Initial commit of Command & Conquer Red Alert source code.
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184
WIN32LIB/KEYBOARD/OLDTEST/MAKEFILE
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184
WIN32LIB/KEYBOARD/OLDTEST/MAKEFILE
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#
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# Command & Conquer Red Alert(tm)
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# Copyright 2025 Electronic Arts Inc.
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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#
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#***************************************************************************
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#** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S **
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#***************************************************************************
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#* *
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#* Project Name : Westwood Library .EXE makefile *
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#* *
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#* File Name : MAKEFILE *
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#* *
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#* Programmer : Julio R. Jerez *
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#* *
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#* Start Date : Jan 20, 1995 *
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#* *
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#* Last Update : *
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#* *
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#*-------------------------------------------------------------------------*
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#* *
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#* Required environment variables: *
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#* WIN32LIB = your root WWFLAT path *
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#* WIN32VCS = root directory for wwlib version control archive *
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#* COMPILER = your Watcom installation path *
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#* *
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#* *
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#* Required changes to makefile: *
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#* PROJ_NAME = name of the executable program you're building *
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#* PROJ_LIBS = Westwood libraries to link your EXE to *
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#* OBJECTS = list of objects in your current working directory *
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#* *
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#* Optional changes to makefile: *
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#* PROJ_DIR = full pathname of your working directory *
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#* .xxx: = full pathname where various file types live *
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#* *
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#***************************************************************************
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.AUTODEPEND
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#---------------------------------------------------------------------------
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# Verify user's environment
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#---------------------------------------------------------------------------
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!ifndef WIN32LIB
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!error WIN32LIB Environment var not configured.
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!endif
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!ifndef WIN32VCS
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!error WIN32VCS Environment var not configured.
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!endif
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!ifndef COMPILER
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!error COMPILER Environment var not configured.
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!endif
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#===========================================================================
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# User-defined section: the user should tailor this section for each project
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#===========================================================================
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#---------------------------------------------------------------------------
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# PROJ_NAME = library name
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# PROJ_DIR = directory containing source & objects
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#---------------------------------------------------------------------------
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PROJ_NAME = test
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PROJ_DIR = $(WIN32LIB)\keyboard\$(PROJ_NAME)
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LIB_DIR = $(WIN32LIB)\lib
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#---------------------------------------------------------------------------
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# Project-dependent variables
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#---------------------------------------------------------------------------
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OBJECTS = \
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$(PROJ_NAME).obj
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!if 0
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PROJ_LIBS = \
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drawbuff.lib \
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win32lib.lib
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!else
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PROJ_LIBS = \
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drawbuff.lib \
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mem.lib \
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misc.lib \
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iff.lib \
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rawfile.lib \
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tile.lib \
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font.lib
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!endif
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#---------------------------------------------------------------------------
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# Path macros: one path for each file type.
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# These paths are used to tell make where to find/put each file type.
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#---------------------------------------------------------------------------
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.path.asm = $(PROJ_DIR)
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.path.c = $(PROJ_DIR)
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.path.cpp = $(PROJ_DIR)
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.path.h = $(PROJ_DIR)
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.path.obj = $(PROJ_DIR)
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.path.lib = $(WIN32LIB)\lib
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.path.exe = $(PROJ_DIR)
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#---------------------------------------------------------------------------
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# Tools/commands
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#---------------------------------------------------------------------------
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C_CMD = bcc32
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CPP_CMD = bcc32
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LIB_CMD = tlib
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LINK_CMD = tlink32
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ASM_CMD = tasm
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#---------------------------------------------------------------------------
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# Include & library paths
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# If LIB & INCLUDE are already defined, they are used in addition to the
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# WWLIB32 lib & include; otherwise, they're constructed from
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# BCDIR
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#---------------------------------------------------------------------------
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LIBPATH = $(WIN32LIB)\LIB;$(COMPILER)\LIB
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INCLUDEPATH = $(WIN32LIB)\INCLUDE;$(COMPILER)\INCLUDE
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!include $(WIN32LIB)\\project.cfg
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#---------------------------------------------------------------------------
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# Implicit rules
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# Compiler:
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# ($< = full dependent with path)
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# Assembler:
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# output obj's are constructed from .obj: & the $& macro
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# ($< = full dependent with path)
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# tasm's cfg file is not invoked as a response file.
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#---------------------------------------------------------------------------
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.c.obj:
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$(C_CMD) $(CC_CFG) $<
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.cpp.obj:
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$(CPP_CMD) $(CC_CFG) $(PROJ_DIR)\$^*.cpp
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.asm.obj:
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$(ASM_CMD) $(ASM_CFG) $<
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.lbm.cps:
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$(WIN32LIB)\\TOOLS\WWCOMP $*.lbm $*.cps
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#---------------------------------------------------------------------------
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# Default target
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#---------------------------------------------------------------------------
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all: $(PROJ_NAME).exe
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#---------------------------------------------------------------------------
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# Build the EXE
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#---------------------------------------------------------------------------
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$(PROJ_NAME).exe: $(OBJECTS) $(PROJ_LIBS)
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$(LINK_CMD) @&&|
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$(LINK_CFG) +
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$(COMPILER)\\LIB\\c0w32.obj+
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$(OBJECTS)
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$<,$*
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$(PROJ_LIBS) +
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import32.lib +
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cw32i.lib
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$*.def
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$(PROJ_LIBS):
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echo updating base library $^@
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cd ..
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make
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cd $(PROJ_DIR)
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#**************************** End of makefile ******************************
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