = $(PROJ_DIR)
|
||||
.path.obj = $(PROJ_DIR)
|
||||
.path.lib = $(WIN32LIB)\lib
|
||||
.path.exe = $(PROJ_DIR)
|
||||
|
||||
|
||||
#---------------------------------------------------------------------------
|
||||
# Tools/commands
|
||||
#---------------------------------------------------------------------------
|
||||
C_CMD = bcc32
|
||||
CPP_CMD = bcc32
|
||||
LIB_CMD = tlib
|
||||
LINK_CMD = tlink32
|
||||
ASM_CMD = tasm32
|
||||
|
||||
#---------------------------------------------------------------------------
|
||||
# Include & library paths
|
||||
# If LIB & INCLUDE are already defined, they are used in addition to the
|
||||
# WWLIB32 lib & include; otherwise, they're constructed from
|
||||
# BCDIR
|
||||
#---------------------------------------------------------------------------
|
||||
|
||||
LIBPATH = $(WIN32LIB)\LIB;$(COMPILER)\LIB
|
||||
INCLUDEPATH = $(WIN32LIB)\INCLUDE;$(COMPILER)\INCLUDE
|
||||
|
||||
!include $(WIN32LIB)\\project.cfg
|
||||
|
||||
#---------------------------------------------------------------------------
|
||||
# Implicit rules
|
||||
# Compiler:
|
||||
# ($< = full dependent with path)
|
||||
# Assembler:
|
||||
# output obj's are constructed from .obj: & the $& macro
|
||||
# ($< = full dependent with path)
|
||||
# tasm's cfg file is not invoked as a response file.
|
||||
#---------------------------------------------------------------------------
|
||||
|
||||
.c.obj:
|
||||
$(C_CMD) $(CC_CFG) $<
|
||||
|
||||
.cpp.obj:
|
||||
$(CPP_CMD) $(CC_CFG) $<
|
||||
|
||||
.asm.obj:
|
||||
$(ASM_CMD) $(ASM_CFG) $<
|
||||
|
||||
.lbm.cps:
|
||||
$(WIN32LIB)\\TOOLS\WWCOMP $*.lbm $*.cps
|
||||
|
||||
#---------------------------------------------------------------------------
|
||||
# Default target
|
||||
#---------------------------------------------------------------------------
|
||||
all: $(PROJ_NAME).exe
|
||||
|
||||
#---------------------------------------------------------------------------
|
||||
# Build the EXE
|
||||
#---------------------------------------------------------------------------
|
||||
$(PROJ_NAME).exe: $(OBJECTS) $(PROJ_LIBS)
|
||||
$(LINK_CMD) @&&|
|
||||
$(LINK_CFG) +
|
||||
$(COMPILER)\\LIB\\c0w32.obj+
|
||||
$(OBJECTS)
|
||||
$<,$*
|
||||
$(PROJ_LIBS) +
|
||||
import32.lib +
|
||||
cw32i.lib
|
||||
$*.def
|
||||
|
|
||||
|
||||
$(PROJ_LIBS):
|
||||
echo updating base library $^@
|
||||
cd ..
|
||||
make
|
||||
cd $(PROJ_DIR)
|
||||
|
||||
#**************************** End of makefile ******************************
|
||||
|
1037
WIN32LIB/KEYBOARD/OLDTEST/TEST.CPP
Normal file
1037
WIN32LIB/KEYBOARD/OLDTEST/TEST.CPP
Normal file
File diff suppressed because it is too large
Load Diff
14
WIN32LIB/KEYBOARD/OLDTEST/TEST.DEF
Normal file
14
WIN32LIB/KEYBOARD/OLDTEST/TEST.DEF
Normal file
@@ -0,0 +1,14 @@
|
||||
IMPORTS
|
||||
DirectDrawCreate=DDRAW.DirectDrawCreate
|
||||
DirectSoundCreate=DSOUND.DirectSoundCreate
|
||||
DirectPlayEnumerate=DPLAY.DirectPlayEnumerate
|
||||
DirectPlayCreate=DPLAY.DirectPlayCreate
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
Reference in New Issue
Block a user